mirror of
https://github.com/facebookresearch/pytorch3d.git
synced 2025-12-22 07:10:34 +08:00
Summary:
- Hipified Pytorch Pulsar
- Created separate target for Pulsar tests and enabled RE testing
- Pytorch3D full test suite requires additional work like fixing EGL
dependencies on AMD
Reviewed By: danzimm
Differential Revision: D61339912
fbshipit-source-id: 0d10bc966e4de4a959f3834a386bad24e449dc1f
92 lines
2.2 KiB
Python
92 lines
2.2 KiB
Python
# Copyright (c) Meta Platforms, Inc. and affiliates.
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# All rights reserved.
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#
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# This source code is licensed under the BSD-style license found in the
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# LICENSE file in the root directory of this source tree.
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# pyre-unsafe
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import torch
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from .blending import (
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BlendParams,
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hard_rgb_blend,
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sigmoid_alpha_blend,
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softmax_rgb_blend,
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)
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from .camera_utils import join_cameras_as_batch, rotate_on_spot
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from .cameras import ( # deprecated # deprecated # deprecated # deprecated
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camera_position_from_spherical_angles,
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CamerasBase,
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FoVOrthographicCameras,
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FoVPerspectiveCameras,
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get_world_to_view_transform,
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look_at_rotation,
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look_at_view_transform,
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OpenGLOrthographicCameras,
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OpenGLPerspectiveCameras,
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OrthographicCameras,
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PerspectiveCameras,
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SfMOrthographicCameras,
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SfMPerspectiveCameras,
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)
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from .implicit import (
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AbsorptionOnlyRaymarcher,
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EmissionAbsorptionRaymarcher,
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GridRaysampler,
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HarmonicEmbedding,
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HeterogeneousRayBundle,
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ImplicitRenderer,
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MonteCarloRaysampler,
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MultinomialRaysampler,
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NDCGridRaysampler,
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NDCMultinomialRaysampler,
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ray_bundle_to_ray_points,
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ray_bundle_variables_to_ray_points,
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RayBundle,
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VolumeRenderer,
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VolumeSampler,
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)
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from .lighting import AmbientLights, diffuse, DirectionalLights, PointLights, specular
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from .materials import Materials
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from .mesh import (
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gouraud_shading,
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HardFlatShader,
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HardGouraudShader,
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HardPhongShader,
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MeshRasterizer,
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MeshRenderer,
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MeshRendererWithFragments,
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phong_shading,
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RasterizationSettings,
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rasterize_meshes,
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SoftGouraudShader,
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SoftPhongShader,
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SoftSilhouetteShader,
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SplatterPhongShader,
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Textures,
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TexturesAtlas,
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TexturesUV,
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TexturesVertex,
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)
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from .points import (
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AlphaCompositor,
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NormWeightedCompositor,
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PointsRasterizationSettings,
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PointsRasterizer,
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PointsRenderer,
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PulsarPointsRenderer,
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rasterize_points,
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)
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from .splatter_blend import SplatterBlender
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from .utils import (
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convert_to_tensors_and_broadcast,
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ndc_grid_sample,
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ndc_to_grid_sample_coords,
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TensorProperties,
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)
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__all__ = [k for k in globals().keys() if not k.startswith("_")]
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