Files
pytorch3d/pytorch3d/csrc/point_mesh/point_mesh_face.cu
Nikhila Ravi 3fef506895 Make cuda tensors contiguous in host function and remove contiguous check
Summary:
Update the cuda kernels to:
- remove contiguous checks for the grad tensors and for cpu functions which use accessors
- for cuda implementations call `.contiguous()` on all tensors in the host function before invoking the kernel

Reviewed By: gkioxari

Differential Revision: D21598008

fbshipit-source-id: 9b97bda4582fd4269c8a00999874d4552a1aea2d
2020-05-15 15:00:25 -07:00

686 lines
25 KiB
Plaintext

// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
#include <ATen/ATen.h>
#include <ATen/cuda/CUDAContext.h>
#include <c10/cuda/CUDAGuard.h>
#include <algorithm>
#include <list>
#include <queue>
#include <tuple>
#include "utils/float_math.cuh"
#include "utils/geometry_utils.cuh"
#include "utils/warp_reduce.cuh"
// ****************************************************************************
// * PointFaceDistance *
// ****************************************************************************
__global__ void PointFaceForwardKernel(
const float* __restrict__ points, // (P, 3)
const int64_t* __restrict__ points_first_idx, // (B,)
const float* __restrict__ tris, // (T, 3, 3)
const int64_t* __restrict__ tris_first_idx, // (B,)
float* __restrict__ dist_points, // (P,)
int64_t* __restrict__ idx_points, // (P,)
const size_t B,
const size_t P,
const size_t T) {
float3* points_f3 = (float3*)points;
float3* tris_f3 = (float3*)tris;
// Single shared memory buffer which is split and cast to different types.
extern __shared__ char shared_buf[];
float* min_dists = (float*)shared_buf; // float[NUM_THREADS]
int64_t* min_idxs = (int64_t*)&min_dists[blockDim.x]; // int64_t[NUM_THREADS]
const size_t batch_idx = blockIdx.y; // index of batch element.
// start and end for points in batch_idx
const int64_t startp = points_first_idx[batch_idx];
const int64_t endp = batch_idx + 1 < B ? points_first_idx[batch_idx + 1] : P;
// start and end for faces in batch_idx
const int64_t startt = tris_first_idx[batch_idx];
const int64_t endt = batch_idx + 1 < B ? tris_first_idx[batch_idx + 1] : T;
const size_t i = blockIdx.x; // index of point within batch element.
const size_t tid = threadIdx.x; // thread index
// Each block will compute one element of the output idx_points[startp + i],
// dist_points[startp + i]. Within the block we will use threads to compute
// the distances between points[startp + i] and tris[j] for all j belonging
// in the same batch as i, i.e. j in [startt, endt]. Then use a block
// reduction to take an argmin of the distances.
// If i exceeds the number of points in batch_idx, then do nothing
if (i < (endp - startp)) {
// Retrieve (startp + i) point
const float3 p_f3 = points_f3[startp + i];
// Compute the distances between points[startp + i] and tris[j] for
// all j belonging in the same batch as i, i.e. j in [startt, endt].
// Here each thread will reduce over (endt-startt) / blockDim.x in serial,
// and store its result to shared memory
float min_dist = FLT_MAX;
size_t min_idx = 0;
for (size_t j = tid; j < (endt - startt); j += blockDim.x) {
const float3 v0 = tris_f3[(startt + j) * 3 + 0];
const float3 v1 = tris_f3[(startt + j) * 3 + 1];
const float3 v2 = tris_f3[(startt + j) * 3 + 2];
float dist = PointTriangle3DistanceForward(p_f3, v0, v1, v2);
min_dist = (j == tid) ? dist : min_dist;
min_idx = (dist <= min_dist) ? (startt + j) : min_idx;
min_dist = (dist <= min_dist) ? dist : min_dist;
}
min_dists[tid] = min_dist;
min_idxs[tid] = min_idx;
__syncthreads();
// Perform reduction in shared memory.
for (int s = blockDim.x / 2; s > 32; s >>= 1) {
if (tid < s) {
if (min_dists[tid] > min_dists[tid + s]) {
min_dists[tid] = min_dists[tid + s];
min_idxs[tid] = min_idxs[tid + s];
}
}
__syncthreads();
}
// Unroll the last 6 iterations of the loop since they will happen
// synchronized within a single warp.
