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Summary: Add a join_scene method to all the textures to allow the join_mesh function to include textures. Rename the join_mesh function to join_meshes_as_scene. For TexturesAtlas, we now interpolate if the user attempts to have the resolution vary across the batch. This doesn't look great if the resolution is already very low. For TexturesUV, a rectangle packing function is required, this does something simple. Reviewed By: gkioxari Differential Revision: D23188773 fbshipit-source-id: c013db061a04076e13e90ccc168a7913e933a9c5
819 B
206x102px
819 B
206x102px
