Files
pytorch3d/pytorch3d/csrc/point_mesh/point_mesh_cpu.cpp
Winnie Lin 471b126818 add min_triangle_area argument to IsInsideTriangle
Summary:
1. changed IsInsideTriangle in geometry_utils to take in min_triangle_area parameter instead of hardcoded value
2. updated point_mesh_cpu.cpp and point_mesh_cuda.[h/cu] to adapt to changes in geometry_utils function signatures
3. updated point_mesh_distance.py and test_point_mesh_distance.py to modify _C. calls

Reviewed By: bottler

Differential Revision: D34459764

fbshipit-source-id: 0549e78713c6d68f03d85fb597a13dd88e09b686
2022-02-25 12:43:04 -08:00

429 lines
14 KiB
C++

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include <torch/extension.h>
#include <array>
#include <limits>
#include "utils/geometry_utils.h"
#include "utils/vec3.h"
// - We start with implementations of simple operations on points, edges and
// faces. The hull of H points is a point if H=1, an edge if H=2, a face if H=3.
template <typename T>
vec3<T> ExtractPoint(const at::TensorAccessor<T, 1>& t) {
return vec3<T>(t[0], t[1], t[2]);
}
template <typename Accessor>
static std::array<vec3<std::remove_pointer_t<typename Accessor::PtrType>>, 1>
ExtractHullHelper(const Accessor& t, std::array<char, 1> /*tag*/) {
return {ExtractPoint(t)};
}
template <typename Accessor>
static std::array<vec3<std::remove_pointer_t<typename Accessor::PtrType>>, 2>
ExtractHullHelper(const Accessor& t, std::array<char, 2> /*tag*/) {
return {ExtractPoint(t[0]), ExtractPoint(t[1])};
}
template <typename Accessor>
static std::array<vec3<std::remove_pointer_t<typename Accessor::PtrType>>, 3>
ExtractHullHelper(const Accessor& t, std::array<char, 3> /*tag*/) {
return {ExtractPoint(t[0]), ExtractPoint(t[1]), ExtractPoint(t[2])};
}
template <int H, typename Accessor>
std::array<vec3<std::remove_pointer_t<typename Accessor::PtrType>>, H>
ExtractHull(const Accessor& t) {
std::array<char, H> tag;
return ExtractHullHelper(t, tag);
}
template <typename T>
void IncrementPoint(at::TensorAccessor<T, 1>&& t, const vec3<T>& point) {
t[0] += point.x;
t[1] += point.y;
t[2] += point.z;
}
// distance between the convex hull of A points and B points
// this could be done in c++17 with tuple_cat and invoke
template <typename T>
T HullDistance(
const std::array<vec3<T>, 1>& a,
const std::array<vec3<T>, 2>& b,
const double /*min_triangle_area*/) {
using std::get;
return PointLine3DistanceForward(get<0>(a), get<0>(b), get<1>(b));
}
template <typename T>
T HullDistance(
const std::array<vec3<T>, 1>& a,
const std::array<vec3<T>, 3>& b,
const double min_triangle_area) {
using std::get;
return PointTriangle3DistanceForward(
get<0>(a), get<0>(b), get<1>(b), get<2>(b), min_triangle_area);
}
template <typename T>
T HullDistance(
const std::array<vec3<T>, 2>& a,
const std::array<vec3<T>, 1>& b,
const double /*min_triangle_area*/) {
return HullDistance(b, a, 1);
}
template <typename T>
T HullDistance(
const std::array<vec3<T>, 3>& a,
const std::array<vec3<T>, 1>& b,
const double min_triangle_area) {
return HullDistance(b, a, min_triangle_area);
}
template <typename T>
void HullHullDistanceBackward(
const std::array<vec3<T>, 1>& a,
const std::array<vec3<T>, 2>& b,
T grad_dist,
at::TensorAccessor<T, 1>&& grad_a,
at::TensorAccessor<T, 2>&& grad_b,
const double /*min_triangle_area*/) {
using std::get;
auto res =
