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Summary: fix Args' definition at line 1016, 1018, 1020 in function pytorch3d.renderer.cameras.look_at_view_transform. Pull Request resolved: https://github.com/facebookresearch/pytorch3d/pull/120 Reviewed By: bottler Differential Revision: D20597565 Pulled By: nikhilaravi fbshipit-source-id: e10a221e3dccc0adf20b26808ad67328408a4388
982 lines
36 KiB
Python
982 lines
36 KiB
Python
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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import math
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from typing import Optional, Sequence, Tuple
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import numpy as np
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import torch
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import torch.nn.functional as F
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from pytorch3d.transforms import Rotate, Transform3d, Translate
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from .utils import TensorProperties, convert_to_tensors_and_broadcast
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# Default values for rotation and translation matrices.
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r = np.expand_dims(np.eye(3), axis=0) # (1, 3, 3)
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t = np.expand_dims(np.zeros(3), axis=0) # (1, 3)
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class CamerasBase(TensorProperties):
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"""
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`CamerasBase` implements a base class for all cameras.
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It defines methods that are common to all camera models:
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- `get_camera_center` that returns the optical center of the camera in
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world coordinates
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- `get_world_to_view_transform` which returns a 3D transform from
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world coordinates to the camera coordinates
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- `get_full_projection_transform` which composes the projection
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transform with the world-to-view transform
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- `transform_points` which takes a set of input points and
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projects them onto a 2D camera plane.
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For each new camera, one should implement the `get_projection_transform`
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routine that returns the mapping from camera coordinates in world units
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to the screen coordinates.
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Another useful function that is specific to each camera model is
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`unproject_points` which sends points from screen coordinates back to
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camera or world coordinates depending on the `world_coordinates`
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boolean argument of the function.
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"""
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def get_projection_transform(self):
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"""
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Calculate the projective transformation matrix.
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Args:
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**kwargs: parameters for the projection can be passed in as keyword
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arguments to override the default values set in `__init__`.
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Return:
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P: a `Transform3d` object which represents a batch of projection
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matrices of shape (N, 3, 3)
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"""
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raise NotImplementedError()
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def unproject_points(self):
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"""
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Transform input points in screen coodinates
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to the world / camera coordinates.
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Each of the input points `xy_depth` of shape (..., 3) is
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a concatenation of the x, y location and its depth.
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For instance, for an input 2D tensor of shape `(num_points, 3)`
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`xy_depth` takes the following form:
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`xy_depth[i] = [x[i], y[i], depth[i]]`,
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for a each point at an index `i`.
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The following example demonstrates the relationship between
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`transform_points` and `unproject_points`:
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.. code-block:: python
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cameras = # camera object derived from CamerasBase
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xyz = # 3D points of shape (batch_size, num_points, 3)
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# transform xyz to the camera coordinates
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xyz_cam = cameras.get_world_to_view_transform().transform_points(xyz)
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# extract the depth of each point as the 3rd coord of xyz_cam
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depth = xyz_cam[:, :, 2:]
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# project the points xyz to the camera
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xy = cameras.transform_points(xyz)[:, :, :2]
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# append depth to xy
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xy_depth = torch.cat((xy, depth), dim=2)
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# unproject to the world coordinates
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xyz_unproj_world = cameras.unproject_points(xy_depth, world_coordinates=True)
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print(torch.allclose(xyz, xyz_unproj_world)) # True
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# unproject to the camera coordinates
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xyz_unproj = cameras.unproject_points(xy_depth, world_coordinates=False)
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print(torch.allclose(xyz_cam, xyz_unproj)) # True
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Args:
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xy_depth: torch tensor of shape (..., 3).
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world_coordinates: If `True`, unprojects the points back to world
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coordinates using the camera extrinsics `R` and `T`.
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`False` ignores `R` and `T` and unprojects to
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the camera coordinates.
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Returns
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new_points: unprojected points with the same shape as `xy_depth`.
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"""
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raise NotImplementedError()
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def get_camera_center(self, **kwargs) -> torch.Tensor:
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"""
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Return the 3D location of the camera optical center
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in the world coordinates.
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Args:
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**kwargs: parameters for the camera extrinsics can be passed in
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as keyword arguments to override the default values
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set in __init__.
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Setting T here will update the values set in init as this
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value may be needed later on in the rendering pipeline e.g. for
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lighting calculations.
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Returns:
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C: a batch of 3D locations of shape (N, 3) denoting
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the locations of the center of each camera in the batch.
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"""
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w2v_trans = self.get_world_to_view_transform(**kwargs)
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P = w2v_trans.inverse().get_matrix()
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# the camera center is the translation component (the first 3 elements
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# of the last row) of the inverted world-to-view
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# transform (4x4 RT matrix)
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C = P[:, 3, :3]
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return C
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def get_world_to_view_transform(self, **kwargs) -> Transform3d:
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"""
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Return the world-to-view transform.
