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TexturesVertex._num_verts_per_mesh deep copy (#623)
Summary: When a list of Meshes is `join_batched()`, the `num_verts_per_mesh` in the list would be unexpectedly modified. Also some cleanup around `_num_verts_per_mesh`. Pull Request resolved: https://github.com/facebookresearch/pytorch3d/pull/623 Test Plan: A modification to an existing test checks this. Reviewed By: nikhilaravi Differential Revision: D27682104 Pulled By: bottler fbshipit-source-id: 9d00913dfb4869bd6c7d3f5cc9156b7b6f1aecc9
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@@ -786,6 +786,11 @@ class TestMeshObjIO(TestCaseMixin, unittest.TestCase):
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mesh_rgb = Meshes(verts=[verts], faces=[faces], textures=rgb_tex)
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mesh_rgb3 = join_meshes_as_batch([mesh_rgb, mesh_rgb, mesh_rgb])
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check_triple(mesh_rgb, mesh_rgb3)
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nums_rgb = mesh_rgb.textures._num_verts_per_mesh
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nums_rgb3 = mesh_rgb3.textures._num_verts_per_mesh
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self.assertEqual(type(nums_rgb), list)
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self.assertEqual(type(nums_rgb3), list)
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self.assertListEqual(nums_rgb * 3, nums_rgb3)
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# meshes with texture atlas, join into a batch.
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device = "cuda:0"
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