PointLine3DistanceBackward(get<0>(a), get<0>(b), get<1>(b), grad_dist);
IncrementPoint(std::move(grad_a), get<0>(res));
IncrementPoint(grad_b[0], get<1>(res));
IncrementPoint(grad_b[1], get<2>(res));
}
template <typename T>
void HullHullDistanceBackward(
const std::array<vec3<T>, 1>& a,
const std::array<vec3<T>, 3>& b,
T grad_dist,
at::TensorAccessor<T, 1>&& grad_a,
at::TensorAccessor<T, 2>&& grad_b,
const double min_triangle_area) {
using std::get;
auto res = PointTriangle3DistanceBackward(
get<0>(a), get<0>(b), get<1>(b), get<2>(b), grad_dist, min_triangle_area);
IncrementPoint(std::move(grad_a), get<0>(res));
IncrementPoint(grad_b[0], get<1>(res));
IncrementPoint(grad_b[1], get<2>(res));
IncrementPoint(grad_b[2], get<3>(res));
}
template <typename T>
void HullHullDistanceBackward(
const std::array<vec3<T>, 3>& a,
const std::array<vec3<T>, 1>& b,
T grad_dist,
at::TensorAccessor<T, 2>&& grad_a,
at::TensorAccessor<T, 1>&& grad_b,
const double min_triangle_area) {
return HullHullDistanceBackward(
b, a, grad_dist, std::move(grad_b), std::move(grad_a), min_triangle_area);
}
template <typename T>
void HullHullDistanceBackward(
const std::array<vec3<T>, 2>& a,
const std::array<vec3<T>, 1>& b,
T grad_dist,
at::TensorAccessor<T, 2>&& grad_a,
at::TensorAccessor<T, 1>&& grad_b,
const double /*min_triangle_area*/) {
return HullHullDistanceBackward(
b, a, grad_dist, std::move(grad_b), std::move(grad_a), 1);
}
template <int H>
void ValidateShape(const at::Tensor& as) {
if (H == 1) {
TORCH_CHECK(as.size(1) == 3);
} else {
TORCH_CHECK(as.size(2) == 3 && as.size(1) == H);
}
}
// ----------- Here begins the implementation of each top-level
// function using non-type template parameters to
// implement all the cases in one go. ----------- //
template <int H1, int H2>
std::tuple<at::Tensor, at::Tensor> HullHullDistanceForwardCpu(
const at::Tensor& as,
const at::Tensor& as_first_idx,
const at::Tensor& bs,
const at::Tensor& bs_first_idx,
const double min_triangle_area) {
const int64_t A_N = as.size(0);
const int64_t B_N = bs.size(0);
const int64_t BATCHES = as_first_idx.size(0);
ValidateShape<H1>(as);
ValidateShape<H2>(bs);
TORCH_CHECK(bs_first_idx.size(0) == BATCHES);
// clang-format off
at::Tensor dists = at::zeros({A_N,}, as.options());
at::Tensor idxs = at::zeros({A_N,}, as_first_idx.options());
// clang-format on
auto as_a = as.accessor < float, H1 == 1 ? 2 : 3 > ();
auto bs_a = bs.accessor < float, H2 == 1 ? 2 : 3 > ();
auto as_first_idx_a = as_first_idx.accessor<int64_t, 1>();
auto bs_first_idx_a = bs_first_idx.accessor<int64_t, 1>();
auto dists_a = dists.accessor<float, 1>();
auto idxs_a = idxs.accessor<int64_t, 1>();
int64_t a_batch_end = 0;
int64_t b_batch_start = 0, b_batch_end = 0;
int64_t batch_idx = 0;
for (int64_t a_n = 0; a_n < A_N; ++a_n) {
if (a_n == a_batch_end) {
++batch_idx;
b_batch_start = b_batch_end;
if (batch_idx == BATCHES) {
a_batch_end = std::numeric_limits<int64_t>::max();
b_batch_end = B_N;
} else {
a_batch_end = as_first_idx_a[batch_idx];
b_batch_end = bs_first_idx_a[batch_idx];
}
}
float min_dist = std::numeric_limits<float>::max();
size_t min_idx = 0;
auto a = ExtractHull<H1>(as_a[a_n]);
for (int64_t b_n = b_batch_start; b_n < b_batch_end; ++b_n) {
float dist =
HullDistance(a, ExtractHull<H2>(bs_a[b_n]), min_triangle_area);
if (dist <= min_dist) {
min_dist = dist;
min_idx = b_n;
}
}
dists_a[a_n] = min_dist;