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Args:
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**kwargs: parameters for the camera extrinsics can be passed in
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as keyword arguments to override the default values
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set in __init__.
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Setting R and T here will update the values set in init as these
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values may be needed later on in the rendering pipeline e.g. for
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lighting calculations.
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Returns:
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T: a Transform3d object which represents a batch of transforms
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of shape (N, 3, 3)
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"""
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self.R = kwargs.get("R", self.R) # pyre-ignore[16]
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self.T = kwargs.get("T", self.T) # pyre-ignore[16]
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world_to_view_transform = get_world_to_view_transform(R=self.R, T=self.T)
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return world_to_view_transform
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def get_full_projection_transform(self, **kwargs) -> Transform3d:
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"""
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Return the full world-to-screen transform composing the
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world-to-view and view-to-screen transforms.
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Args:
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**kwargs: parameters for the projection transforms can be passed in
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as keyword arguments to override the default values
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set in __init__.
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Setting R and T here will update the values set in init as these
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values may be needed later on in the rendering pipeline e.g. for
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lighting calculations.
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Returns:
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T: a Transform3d object which represents a batch of transforms
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of shape (N, 3, 3)
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"""
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self.R = kwargs.get("R", self.R) # pyre-ignore[16]
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self.T = kwargs.get("T", self.T) # pyre-ignore[16]
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world_to_view_transform = self.get_world_to_view_transform(R=self.R, T=self.T)
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view_to_screen_transform = self.get_projection_transform(**kwargs)
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return world_to_view_transform.compose(view_to_screen_transform)
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def transform_points(
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self, points, eps: Optional[float] = None, **kwargs
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) -> torch.Tensor:
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"""
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Transform input points from world to screen space.
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Args:
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points: torch tensor of shape (..., 3).
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eps: If eps!=None, the argument is used to clamp the
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divisor in the homogeneous normalization of the points
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transformed to the screen space. Plese see
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`transforms.Transform3D.transform_points` for details.
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For `CamerasBase.transform_points`, setting `eps > 0`
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stabilizes gradients since it leads to avoiding division
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by excessivelly low numbers for points close to the
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camera plane.
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Returns
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new_points: transformed points with the same shape as the input.
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"""
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world_to_screen_transform = self.get_full_projection_transform(**kwargs)
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return world_to_screen_transform.transform_points(points, eps=eps)
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def clone(self):
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"""
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Returns a copy of `self`.
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"""
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cam_type = type(self)
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other = cam_type(device=self.device)
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return super().clone(other)
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########################
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# Specific camera classes
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########################
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class OpenGLPerspectiveCameras(CamerasBase):
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"""
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A class which stores a batch of parameters to generate a batch of
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projection matrices using the OpenGL convention for a perspective camera.
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The extrinsics of the camera (R and T matrices) can also be set in the
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initializer or passed in to `get_full_projection_transform` to get
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the full transformation from world -> screen.
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The `transform_points` method calculates the full world -> screen transform
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and then applies it to the input points.
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The transforms can also be returned separately as Transform3d objects.
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"""
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def __init__(
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self,
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znear=1.0,
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zfar=100.0,
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aspect_ratio=1.0,
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fov=60.0,
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degrees: bool = True,
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R=r,
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T=t,
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device="cpu",
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):
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"""
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__init__(self, znear, zfar, aspect_ratio, fov, degrees, R, T, device) -> None # noqa
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Args:
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znear: near clipping plane of the view frustrum.
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zfar: far clipping plane of the view frustrum.
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aspect_ratio: ratio of screen_width/screen_height.
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fov: field of view angle of the camera.
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degrees: bool, set to True if fov is specified in degrees.
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R: Rotation matrix of shape (N, 3, 3)
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T: Translation matrix of shape (N, 3)
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device: torch.device or string
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"""
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# The initializer formats all inputs to torch tensors and broadcasts
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# all the inputs to have the same batch dimension where necessary.
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super().__init__(
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device=device,
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znear=znear,
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zfar=zfar,
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aspect_ratio=aspect_ratio,
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fov=fov,
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R=R,
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T=T,
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)
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# No need to convert to tensor or broadcast.
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self.degrees = degrees
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def get_projection_transform(self, **kwargs) -> Transform3d:
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"""
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Calculate the OpenGL perpective projection matrix with a symmetric
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viewing frustrum. Use column major order.
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Args:
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**kwargs: parameters for the projection can be passed in as keyword
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arguments to override the default values set in `__init__`.