if (tid < 32)
WarpReduce<float>(min_dists, min_idxs, tid);
// Finally thread 0 writes the result to the output buffer.
if (tid == 0) {
idx_points[startp + i] = min_idxs[0];
dist_points[startp + i] = min_dists[0];
}
}
}
std::tuple<at::Tensor, at::Tensor> PointFaceDistanceForwardCuda(
const at::Tensor& points,
const at::Tensor& points_first_idx,
const at::Tensor& tris,
const at::Tensor& tris_first_idx,
const int64_t max_points) {
// Check inputs are on the same device
at::TensorArg points_t{points, "points", 1},
points_first_idx_t{points_first_idx, "points_first_idx", 2},
tris_t{tris, "tris", 3},
tris_first_idx_t{tris_first_idx, "tris_first_idx", 4};
at::CheckedFrom c = "PointFaceDistanceForwardCuda";
at::checkAllSameGPU(
c, {points_t, points_first_idx_t, tris_t, tris_first_idx_t});
at::checkAllSameType(c, {points_t, tris_t});
// Set the device for the kernel launch based on the device of the input
at::cuda::CUDAGuard device_guard(points.device());
cudaStream_t stream = at::cuda::getCurrentCUDAStream();
const int64_t P = points.size(0);
const int64_t T = tris.size(0);
const int64_t B = points_first_idx.size(0);
TORCH_CHECK(points.size(1) == 3, "points must be of shape Px3");
TORCH_CHECK(
(tris.size(1) == 3) && (tris.size(2) == 3),
"tris must be of shape Tx3x3");
TORCH_CHECK(tris_first_idx.size(0) == B);
// clang-format off
at::Tensor dists = at::zeros({P,}, points.options());
at::Tensor idxs = at::zeros({P,}, points_first_idx.options());
// clang-format on
if (dists.numel() == 0) {
AT_CUDA_CHECK(cudaGetLastError());
return std::make_tuple(dists, idxs);
}
const int threads = 128;
const dim3 blocks(max_points, B);
size_t shared_size = threads * sizeof(size_t) + threads * sizeof(int64_t);
PointFaceForwardKernel<<<blocks, threads, shared_size, stream>>>(
points.contiguous().data_ptr<float>(),
points_first_idx.contiguous().data_ptr<int64_t>(),
tris.contiguous().data_ptr<float>(),
tris_first_idx.contiguous().data_ptr<int64_t>(),
dists.data_ptr<float>(),
idxs.data_ptr<int64_t>(),
B,
P,
T);
AT_CUDA_CHECK(cudaGetLastError());
return std::make_tuple(dists, idxs);
}
__global__ void PointFaceBackwardKernel(
const float* __restrict__ points, // (P, 3)
const float* __restrict__ tris, // (T, 3, 3)
const int64_t* __restrict__ idx_points, // (P,)
const float* __restrict__ grad_dists, // (P,)
float* __restrict__ grad_points, // (P, 3)
float* __restrict__ grad_tris, // (T, 3, 3)
const size_t P) {
float3* points_f3 = (float3*)points;
float3* tris_f3 = (float3*)tris;
const size_t tid = blockIdx.x * blockDim.x + threadIdx.x;
const size_t stride = gridDim.x * blockDim.x;
for (size_t p = tid; p < P; p += stride) {
const float3 p_f3 = points_f3[p];
const int64_t tidx = idx_points[p];
const float3 v0 = tris_f3[tidx * 3 + 0];
const float3 v1 = tris_f3[tidx * 3 + 1];
const float3 v2 = tris_f3[tidx * 3 + 2];
const float grad_dist = grad_dists[p];
const auto grads =
PointTriangle3DistanceBackward(p_f3, v0, v1, v2, grad_dist);
const float3 grad_point = thrust::get<0>(grads);
const float3 grad_v0 = thrust::get<1>(grads);
const float3 grad_v1 = thrust::get<2>(grads);
const float3 grad_v2 = thrust::get<3>(grads);
atomicAdd(grad_points + p * 3 + 0, grad_point.x);
atomicAdd(grad_points + p * 3 + 1, grad_point.y);
