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Summary: - Added sbranson's fit mesh tutorial to the website - Updated rendering docs with info about texturing and new shader types. TODO: - add pointcloud rendering tutorial to the website as well (https://github.com/facebookresearch/pytorch3d/blob/master/docs/tutorials/render_colored_points.ipynb) - docs for camera - update some tutorials which depended on the Textures from structures. Reviewed By: gkioxari Differential Revision: D23143977 fbshipit-source-id: 6843c9bf3ce11115c459c64da5b0ad778dc92177
30 lines
683 B
JSON
30 lines
683 B
JSON
{
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"3D operators": [
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{
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"id": "deform_source_mesh_to_target_mesh",
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"title": "Fit Mesh"
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},{
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"id": "bundle_adjustment",
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"title": "Bundle Adjustment"
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}
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],
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"Rendering": [
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{
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"id": "render_textured_meshes",
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"title": "Render Textured Meshes"
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},{
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"id": "fit_textured_mesh",
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"title": "Fit a mesh with texture via rendering"
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}, {
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"id": "camera_position_optimization_with_differentiable_rendering",
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"title": "Camera Position Optimization"
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}
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],
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"Dataloaders": [
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{
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"id": "dataloaders_ShapeNetCore_R2N2",
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"title": "Data loaders for ShapeNetCore and R2N2"
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}
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]
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}
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