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Return:
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P: a Transform3d object which represents a batch of projection
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matrices of shape (N, 3, 3)
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.. code-block:: python
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f1 = -(far + near)/(far−near)
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f2 = -2*far*near/(far-near)
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h1 = (top + bottom)/(top - bottom)
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w1 = (right + left)/(right - left)
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tanhalffov = tan((fov/2))
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s1 = 1/tanhalffov
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s2 = 1/(tanhalffov * (aspect_ratio))
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P = [
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[s1, 0, w1, 0],
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[0, s2, h1, 0],
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[0, 0, f1, f2],
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[0, 0, 1, 0],
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]
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"""
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znear = kwargs.get("znear", self.znear) # pyre-ignore[16]
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zfar = kwargs.get("zfar", self.zfar) # pyre-ignore[16]
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fov = kwargs.get("fov", self.fov) # pyre-ignore[16]
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# pyre-ignore[16]
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aspect_ratio = kwargs.get("aspect_ratio", self.aspect_ratio)
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degrees = kwargs.get("degrees", self.degrees)
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P = torch.zeros((self._N, 4, 4), device=self.device, dtype=torch.float32)
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ones = torch.ones((self._N), dtype=torch.float32, device=self.device)
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if degrees:
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fov = (np.pi / 180) * fov
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if not torch.is_tensor(fov):
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fov = torch.tensor(fov, device=self.device)
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tanHalfFov = torch.tan((fov / 2))
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top = tanHalfFov * znear
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bottom = -top
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right = top * aspect_ratio
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left = -right
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# NOTE: In OpenGL the projection matrix changes the handedness of the
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# coordinate frame. i.e the NDC space postive z direction is the
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# camera space negative z direction. This is because the sign of the z
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# in the projection matrix is set to -1.0.
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# In pytorch3d we maintain a right handed coordinate system throughout
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# so the so the z sign is 1.0.
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z_sign = 1.0
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P[:, 0, 0] = 2.0 * znear / (right - left)
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P[:, 1, 1] = 2.0 * znear / (top - bottom)
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P[:, 0, 2] = (right + left) / (right - left)
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P[:, 1, 2] = (top + bottom) / (top - bottom)
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P[:, 3, 2] = z_sign * ones
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# NOTE: This part of the matrix is for z renormalization in OpenGL
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# which maps the z to [-1, 1]. This won't work yet as the torch3d
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# rasterizer ignores faces which have z < 0.
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# P[:, 2, 2] = z_sign * (far + near) / (far - near)
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# P[:, 2, 3] = -2.0 * far * near / (far - near)
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# P[:, 3, 2] = z_sign * torch.ones((N))
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# NOTE: This maps the z coordinate from [0, 1] where z = 0 if the point
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# is at the near clipping plane and z = 1 when the point is at the far
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# clipping plane. This replaces the OpenGL z normalization to [-1, 1]
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# until rasterization is changed to clip at z = -1.
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P[:, 2, 2] = z_sign * zfar / (zfar - znear)
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P[:, 2, 3] = -(zfar * znear) / (zfar - znear)
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# OpenGL uses column vectors so need to transpose the projection matrix
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# as torch3d uses row vectors.
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transform = Transform3d(device=self.device)
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transform._matrix = P.transpose(1, 2).contiguous()
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return transform
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def unproject_points(
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self,
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xy_depth: torch.Tensor,
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world_coordinates: bool = True,
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scaled_depth_input: bool = False,
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**kwargs
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) -> torch.Tensor:
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""">!
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OpenGL cameras further allow for passing depth in world units
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(`scaled_depth_input=False`) or in the [0, 1]-normalized units
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(`scaled_depth_input=True`)
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Args:
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scaled_depth_input: If `True`, assumes the input depth is in
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the [0, 1]-normalized units. If `False` the input depth is in
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the world units.
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"""
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# obtain the relevant transformation to screen
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if world_coordinates:
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to_screen_transform = self.get_full_projection_transform()
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else:
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to_screen_transform = self.get_projection_transform()
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if scaled_depth_input:
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# the input is scaled depth, so we don't have to do anything
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xy_sdepth = xy_depth
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else:
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# parse out important values from the projection matrix
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P_matrix = self.get_projection_transform(**kwargs.copy()).get_matrix()
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# parse out f1, f2 from P_matrix
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unsqueeze_shape = [1] * xy_depth.dim()
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unsqueeze_shape[0] = P_matrix.shape[0]
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f1 = P_matrix[:, 2, 2].reshape(unsqueeze_shape)
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f2 = P_matrix[:, 3, 2].reshape(unsqueeze_shape)
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# get the scaled depth
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sdepth = (f1 * xy_depth[..., 2:3] + f2) / xy_depth[..., 2:3]
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# concatenate xy + scaled depth
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xy_sdepth = torch.cat((xy_depth[..., 0:2], sdepth), dim=-1)
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# unproject with inverse of the projection
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unprojection_transform = to_screen_transform.inverse()
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return unprojection_transform.transform_points(xy_sdepth)
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class OpenGLOrthographicCameras(CamerasBase):
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"""
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A class which stores a batch of parameters to generate a batch of
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transformation matrices using the OpenGL convention for orthographic camera.