atomicAdd(grad_points + p * 3 + 2, grad_point.z);
atomicAdd(grad_tris + tidx * 3 * 3 + 0 * 3 + 0, grad_v0.x);
atomicAdd(grad_tris + tidx * 3 * 3 + 0 * 3 + 1, grad_v0.y);
atomicAdd(grad_tris + tidx * 3 * 3 + 0 * 3 + 2, grad_v0.z);
atomicAdd(grad_tris + tidx * 3 * 3 + 1 * 3 + 0, grad_v1.x);
atomicAdd(grad_tris + tidx * 3 * 3 + 1 * 3 + 1, grad_v1.y);
atomicAdd(grad_tris + tidx * 3 * 3 + 1 * 3 + 2, grad_v1.z);
atomicAdd(grad_tris + tidx * 3 * 3 + 2 * 3 + 0, grad_v2.x);
atomicAdd(grad_tris + tidx * 3 * 3 + 2 * 3 + 1, grad_v2.y);
atomicAdd(grad_tris + tidx * 3 * 3 + 2 * 3 + 2, grad_v2.z);
}
}
std::tuple<at::Tensor, at::Tensor> PointFaceDistanceBackwardCuda(
const at::Tensor& points,
const at::Tensor& tris,
const at::Tensor& idx_points,
const at::Tensor& grad_dists) {
// Check inputs are on the same device
at::TensorArg points_t{points, "points", 1},
idx_points_t{idx_points, "idx_points", 2}, tris_t{tris, "tris", 3},
grad_dists_t{grad_dists, "grad_dists", 4};
at::CheckedFrom c = "PointFaceDistanceBackwardCuda";
at::checkAllSameGPU(c, {points_t, idx_points_t, tris_t, grad_dists_t});
at::checkAllSameType(c, {points_t, tris_t, grad_dists_t});
// Set the device for the kernel launch based on the device of the input
at::cuda::CUDAGuard device_guard(points.device());
cudaStream_t stream = at::cuda::getCurrentCUDAStream();
const int64_t P = points.size(0);
const int64_t T = tris.size(0);
TORCH_CHECK(points.size(1) == 3, "points must be of shape Px3");
TORCH_CHECK(
(tris.size(1) == 3) && (tris.size(2) == 3),
"tris must be of shape Tx3x3");
TORCH_CHECK(idx_points.size(0) == P);
TORCH_CHECK(grad_dists.size(0) == P);
// clang-format off
at::Tensor grad_points = at::zeros({P, 3}, points.options());
at::Tensor grad_tris = at::zeros({T, 3, 3}, tris.options());
// clang-format on
if (grad_points.numel() == 0 || grad_tris.numel() == 0) {
AT_CUDA_CHECK(cudaGetLastError());
return std::make_tuple(grad_points, grad_tris);
}
const int blocks = 64;
const int threads = 512;
PointFaceBackwardKernel<<<blocks, threads, 0, stream>>>(
points.contiguous().data_ptr<float>(),
tris.contiguous().data_ptr<float>(),
idx_points.contiguous().data_ptr<int64_t>(),
grad_dists.contiguous().data_ptr<float>(),
grad_points.data_ptr<float>(),
grad_tris.data_ptr<float>(),
P);
AT_CUDA_CHECK(cudaGetLastError());
return std::make_tuple(grad_points, grad_tris);
}
// ****************************************************************************
// * FacePointDistance *
// ****************************************************************************
__global__ void FacePointForwardKernel(
const float* __restrict__ points, // (P, 3)
const int64_t* __restrict__ points_first_idx, // (B,)
const float* __restrict__ tris, // (T, 3, 3)
const int64_t* __restrict__ tris_first_idx, // (B,)
float* __restrict__ dist_tris, // (T,)
int64_t* __restrict__ idx_tris, // (T,)
const size_t B,
const size_t P,
const size_t T) {
float3* points_f3 = (float3*)points;
float3* tris_f3 = (float3*)tris;
// Single shared memory buffer which is split and cast to different types.
extern __shared__ char shared_buf[];
float* min_dists = (float*)shared_buf; // float[NUM_THREADS]
int64_t* min_idxs = (int64_t*)&min_dists[blockDim.x]; // int64_t[NUM_THREADS]
const size_t batch_idx = blockIdx.y; // index of batch element.
