6 Commits

Author SHA1 Message Date
Patrick Labatut
d57daa6f85 Address black + isort fbsource linter warnings
Summary: Address black + isort fbsource linter warnings from D20558374 (previous diff)

Reviewed By: nikhilaravi

Differential Revision: D20558373

fbshipit-source-id: d3607de4a01fb24c0d5269634563a7914bddf1c8
2020-03-29 14:51:02 -07:00
Nikhila Ravi
5d3cc3569a Rendering texturing fixes
Summary:
Fix errors raised by issue on GitHub - extending mesh textures + rendering with Gourad and Phong shaders.

https://github.com/facebookresearch/pytorch3d/issues/97

Reviewed By: gkioxari

Differential Revision: D20319610

fbshipit-source-id: d1c692ff0b9397a77a9b829c5c731790de70c09f
2020-03-17 08:58:40 -07:00
Patrick Labatut
3c71ab64cc Remove shebang line when not strictly required
Summary: The shebang line `#!<path to interpreter>` is only required for Python scripts, so remove it on source files for class or function definitions. Additionally explicitly mark as executable the actual Python scripts in the codebase.

Reviewed By: nikhilaravi

Differential Revision: D20095778

fbshipit-source-id: d312599fba485e978a243292f88a180d71e1b55a
2020-03-12 10:39:44 -07:00
Jeremy Reizenstein
fb97ab104e getitem for textures
Summary: Make Meshes.__getitem__ carry texture information to the new mesh.

Reviewed By: gkioxari

Differential Revision: D20283976

fbshipit-source-id: d9ee0580c11ac5b4384df9d8158a07e6eb8d00fe
2020-03-11 07:45:44 -07:00
Nikhila Ravi
ff19c642cb Barycentric clipping in the renderer and flat shading
Summary:
Updates to the Renderer to enable barycentric clipping. This is important when there is blurring in the rasterization step.

Also added support for flat shading.

Reviewed By: jcjohnson

Differential Revision: D19934259

fbshipit-source-id: 036e48636cd80d28a04405d7a29fcc71a2982904
2020-02-28 21:30:33 -08:00
facebook-github-bot
dbf06b504b Initial commit
fbshipit-source-id: ad58e416e3ceeca85fae0583308968d04e78fe0d
2020-01-23 11:53:46 -08:00