idxs_a[a_n] = min_idx;
}
return std::make_tuple(dists, idxs);
}
template <int H1, int H2>
std::tuple<at::Tensor, at::Tensor> HullHullDistanceBackwardCpu(
const at::Tensor& as,
const at::Tensor& bs,
const at::Tensor& idx_bs,
const at::Tensor& grad_dists,
const double min_triangle_area) {
const int64_t A_N = as.size(0);
TORCH_CHECK(idx_bs.size(0) == A_N);
TORCH_CHECK(grad_dists.size(0) == A_N);
ValidateShape<H1>(as);
ValidateShape<H2>(bs);
at::Tensor grad_as = at::zeros_like(as);
at::Tensor grad_bs = at::zeros_like(bs);
auto as_a = as.accessor < float, H1 == 1 ? 2 : 3 > ();
auto bs_a = bs.accessor < float, H2 == 1 ? 2 : 3 > ();
auto grad_as_a = grad_as.accessor < float, H1 == 1 ? 2 : 3 > ();
auto grad_bs_a = grad_bs.accessor < float, H2 == 1 ? 2 : 3 > ();
auto idx_bs_a = idx_bs.accessor<int64_t, 1>();
auto grad_dists_a = grad_dists.accessor<float, 1>();
for (int64_t a_n = 0; a_n < A_N; ++a_n) {
auto a = ExtractHull<H1>(as_a[a_n]);
auto b = ExtractHull<H2>(bs_a[idx_bs_a[a_n]]);
HullHullDistanceBackward(
a,
b,
grad_dists_a[a_n],
grad_as_a[a_n],
grad_bs_a[idx_bs_a[a_n]],
min_triangle_area);
}
return std::make_tuple(grad_as, grad_bs);
}
template <int H>
torch::Tensor PointHullArrayDistanceForwardCpu(
const torch::Tensor& points,
const torch::Tensor& bs,
const double min_triangle_area) {
const int64_t P = points.size(0);
const int64_t B_N = bs.size(0);
TORCH_CHECK(points.size(1) == 3, "points must be of shape Px3");
ValidateShape<H>(bs);
at::Tensor dists = at::zeros({P, B_N}, points.options());
auto points_a = points.accessor<float, 2>();
auto bs_a = bs.accessor<float, 3>();
auto dists_a = dists.accessor<float, 2>();
for (int64_t p = 0; p < P; ++p) {
auto point = ExtractHull<1>(points_a[p]);
auto dest = dists_a[p];
for (int64_t b_n = 0; b_n < B_N; ++b_n) {
auto b = ExtractHull<H>(bs_a[b_n]);
dest[b_n] = HullDistance(point, b, min_triangle_area);
}
}
return dists;
}
template <int H>
std::tuple<at::Tensor, at::Tensor> PointHullArrayDistanceBackwardCpu(
const at::Tensor& points,
const at::Tensor& bs,
const at::Tensor& grad_dists,
const double min_triangle_area) {
const int64_t P = points.size(0);
const int64_t B_N = bs.size(0);
TORCH_CHECK(points.size(1) == 3, "points must be of shape Px3");
ValidateShape<H>(bs);
TORCH_CHECK((grad_dists.size(0) == P) && (grad_dists.size(1) == B_N));
at::Tensor grad_points = at::zeros({P, 3}, points.options());
at::Tensor grad_bs = at::zeros({B_N, H, 3}, bs.options());
auto points_a = points.accessor<float, 2>();
auto bs_a = bs.accessor<float, 3>();
auto grad_dists_a = grad_dists.accessor<float, 2>();
auto grad_points_a = grad_points.accessor<float, 2>();
auto grad_bs_a = grad_bs.accessor<float, 3>();
for (int64_t p = 0; p < P; ++p) {
auto point = ExtractHull<1>(points_a[p]);
auto grad_point = grad_points_a[p];
auto grad_dist = grad_dists_a[p];
for (int64_t b_n = 0; b_n < B_N; ++b_n) {
auto b = ExtractHull<H>(bs_a[b_n]);
HullHullDistanceBackward(
point,
b,
grad_dist[b_n],
std::move(grad_point),
grad_bs_a[b_n],
min_triangle_area);
}
}
return std::make_tuple(grad_points, grad_bs);
}
// ---------- Here begin the exported functions ------------ //
std::tuple<torch::Tensor, torch::Tensor> PointFaceDistanceForwardCpu(
const torch::Tensor& points,
const torch::Tensor& points_first_idx,
const torch::Tensor& tris,
const torch::Tensor& tris_first_idx,
const double min_triangle_area) {