// start and end for points in batch_idx
const int64_t startp = points_first_idx[batch_idx];
const int64_t endp = batch_idx + 1 < B ? points_first_idx[batch_idx + 1] : P;
// start and end for tris in batch_idx
const int64_t startt = tris_first_idx[batch_idx];
const int64_t endt = batch_idx + 1 < B ? tris_first_idx[batch_idx + 1] : T;
const size_t i = blockIdx.x; // index of point within batch element.
const size_t tid = threadIdx.x;
// Each block will compute one element of the output idx_tris[startt + i],
// dist_tris[startt + i]. Within the block we will use threads to compute
// the distances between tris[startt + i] and points[j] for all j belonging
// in the same batch as i, i.e. j in [startp, endp]. Then use a block
// reduction to take an argmin of the distances.
// If i exceeds the number of tris in batch_idx, then do nothing
if (i < (endt - startt)) {
const float3 v0 = tris_f3[(startt + i) * 3 + 0];
const float3 v1 = tris_f3[(startt + i) * 3 + 1];
const float3 v2 = tris_f3[(startt + i) * 3 + 2];
// Compute the distances between tris[startt + i] and points[j] for
// all j belonging in the same batch as i, i.e. j in [startp, endp].
// Here each thread will reduce over (endp-startp) / blockDim.x in serial,
// and store its result to shared memory
float min_dist = FLT_MAX;
size_t min_idx = 0;
for (size_t j = tid; j < (endp - startp); j += blockDim.x) {
// Retrieve (startp + i) point
const float3 p_f3 = points_f3[startp + j];
float dist = PointTriangle3DistanceForward(p_f3, v0, v1, v2);
min_dist = (j == tid) ? dist : min_dist;
min_idx = (dist <= min_dist) ? (startp + j) : min_idx;
min_dist = (dist <= min_dist) ? dist : min_dist;
}
min_dists[tid] = min_dist;
min_idxs[tid] = min_idx;
__syncthreads();
// Perform reduction in shared memory.
for (int s = blockDim.x / 2; s > 32; s >>= 1) {
if (tid < s) {
if (min_dists[tid] > min_dists[tid + s]) {
min_dists[tid] = min_dists[tid + s];
min_idxs[tid] = min_idxs[tid + s];
}
}
__syncthreads();
}
// Unroll the last 6 iterations of the loop since they will happen
// synchronized within a single warp.
if (tid < 32)
WarpReduce<float>(min_dists, min_idxs, tid);
// Finally thread 0 writes the result to the output buffer.
if (tid == 0) {
idx_tris[startt + i] = min_idxs[0];
dist_tris[startt + i] = min_dists[0];
}
}
}
std::tuple<at::Tensor, at::Tensor> FacePointDistanceForwardCuda(
const at::Tensor& points,
const at::Tensor& points_first_idx,
const at::Tensor& tris,
const at::Tensor& tris_first_idx,
const int64_t max_tris) {
// Check inputs are on the same device
at::TensorArg points_t{points, "points", 1},
points_first_idx_t{points_first_idx, "points_first_idx", 2},
tris_t{tris, "tris", 3},
tris_first_idx_t{tris_first_idx, "tris_first_idx", 4};
at::CheckedFrom c = "FacePointDistanceForwardCuda";
at::checkAllSameGPU(
c, {points_t, points_first_idx_t, tris_t, tris_first_idx_t});
at::checkAllSameType(c, {points_t, tris_t});
// Set the device for the kernel launch based on the device of the input
at::cuda::CUDAGuard device_guard(points.device());
cudaStream_t stream = at::cuda::getCurrentCUDAStream();
const int64_t P = points.size(0);
const int64_t T = tris.size(0);
const int64_t B = points_first_idx.size(0);
TORCH_CHECK(points.size(1) == 3, "points must be of shape Px3");
TORCH_CHECK(
(tris.size(1) == 3) && (tris.size(2) == 3),
"tris must be of shape Tx3x3");
TORCH_CHECK(tris_first_idx.size(0) == B);
// clang-format off
at::Tensor dists = at::zeros({T,}, tris.options());