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"""
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def __init__(
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self,
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znear=1.0,
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zfar=100.0,
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top=1.0,
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bottom=-1.0,
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left=-1.0,
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right=1.0,
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scale_xyz=((1.0, 1.0, 1.0),), # (1, 3)
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R=r,
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T=t,
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device="cpu",
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):
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"""
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__init__(self, znear, zfar, top, bottom, left, right, scale_xyz, R, T, device) -> None # noqa
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Args:
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znear: near clipping plane of the view frustrum.
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zfar: far clipping plane of the view frustrum.
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top: position of the top of the screen.
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bottom: position of the bottom of the screen.
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left: position of the left of the screen.
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right: position of the right of the screen.
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scale_xyz: scale factors for each axis of shape (N, 3).
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R: Rotation matrix of shape (N, 3, 3).
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T: Translation of shape (N, 3).
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device: torch.device or string.
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Only need to set left, right, top, bottom for viewing frustrums
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which are non symmetric about the origin.
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"""
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# The initializer formats all inputs to torch tensors and broadcasts
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# all the inputs to have the same batch dimension where necessary.
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super().__init__(
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device=device,
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znear=znear,
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zfar=zfar,
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top=top,
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bottom=bottom,
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left=left,
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right=right,
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scale_xyz=scale_xyz,
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R=R,
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T=T,
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)
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def get_projection_transform(self, **kwargs) -> Transform3d:
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"""
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Calculate the OpenGL orthographic projection matrix.
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Use column major order.
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Args:
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**kwargs: parameters for the projection can be passed in to
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||
override the default values set in __init__.
|
||
Return:
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P: a Transform3d object which represents a batch of projection
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matrices of shape (N, 3, 3)
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.. code-block:: python
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scale_x = 2/(right - left)
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scale_y = 2/(top - bottom)
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scale_z = 2/(far-near)
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mid_x = (right + left)/(right - left)
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mix_y = (top + bottom)/(top - bottom)
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mid_z = (far + near)/(far−near)
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P = [
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[scale_x, 0, 0, -mid_x],
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[0, scale_y, 0, -mix_y],
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[0, 0, -scale_z, -mid_z],
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[0, 0, 0, 1],
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]
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"""
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znear = kwargs.get("znear", self.znear) # pyre-ignore[16]
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zfar = kwargs.get("zfar", self.zfar) # pyre-ignore[16]
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left = kwargs.get("left", self.left) # pyre-ignore[16]
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right = kwargs.get("right", self.right) # pyre-ignore[16]
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top = kwargs.get("top", self.top) # pyre-ignore[16]
|
||
bottom = kwargs.get("bottom", self.bottom) # pyre-ignore[16]
|
||
scale_xyz = kwargs.get("scale_xyz", self.scale_xyz) # pyre-ignore[16]
|
||
|
||
P = torch.zeros((self._N, 4, 4), dtype=torch.float32, device=self.device)
|
||
ones = torch.ones((self._N), dtype=torch.float32, device=self.device)
|
||
# NOTE: OpenGL flips handedness of coordinate system between camera
|
||
# space and NDC space so z sign is -ve. In PyTorch3D we maintain a
|
||
# right handed coordinate system throughout.
|
||
z_sign = +1.0
|
||
|
||
P[:, 0, 0] = (2.0 / (right - left)) * scale_xyz[:, 0]
|
||
P[:, 1, 1] = (2.0 / (top - bottom)) * scale_xyz[:, 1]
|
||
P[:, 0, 3] = -(right + left) / (right - left)
|
||
P[:, 1, 3] = -(top + bottom) / (top - bottom)
|
||
P[:, 3, 3] = ones
|
||
|
||
# NOTE: This maps the z coordinate to the range [0, 1] and replaces the
|
||
# the OpenGL z normalization to [-1, 1]
|
||
P[:, 2, 2] = z_sign * (1.0 / (zfar - znear)) * scale_xyz[:, 2]
|
||
P[:, 2, 3] = -znear / (zfar - znear)
|
||
|
||
# NOTE: This part of the matrix is for z renormalization in OpenGL.
|
||
# The z is mapped to the range [-1, 1] but this won't work yet in
|
||
# pytorch3d as the rasterizer ignores faces which have z < 0.
|
||
# P[:, 2, 2] = z_sign * (2.0 / (far - near)) * scale[:, 2]
|
||
# P[:, 2, 3] = -(far + near) / (far - near)
|
||
|
||
transform = Transform3d(device=self.device)
|
||
transform._matrix = P.transpose(1, 2).contiguous()
|
||
return transform
|
||
|
||
def unproject_points(
|
||
self,
|
||
xy_depth: torch.Tensor,
|
||
world_coordinates: bool = True,
|
||
scaled_depth_input: bool = False,
|
||
**kwargs
|
||
) -> torch.Tensor:
|
||
""">!
