mirror of
https://github.com/facebookresearch/pytorch3d.git
synced 2025-12-20 06:10:34 +08:00
Barycentric clipping in the renderer and flat shading
Summary: Updates to the Renderer to enable barycentric clipping. This is important when there is blurring in the rasterization step. Also added support for flat shading. Reviewed By: jcjohnson Differential Revision: D19934259 fbshipit-source-id: 036e48636cd80d28a04405d7a29fcc71a2982904
This commit is contained in:
committed by
Facebook Github Bot
parent
f358b9b14d
commit
ff19c642cb
BIN
tests/data/test_blurry_textured_rendering.png
Normal file
BIN
tests/data/test_blurry_textured_rendering.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 45 KiB |
BIN
tests/data/test_simple_sphere_light_flat.png
Normal file
BIN
tests/data/test_simple_sphere_light_flat.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 26 KiB |
BIN
tests/data/test_simple_sphere_light_flat_elevated_camera.png
Normal file
BIN
tests/data/test_simple_sphere_light_flat_elevated_camera.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 18 KiB |
Reference in New Issue
Block a user