return HullHullDistanceForwardCpu<1, 3>(
points, points_first_idx, tris, tris_first_idx, min_triangle_area);
}
std::tuple<torch::Tensor, torch::Tensor> PointFaceDistanceBackwardCpu(
const torch::Tensor& points,
const torch::Tensor& tris,
const torch::Tensor& idx_points,
const torch::Tensor& grad_dists,
const double min_triangle_area) {
return HullHullDistanceBackwardCpu<1, 3>(
points, tris, idx_points, grad_dists, min_triangle_area);
}
std::tuple<torch::Tensor, torch::Tensor> FacePointDistanceForwardCpu(
const torch::Tensor& points,
const torch::Tensor& points_first_idx,
const torch::Tensor& tris,
const torch::Tensor& tris_first_idx,
const double min_triangle_area) {
return HullHullDistanceForwardCpu<3, 1>(
tris, tris_first_idx, points, points_first_idx, min_triangle_area);
}
std::tuple<torch::Tensor, torch::Tensor> FacePointDistanceBackwardCpu(
const torch::Tensor& points,
const torch::Tensor& tris,
const torch::Tensor& idx_tris,
const torch::Tensor& grad_dists,
const double min_triangle_area) {
auto res = HullHullDistanceBackwardCpu<3, 1>(
tris, points, idx_tris, grad_dists, min_triangle_area);
return std::make_tuple(std::get<1>(res), std::get<0>(res));
}
torch::Tensor PointEdgeArrayDistanceForwardCpu(
const torch::Tensor& points,
const torch::Tensor& segms) {
return PointHullArrayDistanceForwardCpu<2>(points, segms, 1);
}
std::tuple<at::Tensor, at::Tensor> PointFaceArrayDistanceBackwardCpu(
const at::Tensor& points,
const at::Tensor& tris,
const at::Tensor& grad_dists,
const double min_triangle_area) {
return PointHullArrayDistanceBackwardCpu<3>(
points, tris, grad_dists, min_triangle_area);
}
torch::Tensor PointFaceArrayDistanceForwardCpu(
const torch::Tensor& points,
const torch::Tensor& tris,
const double min_triangle_area) {
return PointHullArrayDistanceForwardCpu<3>(points, tris, min_triangle_area);
}
std::tuple<at::Tensor, at::Tensor> PointEdgeArrayDistanceBackwardCpu(
const at::Tensor& points,
const at::Tensor& segms,
const at::Tensor& grad_dists) {
return PointHullArrayDistanceBackwardCpu<2>(points, segms, grad_dists, 1);
}
std::tuple<torch::Tensor, torch::Tensor> PointEdgeDistanceForwardCpu(
const torch::Tensor& points,
const torch::Tensor& points_first_idx,
const torch::Tensor& segms,
const torch::Tensor& segms_first_idx,
const int64_t /*max_points*/) {
return HullHullDistanceForwardCpu<1, 2>(
points, points_first_idx, segms, segms_first_idx, 1);
}
std::tuple<torch::Tensor, torch::Tensor> PointEdgeDistanceBackwardCpu(
const torch::Tensor& points,
const torch::Tensor& segms,
const torch::Tensor& idx_points,
const torch::Tensor& grad_dists) {
return HullHullDistanceBackwardCpu<1, 2>(
points, segms, idx_points, grad_dists, 1);
}
std::tuple<torch::Tensor, torch::Tensor> EdgePointDistanceForwardCpu(
const torch::Tensor& points,
const torch::Tensor& points_first_idx,
const torch::Tensor& segms,
const torch::Tensor& segms_first_idx,
const int64_t /*max_segms*/) {
return HullHullDistanceForwardCpu<2, 1>(
segms, segms_first_idx, points, points_first_idx, 1);
}
std::tuple<torch::Tensor, torch::Tensor> EdgePointDistanceBackwardCpu(
const torch::Tensor& points,
const torch::Tensor& segms,
const torch::Tensor& idx_segms,
const torch::Tensor& grad_dists) {
auto res = HullHullDistanceBackwardCpu<2, 1>(
segms, points, idx_segms, grad_dists, 1);
return std::make_tuple(std::get<1>(res), std::get<0>(res));
}