|
||
OpenGL cameras further allow for passing depth in world units
|
||
(`scaled_depth_input=False`) or in the [0, 1]-normalized units
|
||
(`scaled_depth_input=True`)
|
||
|
||
Args:
|
||
scaled_depth_input: If `True`, assumes the input depth is in
|
||
the [0, 1]-normalized units. If `False` the input depth is in
|
||
the world units.
|
||
"""
|
||
|
||
if world_coordinates:
|
||
to_screen_transform = self.get_full_projection_transform(**kwargs.copy())
|
||
else:
|
||
to_screen_transform = self.get_projection_transform(**kwargs.copy())
|
||
|
||
if scaled_depth_input:
|
||
# the input depth is already scaled
|
||
xy_sdepth = xy_depth
|
||
else:
|
||
# we have to obtain the scaled depth first
|
||
P = self.get_projection_transform(**kwargs).get_matrix()
|
||
unsqueeze_shape = [1] * P.dim()
|
||
unsqueeze_shape[0] = P.shape[0]
|
||
mid_z = P[:, 3, 2].reshape(unsqueeze_shape)
|
||
scale_z = P[:, 2, 2].reshape(unsqueeze_shape)
|
||
scaled_depth = scale_z * xy_depth[..., 2:3] + mid_z
|
||
# cat xy and scaled depth
|
||
xy_sdepth = torch.cat((xy_depth[..., :2], scaled_depth), dim=-1)
|
||
# finally invert the transform
|
||
unprojection_transform = to_screen_transform.inverse()
|
||
return unprojection_transform.transform_points(xy_sdepth)
|
||
|
||
|
||
class SfMPerspectiveCameras(CamerasBase):
|
||
"""
|
||
A class which stores a batch of parameters to generate a batch of
|
||
transformation matrices using the multi-view geometry convention for
|
||
perspective camera.
|
||
"""
|
||
|
||
def __init__(
|
||
self, focal_length=1.0, principal_point=((0.0, 0.0),), R=r, T=t, device="cpu"
|
||
):
|
||
"""
|
||
__init__(self, focal_length, principal_point, R, T, device) -> None
|
||
|
||
Args:
|
||
focal_length: Focal length of the camera in world units.
|
||
A tensor of shape (N, 1) or (N, 2) for
|
||
square and non-square pixels respectively.
|
||
principal_point: xy coordinates of the center of
|
||
the principal point of the camera in pixels.
|
||
A tensor of shape (N, 2).
|
||
R: Rotation matrix of shape (N, 3, 3)
|
||
T: Translation matrix of shape (N, 3)
|
||
device: torch.device or string
|
||
"""
|
||
# The initializer formats all inputs to torch tensors and broadcasts
|
||
# all the inputs to have the same batch dimension where necessary.
|
||
super().__init__(
|
||
device=device,
|
||
focal_length=focal_length,
|
||
principal_point=principal_point,
|
||
R=R,
|
||
T=T,
|
||
)
|
||
|
||
def get_projection_transform(self, **kwargs) -> Transform3d:
|
||
"""
|
||
Calculate the projection matrix using the
|
||
multi-view geometry convention.
|
||
|
||
Args:
|
||
**kwargs: parameters for the projection can be passed in as keyword
|
||
arguments to override the default values set in __init__.
|
||
|
||
Returns:
|
||
P: A `Transform3d` object with a batch of `N` projection transforms.
|
||
|
||
.. code-block:: python
|
||
|
||
fx = focal_length[:, 0]
|
||
fy = focal_length[:, 1]
|
||
px = principal_point[:, 0]
|
||
py = principal_point[:, 1]
|
||
|
||
P = [
|
||
[fx, 0, px, 0],
|
||
[0, fy, py, 0],
|
||
[0, 0, 0, 1],
|
||
[0, 0, 1, 0],
|
||
]
|
||
"""
|
||
# pyre-ignore[16]
|
||
principal_point = kwargs.get("principal_point", self.principal_point)
|
||
# pyre-ignore[16]
|
||
focal_length = kwargs.get("focal_length", self.focal_length)
|
||
|
||
P = _get_sfm_calibration_matrix(
|
||
self._N, self.device, focal_length, principal_point, False
|
||
)
|
||
|
||
transform = Transform3d(device=self.device)
|
||
transform._matrix = P.transpose(1, 2).contiguous()
|
||
return transform
|
||
|
||
def unproject_points(
|
||
self, xy_depth: torch.Tensor, world_coordinates: bool = True, **kwargs
|
||
) -> torch.Tensor:
|
||
if world_coordinates:
|
||
to_screen_transform = self.get_full_projection_transform(**kwargs)
|
||
else:
|
||
to_screen_transform = self.get_projection_transform(**kwargs)
|
||
|
||
unprojection_transform = to_screen_transform.inverse()
|
||
xy_inv_depth = torch.cat(
|
||
(xy_depth[..., :2], 1.0 / xy_depth[..., 2:3]), dim=-1 # type: ignore
|
||
)
|
||
return unprojection_transform.transform_points(xy_inv_depth)
|
||
|
||
|
||
class SfMOrthographicCameras(CamerasBase):
|
||
"""
|
||
A class which stores a batch of parameters to generate a batch of
|
||
transformation matrices using the multi-view geometry convention for
|
||
orthographic camera.
