Files
pytorch3d/pytorch3d/csrc/marching_cubes/marching_cubes_cpu.cpp
Ada Martin c292c71c1a c++ marching cubes fix
Summary:
Fixes https://github.com/facebookresearch/pytorch3d/issues/1641. The bug was caused by the mistaken downcasting of an int64_t into int, causing issues only on inputs large enough to have hashes that escaped the bounds of an int32.

Also added a test case for this issue.

Reviewed By: bottler

Differential Revision: D53505370

fbshipit-source-id: 0fdd0efc6d259cc3b0263e7ff3a4ab2c648ec521
2024-02-08 11:13:15 -08:00

112 lines
4.0 KiB
C++

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#include <torch/extension.h>
#include <algorithm>
#include <array>
#include <cstring>
#include <unordered_map>
#include <vector>
#include "marching_cubes/marching_cubes_utils.h"
#include "marching_cubes/tables.h"
// Cpu implementation for Marching Cubes
// Args:
// vol: a Tensor of size (D, H, W) corresponding to a 3D scalar field
// isolevel: the isosurface value to use as the threshold to determine
// whether points are within a volume.
//
// Returns:
// vertices: a float tensor of shape (N_verts, 3) for positions of the mesh
// faces: a long tensor of shape (N_faces, 3) for indices of the face
// ids: a long tensor of shape (N_verts) as placeholder
//
std::tuple<at::Tensor, at::Tensor, at::Tensor> MarchingCubesCpu(
const at::Tensor& vol,
const float isolevel) {
// volume shapes
const int D = vol.size(0);
const int H = vol.size(1);
const int W = vol.size(2);
// Create tensor accessors
auto vol_a = vol.accessor<float, 3>();
// edge_id_to_v maps from an edge id to a vertex position
std::unordered_map<int64_t, Vertex> edge_id_to_v;
// uniq_edge_id: used to remove redundant edge ids
std::unordered_map<int64_t, int64_t> uniq_edge_id;
std::vector<int64_t> faces; // store face indices
std::vector<Vertex> verts; // store vertex positions
// enumerate each cell in the 3d grid
for (int z = 0; z < D - 1; z++) {
for (int y = 0; y < H - 1; y++) {
for (int x = 0; x < W - 1; x++) {
Cube cube(x, y, z, vol_a, isolevel);
// Cube is entirely in/out of the surface
if (_FACE_TABLE[cube.cubeindex][0] == 255) {
continue;
}
// store all boundary vertices that intersect with the edges
std::array<Vertex, 12> interp_points;
// triangle vertex IDs and positions
std::vector<int64_t> tri;
std::vector<Vertex> ps;
// Interpolate the vertices where the surface intersects with the cube
for (int j = 0; _FACE_TABLE[cube.cubeindex][j] != 255; j++) {
const int e = _FACE_TABLE[cube.cubeindex][j];
interp_points[e] = cube.VertexInterp(isolevel, e, vol_a);
int64_t edge = cube.HashVpair(e, W, H, D);
tri.push_back(edge);
ps.push_back(interp_points[e]);
// Check if the triangle face is degenerate. A triangle face
// is degenerate if any of the two verices share the same 3D position
if ((j + 1) % 3 == 0 && ps[0] != ps[1] && ps[1] != ps[2] &&
ps[2] != ps[0]) {
for (int k = 0; k < 3; k++) {
int64_t v = tri.at(k);
edge_id_to_v[v] = ps.at(k);
if (!uniq_edge_id.count(v)) {
uniq_edge_id[v] = verts.size();
verts.push_back(edge_id_to_v[v]);
}
faces.push_back(uniq_edge_id[v]);
}
tri.clear();
ps.clear();
} // endif
} // endfor edge enumeration
} // endfor x
} // endfor y
} // endfor z
// Collect returning tensor
const int n_vertices = verts.size();
const int64_t n_faces = (int64_t)faces.size() / 3;
auto vert_tensor = torch::zeros({n_vertices, 3}, torch::kFloat);
auto id_tensor = torch::zeros({n_vertices}, torch::kInt64); // placeholder
auto face_tensor = torch::zeros({n_faces, 3}, torch::kInt64);
auto vert_a = vert_tensor.accessor<float, 2>();
for (int i = 0; i < n_vertices; i++) {
vert_a[i][0] = verts.at(i).x;
vert_a[i][1] = verts.at(i).y;
vert_a[i][2] = verts.at(i).z;
}
auto face_a = face_tensor.accessor<int64_t, 2>();
for (int64_t i = 0; i < n_faces; i++) {
face_a[i][0] = faces.at(i * 3 + 0);
face_a[i][1] = faces.at(i * 3 + 1);
face_a[i][2] = faces.at(i * 3 + 2);
}
return std::make_tuple(vert_tensor, face_tensor, id_tensor);
}