#!/usr/bin/env python3 # Copyright (c) Facebook, Inc. and its affiliates. All rights reserved. """ This example demonstrates the most trivial, direct interface of the pulsar sphere renderer. It renders and saves an image with 10 random spheres. Output: basic.png. """ from os import path import imageio import torch from pytorch3d.renderer.points.pulsar import Renderer n_points = 10 width = 1_000 height = 1_000 device = torch.device("cuda") renderer = Renderer(width, height, n_points).to(device) # Generate sample data. vert_pos = torch.rand(n_points, 3, dtype=torch.float32, device=device) * 10.0 vert_pos[:, 2] += 25.0 vert_pos[:, :2] -= 5.0 vert_col = torch.rand(n_points, 3, dtype=torch.float32, device=device) vert_rad = torch.rand(n_points, dtype=torch.float32, device=device) cam_params = torch.tensor( [ 0.0, 0.0, 0.0, # Position 0, 0, 0 (x, y, z). 0.0, 0.0, 0.0, # Rotation 0, 0, 0 (in axis-angle format). 5.0, # Focal length in world size. 2.0, # Sensor size in world size. ], dtype=torch.float32, device=device, ) # Render. image = renderer( vert_pos, vert_col, vert_rad, cam_params, 1.0e-1, # Renderer blending parameter gamma, in [1., 1e-5]. 45.0, # Maximum depth. ) print("Writing image to `%s`." % (path.abspath("basic.png"))) imageio.imsave("basic.png", (image.cpu().detach() * 255.0).to(torch.uint8).numpy())