at::Tensor idxs = at::zeros({T,}, tris_first_idx.options());
// clang-format on
if (dists.numel() == 0) {
AT_CUDA_CHECK(cudaGetLastError());
return std::make_tuple(dists, idxs);
}
const int threads = 128;
const dim3 blocks(max_tris, B);
size_t shared_size = threads * sizeof(size_t) + threads * sizeof(int64_t);
FacePointForwardKernel<<<blocks, threads, shared_size, stream>>>(
points.contiguous().data_ptr<float>(),
points_first_idx.contiguous().data_ptr<int64_t>(),
tris.contiguous().data_ptr<float>(),
tris_first_idx.contiguous().data_ptr<int64_t>(),
dists.data_ptr<float>(),
idxs.data_ptr<int64_t>(),
B,
P,
T);
AT_CUDA_CHECK(cudaGetLastError());
return std::make_tuple(dists, idxs);
}
__global__ void FacePointBackwardKernel(
const float* __restrict__ points, // (P, 3)
const float* __restrict__ tris, // (T, 3, 3)
const int64_t* __restrict__ idx_tris, // (T,)
const float* __restrict__ grad_dists, // (T,)
float* __restrict__ grad_points, // (P, 3)
float* __restrict__ grad_tris, // (T, 3, 3)
const size_t T) {
float3* points_f3 = (float3*)points;
float3* tris_f3 = (float3*)tris;
const size_t tid = blockIdx.x * blockDim.x + threadIdx.x;
const size_t stride = gridDim.x * blockDim.x;
for (size_t t = tid; t < T; t += stride) {
const float3 v0 = tris_f3[t * 3 + 0];
const float3 v1 = tris_f3[t * 3 + 1];
const float3 v2 = tris_f3[t * 3 + 2];
const int64_t pidx = idx_tris[t];
const float3 p_f3 = points_f3[pidx];
const float grad_dist = grad_dists[t];
const auto grads =
PointTriangle3DistanceBackward(p_f3, v0, v1, v2, grad_dist);
const float3 grad_point = thrust::get<0>(grads);
const float3 grad_v0 = thrust::get<1>(grads);
const float3 grad_v1 = thrust::get<2>(grads);
const float3 grad_v2 = thrust::get<3>(grads);
atomicAdd(grad_points + pidx * 3 + 0, grad_point.x);
atomicAdd(grad_points + pidx * 3 + 1, grad_point.y);
atomicAdd(grad_points + pidx * 3 + 2, grad_point.z);
atomicAdd(grad_tris + t * 3 * 3 + 0 * 3 + 0, grad_v0.x);
atomicAdd(grad_tris + t * 3 * 3 + 0 * 3 + 1, grad_v0.y);
atomicAdd(grad_tris + t * 3 * 3 + 0 * 3 + 2, grad_v0.z);
atomicAdd(grad_tris + t * 3 * 3 + 1 * 3 + 0, grad_v1.x);
atomicAdd(grad_tris + t * 3 * 3 + 1 * 3 + 1, grad_v1.y);
atomicAdd(grad_tris + t * 3 * 3 + 1 * 3 + 2, grad_v1.z);
atomicAdd(grad_tris + t * 3 * 3 + 2 * 3 + 0, grad_v2.x);
atomicAdd(grad_tris + t * 3 * 3 + 2 * 3 + 1, grad_v2.y);
atomicAdd(grad_tris + t * 3 * 3 + 2 * 3 + 2, grad_v2.z);
}
}
std::tuple<at::Tensor, at::Tensor> FacePointDistanceBackwardCuda(
const at::Tensor& points,
const at::Tensor& tris,
const at::Tensor& idx_tris,
const at::Tensor& grad_dists) {
// Check inputs are on the same device
at::TensorArg points_t{points, "points", 1},
idx_tris_t{idx_tris, "idx_tris", 2}, tris_t{tris, "tris", 3},
grad_dists_t{grad_dists, "grad_dists", 4};
at::CheckedFrom c = "FacePointDistanceBackwardCuda";
at::checkAllSameGPU(c, {points_t, idx_tris_t, tris_t, grad_dists_t});
at::checkAllSameType(c, {points_t, tris_t, grad_dists_t});
// Set the device for the kernel launch based on the device of the input
at::cuda::CUDAGuard device_guard(points.device());
cudaStream_t stream = at::cuda::getCurrentCUDAStream();
const int64_t P = points.size(0);
const int64_t T = tris.size(0);
TORCH_CHECK(points.size(1) == 3, "points must be of shape Px3");
TORCH_CHECK(
(tris.size(1) == 3) && (tris.size(2) == 3),
"tris must be of shape Tx3x3");
TORCH_CHECK(idx_tris.size(0) == T);
TORCH_CHECK(grad_dists.size(0) == T);
// clang-format off
