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270 lines
9.0 KiB
Python
270 lines
9.0 KiB
Python
# Copyright (c) Meta Platforms, Inc. and affiliates.
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# All rights reserved.
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#
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# This source code is licensed under the BSD-style license found in the
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# LICENSE file in the root directory of this source tree.
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import unittest
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import pytorch3d as pt3d
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import torch
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from pytorch3d.implicitron.models.view_pooler.view_sampler import ViewSampler
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from pytorch3d.implicitron.tools.config import expand_args_fields
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class TestViewsampling(unittest.TestCase):
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def setUp(self):
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torch.manual_seed(42)
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expand_args_fields(ViewSampler)
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def _init_view_sampler_problem(self, random_masks):
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"""
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Generates a view-sampling problem:
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- 4 source views, 1st/2nd from the first sequence 'seq1', the rest from 'seq2'
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- 3 sets of 3D points from sequences 'seq1', 'seq2', 'seq2' respectively.
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- first 50 points in each batch correctly project to the source views,
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while the remaining 50 do not land in any projection plane.
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- each source view is labeled with image feature tensors of shape 7x100x50,
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where all elements of the n-th tensor are set to `n+1`.
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- the elements of the source view masks are either set to random binary number
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(if `random_masks==True`), or all set to 1 (`random_masks==False`).
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- the source view cameras are uniformly distributed on a unit circle
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in the x-z plane and look at (0,0,0).
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"""
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seq_id_camera = ["seq1", "seq1", "seq2", "seq2"]
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seq_id_pts = ["seq1", "seq2", "seq2"]
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pts_batch = 3
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n_pts = 100
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n_views = 4
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fdim = 7
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H = 100
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W = 50
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# points that land into the projection planes of all cameras
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pts_inside = (
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torch.nn.functional.normalize(
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torch.randn(pts_batch, n_pts // 2, 3, device="cuda"),
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dim=-1,
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)
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* 0.1
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)
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# move the outside points far above the scene
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pts_outside = pts_inside.clone()
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pts_outside[:, :, 1] += 1e8
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pts = torch.cat([pts_inside, pts_outside], dim=1)
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R, T = pt3d.renderer.look_at_view_transform(
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dist=1.0,
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elev=0.0,
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azim=torch.linspace(0, 360, n_views + 1)[:n_views],
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degrees=True,
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device=pts.device,
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)
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focal_length = R.new_ones(n_views, 2)
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principal_point = R.new_zeros(n_views, 2)
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camera = pt3d.renderer.PerspectiveCameras(
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R=R,
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T=T,
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focal_length=focal_length,
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principal_point=principal_point,
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device=pts.device,
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)
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feats_map = torch.arange(n_views, device=pts.device, dtype=pts.dtype) + 1
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feats = {"feats": feats_map[:, None, None, None].repeat(1, fdim, H, W)}
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masks = (
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torch.rand(n_views, 1, H, W, device=pts.device, dtype=pts.dtype) > 0.5
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).type_as(R)
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if not random_masks:
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masks[:] = 1.0
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return pts, camera, feats, masks, seq_id_camera, seq_id_pts
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def test_compare_with_naive(self):
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"""
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Compares the outputs of the efficient ViewSampler module with a
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naive implementation.
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"""
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(
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pts,
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camera,
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feats,
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masks,
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seq_id_camera,
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seq_id_pts,
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) = self._init_view_sampler_problem(True)
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for masked_sampling in (True, False):
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feats_sampled_n, masks_sampled_n = _view_sample_naive(
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pts,
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seq_id_pts,
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camera,
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seq_id_camera,
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feats,
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masks,
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masked_sampling,
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)
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# make sure we generate the constructor for ViewSampler
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expand_args_fields(ViewSampler)
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view_sampler = ViewSampler(masked_sampling=masked_sampling)
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feats_sampled, masks_sampled = view_sampler(
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pts=pts,
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seq_id_pts=seq_id_pts,
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camera=camera,
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seq_id_camera=seq_id_camera,
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feats=feats,
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masks=masks,
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)
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for k in feats_sampled.keys():
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self.assertTrue(torch.allclose(feats_sampled[k], feats_sampled_n[k]))
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self.assertTrue(torch.allclose(masks_sampled, masks_sampled_n))
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def test_viewsampling(self):
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"""
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Generates a viewsampling problem with predictable outcome, and compares
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the ViewSampler's output to the expected result.
