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Summary: Collection of spelling things, mostly in docs / tutorials. Reviewed By: gkioxari Differential Revision: D26101323 fbshipit-source-id: 652f62bc9d71a4ff872efa21141225e43191353a
180 lines
6.6 KiB
Python
180 lines
6.6 KiB
Python
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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from typing import NamedTuple, Optional, Tuple, Union
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import torch
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import torch.nn as nn
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from .rasterize_meshes import rasterize_meshes
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# Class to store the outputs of mesh rasterization
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class Fragments(NamedTuple):
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pix_to_face: torch.Tensor
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zbuf: torch.Tensor
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bary_coords: torch.Tensor
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dists: torch.Tensor
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# Class to store the mesh rasterization params with defaults
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class RasterizationSettings:
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__slots__ = [
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"image_size",
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"blur_radius",
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"faces_per_pixel",
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"bin_size",
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"max_faces_per_bin",
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"perspective_correct",
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"clip_barycentric_coords",
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"cull_backfaces",
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"z_clip_value",
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"cull_to_frustum",
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]
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def __init__(
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self,
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image_size: Union[int, Tuple[int, int]] = 256,
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blur_radius: float = 0.0,
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faces_per_pixel: int = 1,
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bin_size: Optional[int] = None,
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max_faces_per_bin: Optional[int] = None,
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# set perspective_correct = None so that the
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# value can be inferred correctly from the Camera type
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perspective_correct: Optional[bool] = None,
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clip_barycentric_coords: Optional[bool] = None,
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cull_backfaces: bool = False,
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z_clip_value: Optional[float] = None,
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cull_to_frustum: bool = False,
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):
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self.image_size = image_size
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self.blur_radius = blur_radius
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self.faces_per_pixel = faces_per_pixel
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self.bin_size = bin_size
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self.max_faces_per_bin = max_faces_per_bin
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self.perspective_correct = perspective_correct
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self.clip_barycentric_coords = clip_barycentric_coords
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self.cull_backfaces = cull_backfaces
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self.z_clip_value = z_clip_value
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self.cull_to_frustum = cull_to_frustum
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class MeshRasterizer(nn.Module):
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"""
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This class implements methods for rasterizing a batch of heterogeneous
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Meshes.
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"""
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def __init__(self, cameras=None, raster_settings=None):
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"""
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Args:
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cameras: A cameras object which has a `transform_points` method
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which returns the transformed points after applying the
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world-to-view and view-to-screen
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transformations.
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raster_settings: the parameters for rasterization. This should be a
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named tuple.
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All these initial settings can be overridden by passing keyword
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arguments to the forward function.
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"""
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super().__init__()
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if raster_settings is None:
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raster_settings = RasterizationSettings()
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self.cameras = cameras
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self.raster_settings = raster_settings
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def to(self, device):
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# Manually move to device cameras as it is not a subclass of nn.Module
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self.cameras = self.cameras.to(device)
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return self
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def transform(self, meshes_world, **kwargs) -> torch.Tensor:
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"""
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Args:
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meshes_world: a Meshes object representing a batch of meshes with
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vertex coordinates in world space.
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Returns:
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meshes_screen: a Meshes object with the vertex positions in screen
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space
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NOTE: keeping this as a separate function for readability but it could
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be moved into forward.
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"""
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cameras = kwargs.get("cameras", self.cameras)
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if cameras is None:
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msg = "Cameras must be specified either at initialization \
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or in the forward pass of MeshRasterizer"
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raise ValueError(msg)
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n_cameras = len(cameras)
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if n_cameras != 1 and n_cameras != len(meshes_world):
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msg = "Wrong number (%r) of cameras for %r meshes"
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raise ValueError(msg % (n_cameras, len(meshes_world)))
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verts_world = meshes_world.verts_padded()
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# NOTE: Retaining view space z coordinate for now.
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# TODO: Revisit whether or not to transform z coordinate to [-1, 1] or
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# [0, 1] range.
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eps = kwargs.get("eps", None)
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verts_view = cameras.get_world_to_view_transform(**kwargs).transform_points(
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verts_world, eps=eps
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)
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verts_screen = cameras.get_projection_transform(**kwargs).transform_points(
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verts_view, eps=eps
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)
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verts_screen[..., 2] = verts_view[..., 2]
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meshes_screen = meshes_world.update_padded(new_verts_padded=verts_screen)
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return meshes_screen
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def forward(self, meshes_world, **kwargs) -> Fragments:
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"""
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Args:
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meshes_world: a Meshes object representing a batch of meshes with
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coordinates in world space.
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Returns:
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Fragments: Rasterization outputs as a named tuple.
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"""
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meshes_screen = self.transform(meshes_world, **kwargs)
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raster_settings = kwargs.get("raster_settings", self.raster_settings)
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# By default, turn on clip_barycentric_coords if blur_radius > 0.
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# When blur_radius > 0, a face can be matched to a pixel that is outside the
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# face, resulting in negative barycentric coordinates.
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clip_barycentric_coords = raster_settings.clip_barycentric_coords
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if clip_barycentric_coords is None:
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clip_barycentric_coords = raster_settings.blur_radius > 0.0
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# If not specified, infer perspective_correct and z_clip_value from the camera
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cameras = kwargs.get("cameras", self.cameras)
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if raster_settings.perspective_correct is not None:
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perspective_correct = raster_settings.perspective_correct
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else:
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perspective_correct = cameras.is_perspective()
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if raster_settings.z_clip_value is not None:
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z_clip = raster_settings.z_clip_value
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else:
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znear = cameras.get_znear()
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if isinstance(znear, torch.Tensor):
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znear = znear.min().item()
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z_clip = None if not perspective_correct or znear is None else znear / 2
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pix_to_face, zbuf, bary_coords, dists = rasterize_meshes(
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meshes_screen,
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image_size=raster_settings.image_size,
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blur_radius=raster_settings.blur_radius,
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faces_per_pixel=raster_settings.faces_per_pixel,
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bin_size=raster_settings.bin_size,
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max_faces_per_bin=raster_settings.max_faces_per_bin,
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clip_barycentric_coords=clip_barycentric_coords,
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perspective_correct=perspective_correct,
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cull_backfaces=raster_settings.cull_backfaces,
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z_clip_value=z_clip,
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cull_to_frustum=raster_settings.cull_to_frustum,
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)
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return Fragments(
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pix_to_face=pix_to_face, zbuf=zbuf, bary_coords=bary_coords, dists=dists
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)
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