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align_corners and padding for TexturesUV
Summary: Allow, and make default, align_corners=True for texture maps. Allow changing the padding_mode and set the default to be "border" which produces more logical results. Some new documentation. The previous behavior corresponds to padding_mode="zeros" and align_corners=False. Reviewed By: gkioxari Differential Revision: D23268775 fbshipit-source-id: 58d6229baa591baa69705bcf97471c80ba3651de
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@@ -373,10 +373,10 @@ class TestMeshes(TestCaseMixin, unittest.TestCase):
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self.assertFalse(new_mesh.verts_packed().requires_grad)
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self.assertClose(new_mesh.verts_packed(), mesh.verts_packed())
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self.assertTrue(new_mesh.verts_padded().requires_grad == False)
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self.assertFalse(new_mesh.verts_padded().requires_grad)
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self.assertClose(new_mesh.verts_padded(), mesh.verts_padded())
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for v, newv in zip(mesh.verts_list(), new_mesh.verts_list()):
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self.assertTrue(newv.requires_grad == False)
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self.assertFalse(newv.requires_grad)
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self.assertClose(newv, v)
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def test_laplacian_packed(self):
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