Importing obj files without usemtl

Summary:
When there is no "usemtl" statement in the .obj file use material from .mtl if there is one.
https://github.com/facebookresearch/pytorch3d/issues/1068

Reviewed By: bottler

Differential Revision: D34141152

fbshipit-source-id: 7a5b5cc3f0bb287dc617f68de2cd085db8f7ad94
This commit is contained in:
Sergei Ovchinnikov
2022-02-10 09:38:17 -08:00
committed by Facebook GitHub Bot
parent 12f20d799e
commit ef21a6f6aa
7 changed files with 12062 additions and 4 deletions

View File

@@ -454,8 +454,18 @@ def _load_texture_images(
final_material_properties = {}
texture_images = {}
used_material_names = list(material_names)
if not used_material_names and material_properties:
if len(material_properties) > 1:
raise ValueError(
"Multiple materials but no usemtl declarations in the obj file"
)
# No materials were specified in obj file and only one is in the
# specified .mtl file, so we use it.
used_material_names.append(next(iter(material_properties.keys())))
# Only keep the materials referenced in the obj.
for material_name in material_names:
for material_name in used_material_names:
if material_name in texture_files:
# Load the texture image.
path = os.path.join(data_dir, texture_files[material_name])

View File

@@ -526,9 +526,8 @@ def _load_materials(
if not load_textures:
return None, None
if not material_names or f is None:
if material_names:
warnings.warn("No mtl file provided")
if f is None:
warnings.warn("No mtl file provided")
return None, None
if not path_manager.exists(f):
@@ -620,6 +619,13 @@ def _load_obj(
device=device,
)
if material_colors and not material_names:
# usemtl was not present but single material was present in the .mtl file
material_names.append(next(iter(material_colors.keys())))
# replace all -1 by 0 material idx
if torch.is_tensor(faces_materials_idx):
faces_materials_idx.clamp_(min=0)
if create_texture_atlas:
# Using the images and properties from the
# material file make a per face texture map.