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Importing obj files without usemtl
Summary: When there is no "usemtl" statement in the .obj file use material from .mtl if there is one. https://github.com/facebookresearch/pytorch3d/issues/1068 Reviewed By: bottler Differential Revision: D34141152 fbshipit-source-id: 7a5b5cc3f0bb287dc617f68de2cd085db8f7ad94
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@@ -454,8 +454,18 @@ def _load_texture_images(
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final_material_properties = {}
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texture_images = {}
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used_material_names = list(material_names)
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if not used_material_names and material_properties:
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if len(material_properties) > 1:
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raise ValueError(
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"Multiple materials but no usemtl declarations in the obj file"
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)
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# No materials were specified in obj file and only one is in the
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# specified .mtl file, so we use it.
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used_material_names.append(next(iter(material_properties.keys())))
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# Only keep the materials referenced in the obj.
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for material_name in material_names:
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for material_name in used_material_names:
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if material_name in texture_files:
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# Load the texture image.
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path = os.path.join(data_dir, texture_files[material_name])
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@@ -526,9 +526,8 @@ def _load_materials(
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if not load_textures:
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return None, None
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if not material_names or f is None:
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if material_names:
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warnings.warn("No mtl file provided")
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if f is None:
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warnings.warn("No mtl file provided")
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return None, None
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if not path_manager.exists(f):
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@@ -620,6 +619,13 @@ def _load_obj(
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device=device,
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)
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if material_colors and not material_names:
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# usemtl was not present but single material was present in the .mtl file
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material_names.append(next(iter(material_colors.keys())))
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# replace all -1 by 0 material idx
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if torch.is_tensor(faces_materials_idx):
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faces_materials_idx.clamp_(min=0)
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if create_texture_atlas:
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# Using the images and properties from the
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# material file make a per face texture map.
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