at::Tensor grad_points = at::zeros({P, 3}, points.options());
at::Tensor grad_tris = at::zeros({T, 3, 3}, tris.options());
// clang-format on
if (grad_points.numel() == 0 || grad_tris.numel() == 0) {
AT_CUDA_CHECK(cudaGetLastError());
return std::make_tuple(grad_points, grad_tris);
}
const int blocks = 64;
const int threads = 512;
FacePointBackwardKernel<<<blocks, threads, 0, stream>>>(
points.contiguous().data_ptr<float>(),
tris.contiguous().data_ptr<float>(),
idx_tris.contiguous().data_ptr<int64_t>(),
grad_dists.contiguous().data_ptr<float>(),
grad_points.data_ptr<float>(),
grad_tris.data_ptr<float>(),
T);
AT_CUDA_CHECK(cudaGetLastError());
return std::make_tuple(grad_points, grad_tris);
}
// ****************************************************************************
// * PointFaceArrayDistance *
// ****************************************************************************
__global__ void PointFaceArrayForwardKernel(
const float* __restrict__ points, // (P, 3)
const float* __restrict__ tris, // (T, 3, 3)
float* __restrict__ dists, // (P, T)
const size_t P,
const size_t T) {
const float3* points_f3 = (float3*)points;
const float3* tris_f3 = (float3*)tris;
// Parallelize over P * S computations
const int num_threads = gridDim.x * blockDim.x;
const int tid = blockIdx.x * blockDim.x + threadIdx.x;
for (int t_i = tid; t_i < P * T; t_i += num_threads) {
const int t = t_i / P; // segment index.
const int p = t_i % P; // point index
const float3 v0 = tris_f3[t * 3 + 0];
const float3 v1 = tris_f3[t * 3 + 1];
const float3 v2 = tris_f3[t * 3 + 2];
const float3 point = points_f3[p];
float dist = PointTriangle3DistanceForward(point, v0, v1, v2);
dists[p * T + t] = dist;
}
}
at::Tensor PointFaceArrayDistanceForwardCuda(
const at::Tensor& points,
const at::Tensor& tris) {
// Check inputs are on the same device
at::TensorArg points_t{points, "points", 1}, tris_t{tris, "tris", 2};
at::CheckedFrom c = "PointFaceArrayDistanceForwardCuda";
at::checkAllSameGPU(c, {points_t, tris_t});
at::checkAllSameType(c, {points_t, tris_t});
// Set the device for the kernel launch based on the device of the input
at::cuda::CUDAGuard device_guard(points.device());
cudaStream_t stream = at::cuda::getCurrentCUDAStream();
const int64_t P = points.size(0);
const int64_t T = tris.size(0);
TORCH_CHECK(points.size(1) == 3, "points must be of shape Px3");
TORCH_CHECK(
(tris.size(1) == 3) && (tris.size(2) == 3),
"tris must be of shape Tx3x3");
at::Tensor dists = at::zeros({P, T}, points.options());
if (dists.numel() == 0) {
AT_CUDA_CHECK(cudaGetLastError());
return dists;
}
const size_t blocks = 1024;
const size_t threads = 64;
PointFaceArrayForwardKernel<<<blocks, threads, 0, stream>>>(
points.contiguous().data_ptr<float>(),
tris.contiguous().data_ptr<float>(),
dists.data_ptr<float>(),
P,
T);
AT_CUDA_CHECK(cudaGetLastError());
return dists;
}
__global__ void PointFaceArrayBackwardKernel(
const float* __restrict__ points, // (P, 3)
const float* __restrict__ tris, // (T, 3, 3)
const float* __restrict__ grad_dists, // (P, T)
float* __restrict__ grad_points, // (P, 3)
float* __restrict__ grad_tris, // (T, 3, 3)
const size_t P,
const size_t T) {
const float3* points_f3 = (float3*)points;
const float3* tris_f3 = (float3*)tris;
// Parallelize over P * S computations
const int num_threads = gridDim.x * blockDim.x;
const int tid = blockIdx.x * blockDim.x + threadIdx.x;
for (int t_i = tid; t_i < P * T; t_i += num_threads) {
const int t = t_i / P; // triangle index.