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"""
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(
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pts,
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camera,
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feats,
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masks,
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seq_id_camera,
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seq_id_pts,
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) = self._init_view_sampler_problem(False)
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expand_args_fields(ViewSampler)
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for masked_sampling in (True, False):
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view_sampler = ViewSampler(masked_sampling=masked_sampling)
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feats_sampled, masks_sampled = view_sampler(
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pts=pts,
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seq_id_pts=seq_id_pts,
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camera=camera,
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seq_id_camera=seq_id_camera,
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feats=feats,
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masks=masks,
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)
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n_views = camera.R.shape[0]
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n_pts = pts.shape[1]
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feat_dim = feats["feats"].shape[1]
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pts_batch = pts.shape[0]
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n_pts_away = n_pts // 2
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for pts_i in range(pts_batch):
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for view_i in range(n_views):
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if seq_id_pts[pts_i] != seq_id_camera[view_i]:
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# points / cameras come from different sequences
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gt_masks = pts.new_zeros(n_pts, 1)
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gt_feats = pts.new_zeros(n_pts, feat_dim)
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else:
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gt_masks = pts.new_ones(n_pts, 1)
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gt_feats = pts.new_ones(n_pts, feat_dim) * (view_i + 1)
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gt_feats[n_pts_away:] = 0.0
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if masked_sampling:
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gt_masks[n_pts_away:] = 0.0
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for k in feats_sampled:
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self.assertTrue(
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torch.allclose(
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feats_sampled[k][pts_i, view_i],
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gt_feats,
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)
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)
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self.assertTrue(
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torch.allclose(
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masks_sampled[pts_i, view_i],
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gt_masks,
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)
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)
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def _view_sample_naive(
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pts,
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seq_id_pts,
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camera,
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seq_id_camera,
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feats,
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masks,
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masked_sampling,
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):
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"""
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A naive implementation of the forward pass of ViewSampler.
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Refer to ViewSampler's docstring for description of the arguments.
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"""
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pts_batch = pts.shape[0]
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n_views = camera.R.shape[0]
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n_pts = pts.shape[1]
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feats_sampled = [[[] for _ in range(n_views)] for _ in range(pts_batch)]
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masks_sampled = [[[] for _ in range(n_views)] for _ in range(pts_batch)]
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for pts_i in range(pts_batch):
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for view_i in range(n_views):
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if seq_id_pts[pts_i] != seq_id_camera[view_i]:
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# points/cameras come from different sequences
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feats_sampled_ = {
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k: f.new_zeros(n_pts, f.shape[1]) for k, f in feats.items()
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}
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masks_sampled_ = masks.new_zeros(n_pts, 1)
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else:
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# same sequence of pts and cameras -> sample
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feats_sampled_, masks_sampled_ = _sample_one_view_naive(
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camera[view_i],
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pts[pts_i],
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{k: f[view_i] for k, f in feats.items()},
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masks[view_i],
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masked_sampling,
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sampling_mode="bilinear",
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)
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feats_sampled[pts_i][view_i] = feats_sampled_
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masks_sampled[pts_i][view_i] = masks_sampled_
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masks_sampled_cat = torch.stack([torch.stack(m) for m in masks_sampled])
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feats_sampled_cat = {}
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for k in feats_sampled[0][0].keys():
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feats_sampled_cat[k] = torch.stack(
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[torch.stack([f_[k] for f_ in f]) for f in feats_sampled]
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)
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return feats_sampled_cat, masks_sampled_cat
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def _sample_one_view_naive(
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camera,
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pts,
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feats,
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masks,
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masked_sampling,
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sampling_mode="bilinear",
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):
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"""
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Sample a single source view.
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"""
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proj_ndc = camera.transform_points(pts[None])[None, ..., :-1] # 1 x 1 x n_pts x 2
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feats_sampled = {
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k: pt3d.renderer.ndc_grid_sample(f[None], proj_ndc, mode=sampling_mode).permute(
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0, 3, 1, 2
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)[0, :, :, 0]
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for k, f in feats.items()
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} # n_pts x dim
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if not masked_sampling:
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n_pts = pts.shape[0]
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masks_sampled = proj_ndc.new_ones(n_pts, 1)
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else:
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masks_sampled = pt3d.renderer.ndc_grid_sample(
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masks[None],
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proj_ndc,
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mode=sampling_mode,
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align_corners=False,
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)[0, 0, 0, :][:, None]
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return feats_sampled, masks_sampled
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