|
||
"""
|
||
|
||
def __init__(
|
||
self, focal_length=1.0, principal_point=((0.0, 0.0),), R=r, T=t, device="cpu"
|
||
):
|
||
"""
|
||
__init__(self, focal_length, principal_point, R, T, device) -> None
|
||
|
||
Args:
|
||
focal_length: Focal length of the camera in world units.
|
||
A tensor of shape (N, 1) or (N, 2) for
|
||
square and non-square pixels respectively.
|
||
principal_point: xy coordinates of the center of
|
||
the principal point of the camera in pixels.
|
||
A tensor of shape (N, 2).
|
||
R: Rotation matrix of shape (N, 3, 3)
|
||
T: Translation matrix of shape (N, 3)
|
||
device: torch.device or string
|
||
"""
|
||
# The initializer formats all inputs to torch tensors and broadcasts
|
||
# all the inputs to have the same batch dimension where necessary.
|
||
super().__init__(
|
||
device=device,
|
||
focal_length=focal_length,
|
||
principal_point=principal_point,
|
||
R=R,
|
||
T=T,
|
||
)
|
||
|
||
def get_projection_transform(self, **kwargs) -> Transform3d:
|
||
"""
|
||
Calculate the projection matrix using
|
||
the multi-view geometry convention.
|
||
|
||
Args:
|
||
**kwargs: parameters for the projection can be passed in as keyword
|
||
arguments to override the default values set in __init__.
|
||
|
||
Returns:
|
||
P: A `Transform3d` object with a batch of `N` projection transforms.
|
||
|
||
.. code-block:: python
|
||
|
||
fx = focal_length[:,0]
|
||
fy = focal_length[:,1]
|
||
px = principal_point[:,0]
|
||
py = principal_point[:,1]
|
||
|
||
P = [
|
||
[fx, 0, 0, px],
|
||
[0, fy, 0, py],
|
||
[0, 0, 1, 0],
|
||
[0, 0, 0, 1],
|
||
]
|
||
"""
|
||
# pyre-ignore[16]
|
||
principal_point = kwargs.get("principal_point", self.principal_point)
|
||
# pyre-ignore[16]
|
||
focal_length = kwargs.get("focal_length", self.focal_length)
|
||
|
||
P = _get_sfm_calibration_matrix(
|
||
self._N, self.device, focal_length, principal_point, True
|
||
)
|
||
|
||
transform = Transform3d(device=self.device)
|
||
transform._matrix = P.transpose(1, 2).contiguous()
|
||
return transform
|
||
|
||
def unproject_points(
|
||
self, xy_depth: torch.Tensor, world_coordinates: bool = True, **kwargs
|
||
) -> torch.Tensor:
|
||
if world_coordinates:
|
||
to_screen_transform = self.get_full_projection_transform(**kwargs)
|
||
else:
|
||
to_screen_transform = self.get_projection_transform(**kwargs)
|
||
|
||
unprojection_transform = to_screen_transform.inverse()
|
||
return unprojection_transform.transform_points(xy_depth)
|
||
|
||
|
||
# SfMCameras helper
|
||
def _get_sfm_calibration_matrix(
|
||
N, device, focal_length, principal_point, orthographic: bool
|
||
) -> torch.Tensor:
|
||
"""
|
||
Returns a calibration matrix of a perspective/orthograpic camera.
|
||
|
||
Args:
|
||
N: Number of cameras.
|
||
focal_length: Focal length of the camera in world units.
|
||
principal_point: xy coordinates of the center of
|
||
the principal point of the camera in pixels.
|
||
|
||
The calibration matrix `K` is set up as follows:
|
||
|
||
.. code-block:: python
|
||
|
||
fx = focal_length[:,0]
|
||
fy = focal_length[:,1]
|
||
px = principal_point[:,0]
|
||
py = principal_point[:,1]
|
||
|
||
for orthographic==True:
|
||
K = [
|
||
[fx, 0, 0, px],
|
||
[0, fy, 0, py],
|
||
[0, 0, 1, 0],
|
||
[0, 0, 0, 1],
|
||
]
|
||
else:
|
||
K = [
|
||
[fx, 0, px, 0],
|
||
[0, fy, py, 0],
|
||
[0, 0, 0, 1],
|
||
[0, 0, 1, 0],
|
||
]
|
||
|
||
Returns:
|
||
A calibration matrix `K` of the SfM-conventioned camera
|
||
of shape (N, 4, 4).
