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Fix TexturesUV doc
Summary: Fix map size in the comment. Reviewed By: gkioxari Differential Revision: D23813431 fbshipit-source-id: e0777beadd7473014c1b79ad9f850d10f3549599
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@ -574,7 +574,7 @@ class TexturesUV(TexturesBase):
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An example of how the indexing into the maps, with align_corners=True,
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works is as follows.
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If maps[i] has shape [101, 1001] and the value of verts_uvs[i][j]
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If maps[i] has shape [1001, 101] and the value of verts_uvs[i][j]
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is [0.4, 0.3], then a value of j in faces_uvs[i] means a vertex
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whose color is given by maps[i][700, 40]. padding_mode affects what
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happens if a value in verts_uvs is less than 0 or greater than 1.
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@ -583,7 +583,7 @@ class TexturesUV(TexturesBase):
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an _earlier_ index in maps.
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If align_corners=False, an example would be as follows.
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If maps[i] has shape [100, 1000] and the value of verts_uvs[i][j]
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If maps[i] has shape [1000, 100] and the value of verts_uvs[i][j]
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is [0.405, 0.2995], then a value of j in faces_uvs[i] means a vertex
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whose color is given by maps[i][700, 40].
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When align_corners=False, padding_mode even matters for values in
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