Summary:
EGLContext is a utility to render with OpenGL without an attached display (that is, without a monitor).
DeviceContextManager allows us to avoid unnecessary context creations and releases. See docstrings for more info.
Reviewed By: jcjohnson
Differential Revision: D36562551
fbshipit-source-id: eb0d2a2f85555ee110e203d435a44ad243281d2c