const int p = t_i % P; // point index
const float3 v0 = tris_f3[t * 3 + 0];
const float3 v1 = tris_f3[t * 3 + 1];
const float3 v2 = tris_f3[t * 3 + 2];
const float3 point = points_f3[p];
const float grad_dist = grad_dists[p * T + t];
const auto grad =
PointTriangle3DistanceBackward(point, v0, v1, v2, grad_dist);
const float3 grad_point = thrust::get<0>(grad);
const float3 grad_v0 = thrust::get<1>(grad);
const float3 grad_v1 = thrust::get<2>(grad);
const float3 grad_v2 = thrust::get<3>(grad);
atomicAdd(grad_points + 3 * p + 0, grad_point.x);
atomicAdd(grad_points + 3 * p + 1, grad_point.y);
atomicAdd(grad_points + 3 * p + 2, grad_point.z);
atomicAdd(grad_tris + t * 3 * 3 + 0 * 3 + 0, grad_v0.x);
atomicAdd(grad_tris + t * 3 * 3 + 0 * 3 + 1, grad_v0.y);
atomicAdd(grad_tris + t * 3 * 3 + 0 * 3 + 2, grad_v0.z);
atomicAdd(grad_tris + t * 3 * 3 + 1 * 3 + 0, grad_v1.x);
atomicAdd(grad_tris + t * 3 * 3 + 1 * 3 + 1, grad_v1.y);
atomicAdd(grad_tris + t * 3 * 3 + 1 * 3 + 2, grad_v1.z);
atomicAdd(grad_tris + t * 3 * 3 + 2 * 3 + 0, grad_v2.x);
atomicAdd(grad_tris + t * 3 * 3 + 2 * 3 + 1, grad_v2.y);
atomicAdd(grad_tris + t * 3 * 3 + 2 * 3 + 2, grad_v2.z);
}
}
std::tuple<at::Tensor, at::Tensor> PointFaceArrayDistanceBackwardCuda(
const at::Tensor& points,
const at::Tensor& tris,
const at::Tensor& grad_dists) {
// Check inputs are on the same device
at::TensorArg points_t{points, "points", 1}, tris_t{tris, "tris", 2},
grad_dists_t{grad_dists, "grad_dists", 3};
at::CheckedFrom c = "PointFaceArrayDistanceBackwardCuda";
at::checkAllSameGPU(c, {points_t, tris_t, grad_dists_t});
at::checkAllSameType(c, {points_t, tris_t, grad_dists_t});
// Set the device for the kernel launch based on the device of the input
at::cuda::CUDAGuard device_guard(points.device());
cudaStream_t stream = at::cuda::getCurrentCUDAStream();
const int64_t P = points.size(0);
const int64_t T = tris.size(0);
TORCH_CHECK(points.size(1) == 3, "points must be of shape Px3");
TORCH_CHECK(
(tris.size(1) == 3) && (tris.size(2) == 3),
"tris must be of shape Tx3x3");
TORCH_CHECK((grad_dists.size(0) == P) && (grad_dists.size(1) == T));
at::Tensor grad_points = at::zeros({P, 3}, points.options());
at::Tensor grad_tris = at::zeros({T, 3, 3}, tris.options());
if (grad_points.numel() == 0 || grad_tris.numel() == 0) {
AT_CUDA_CHECK(cudaGetLastError());
return std::make_tuple(grad_points, grad_tris);
}
const size_t blocks = 1024;
const size_t threads = 64;
PointFaceArrayBackwardKernel<<<blocks, threads, 0, stream>>>(
points.contiguous().data_ptr<float>(),
tris.contiguous().data_ptr<float>(),
grad_dists.contiguous().data_ptr<float>(),
grad_points.data_ptr<float>(),
grad_tris.data_ptr<float>(),
P,
T);
AT_CUDA_CHECK(cudaGetLastError());
return std::make_tuple(grad_points, grad_tris);
}