|
||
"""
|
||
|
||
if not torch.is_tensor(focal_length):
|
||
focal_length = torch.tensor(focal_length, device=device)
|
||
|
||
if len(focal_length.shape) in (0, 1) or focal_length.shape[1] == 1:
|
||
fx = fy = focal_length
|
||
else:
|
||
fx, fy = focal_length.unbind(1)
|
||
|
||
if not torch.is_tensor(principal_point):
|
||
principal_point = torch.tensor(principal_point, device=device)
|
||
|
||
px, py = principal_point.unbind(1)
|
||
|
||
K = fx.new_zeros(N, 4, 4)
|
||
K[:, 0, 0] = fx
|
||
K[:, 1, 1] = fy
|
||
if orthographic:
|
||
K[:, 0, 3] = px
|
||
K[:, 1, 3] = py
|
||
K[:, 2, 2] = 1.0
|
||
K[:, 3, 3] = 1.0
|
||
else:
|
||
K[:, 0, 2] = px
|
||
K[:, 1, 2] = py
|
||
K[:, 3, 2] = 1.0
|
||
K[:, 2, 3] = 1.0
|
||
|
||
return K
|
||
|
||
|
||
################################################
|
||
# Helper functions for world to view transforms
|
||
################################################
|
||
|
||
|
||
def get_world_to_view_transform(R=r, T=t) -> Transform3d:
|
||
"""
|
||
This function returns a Transform3d representing the transformation
|
||
matrix to go from world space to view space by applying a rotation and
|
||
a translation.
|
||
|
||
PyTorch3D uses the same convention as Hartley & Zisserman.
|
||
I.e., for camera extrinsic parameters R (rotation) and T (translation),
|
||
we map a 3D point `X_world` in world coordinates to
|
||
a point `X_cam` in camera coordinates with:
|
||
`X_cam = X_world R + T`
|
||
|
||
Args:
|
||
R: (N, 3, 3) matrix representing the rotation.
|
||
T: (N, 3) matrix representing the translation.
|
||
|
||
Returns:
|
||
a Transform3d object which represents the composed RT transformation.
|
||
|
||
"""
|
||
# TODO: also support the case where RT is specified as one matrix
|
||
# of shape (N, 4, 4).
|
||
|
||
if T.shape[0] != R.shape[0]:
|
||
msg = "Expected R, T to have the same batch dimension; got %r, %r"
|
||
raise ValueError(msg % (R.shape[0], T.shape[0]))
|
||
if T.dim() != 2 or T.shape[1:] != (3,):
|
||
msg = "Expected T to have shape (N, 3); got %r"
|
||
raise ValueError(msg % repr(T.shape))
|
||
if R.dim() != 3 or R.shape[1:] != (3, 3):
|
||
msg = "Expected R to have shape (N, 3, 3); got %r"
|
||
raise ValueError(msg % repr(R.shape))
|
||
|
||
# Create a Transform3d object
|
||
T = Translate(T, device=T.device)
|
||
R = Rotate(R, device=R.device)
|
||
return R.compose(T)
|
||
|
||
|
||
def camera_position_from_spherical_angles(
|
||
distance, elevation, azimuth, degrees: bool = True, device: str = "cpu"
|
||
) -> torch.Tensor:
|
||
"""
|
||
Calculate the location of the camera based on the distance away from
|
||
the target point, the elevation and azimuth angles.
|
||
|
||
Args:
|
||
distance: distance of the camera from the object.
|
||
elevation, azimuth: angles.
|
||
The inputs distance, elevation and azimuth can be one of the following
|
||
- Python scalar
|
||
- Torch scalar
|
||
- Torch tensor of shape (N) or (1)
|
||
degrees: bool, whether the angles are specified in degrees or radians.
|
||
device: str or torch.device, device for new tensors to be placed on.
|
||
|
||
The vectors are broadcast against each other so they all have shape (N, 1).
|
||
|
||
Returns:
|
||
camera_position: (N, 3) xyz location of the camera.
|
||
"""
|
||
broadcasted_args = convert_to_tensors_and_broadcast(
|
||
distance, elevation, azimuth, device=device
|
||
)
|
||
dist, elev, azim = broadcasted_args
|
||
if degrees:
|
||
elev = math.pi / 180.0 * elev
|
||
azim = math.pi / 180.0 * azim
|
||
x = dist * torch.cos(elev) * torch.sin(azim)
|
||
y = dist * torch.sin(elev)
|
||
z = dist * torch.cos(elev) * torch.cos(azim)
|
||
camera_position = torch.stack([x, y, z], dim=1)
|
||
if camera_position.dim() == 0:
|
||
camera_position = camera_position.view(1, -1) # add batch dim.
|
||
return camera_position.view(-1, 3)
|
||
|
||
|
||
def look_at_rotation(
|
||
camera_position, at=((0, 0, 0),), up=((0, 1, 0),), device: str = "cpu"
|
||
) -> torch.Tensor:
|
||
"""
|
||
This function takes a vector 'camera_position' which specifies the location
|
||
of the camera in world coordinates and two vectors `at` and `up` which
|
||
indicate the position of the object and the up directions of the world
|
||
coordinate system respectively. The object is assumed to be centered at
|
||
the origin.
|
||
|
||
The output is a rotation matrix representing the transformation
|
||
from world coordinates -> view coordinates.
|
||
|
||
Args:
|
||
camera_position: position of the camera in world coordinates
|
||
at: position of the object in world coordinates
|
||
up: vector specifying the up direction in the world coordinate frame.
|
||
|
||
The inputs camera_position, at and up can each be a
|
||
- 3 element tuple/list
|
||
- torch tensor of shape (1, 3)
|
||
- torch tensor of shape (N, 3)
|
||
|
||
The vectors are broadcast against each other so they all have shape (N, 3).
|
||
|
||
Returns:
|
||
R: (N, 3, 3) batched rotation matrices
|
||
"""
|
||
# Format input and broadcast
|
||
broadcasted_args = convert_to_tensors_and_broadcast(
|
||
camera_position, at, up, device=device
|
||
)
|
||
camera_position, at, up = broadcasted_args
|
||
for t, n in zip([camera_position, at, up], ["camera_position", "at", "up"]):
|
||
if t.shape[-1] != 3:
|
||
msg = "Expected arg %s to have shape (N, 3); got %r"
|
||
raise ValueError(msg % (n, t.shape))
|
||
z_axis = F.normalize(at - camera_position, eps=1e-5)
|
||
x_axis = F.normalize(torch.cross(up, z_axis), eps=1e-5)
|
||
y_axis = F.normalize(torch.cross(z_axis, x_axis), eps=1e-5)
|
||
R = torch.cat((x_axis[:, None, :], y_axis[:, None, :], z_axis[:, None, :]), dim=1)
|
||
return R.transpose(1, 2)
|
||
|
||
|
||
def look_at_view_transform(
|
||
dist=1.0,
|
||
elev=0.0,
|
||
azim=0.0,
|
||
degrees: bool = True,
|
||
eye: Optional[Sequence] = None,
|
||
at=((0, 0, 0),), # (1, 3)
|
||
up=((0, 1, 0),), # (1, 3)
|
||
device="cpu",
|
||
) -> Tuple[torch.Tensor, torch.Tensor]:
|
||
"""
|
||
This function returns a rotation and translation matrix
|
||
to apply the 'Look At' transformation from world -> view coordinates [0].
|
||
|
||
Args:
|
||
dist: distance of the camera from the object
|
||
elev: angle in degres or radians. This is the angle between the
|
||
vector from the object to the camera, and the horizontal plane y = 0 (xz-plane).
|
||
azim: angle in degrees or radians. The vector from the object to
|
||
the camera is projected onto a horizontal plane y = 0.
|
||
azim is the angle between the projected vector and a
|
||
reference vector at (1, 0, 0) on the reference plane (the horizontal plane).
|
||
dist, elem and azim can be of shape (1), (N).
|
||
degrees: boolean flag to indicate if the elevation and azimuth
|
||
angles are specified in degrees or radians.
|
||
eye: the position of the camera(s) in world coordinates. If eye is not
|
||
None, it will overide the camera position derived from dist, elev, azim.
|
||
up: the direction of the x axis in the world coordinate system.
|
||
at: the position of the object(s) in world coordinates.
|
||
eye, up and at can be of shape (1, 3) or (N, 3).
|
||
|
||
Returns:
|
||
2-element tuple containing
|
||
|
||
- **R**: the rotation to apply to the points to align with the camera.
|
||
- **T**: the translation to apply to the points to align with the camera.
|
||
|
||
References:
|
||
[0] https://www.scratchapixel.com
|
||
"""
|
||
|
||
if eye is not None:
|
||
broadcasted_args = convert_to_tensors_and_broadcast(eye, at, up, device=device)
|
||
eye, at, up = broadcasted_args
|
||
C = eye
|
||
else:
|
||
broadcasted_args = convert_to_tensors_and_broadcast(
|
||
dist, elev, azim, at, up, device=device
|
||
)
|
||
dist, elev, azim, at, up = broadcasted_args
|
||
C = camera_position_from_spherical_angles(
|
||
dist, elev, azim, degrees=degrees, device=device
|
||
)
|
||
|
||
R = look_at_rotation(C, at, up, device=device)
|
||
T = -torch.bmm(R.transpose(1, 2), C[:, :, None])[:, :, 0]
|
||
return R, T
|