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synced 2025-12-22 07:10:34 +08:00
remove requires_grad from random rotations
Summary: Because rotations and (rotation) quaternions live on curved manifolds, it doesn't make sense to optimize them directly. Having a prominent option to require gradient on random ones may cause people to try, and isn't particularly useful. Reviewed By: theschnitz Differential Revision: D29160734 fbshipit-source-id: fc9e320672349fe334747c5b214655882a460a62
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@@ -282,9 +282,7 @@ def matrix_to_euler_angles(matrix, convention: str):
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return torch.stack(o, -1)
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def random_quaternions(
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n: int, dtype: Optional[torch.dtype] = None, device=None, requires_grad=False
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):
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def random_quaternions(n: int, dtype: Optional[torch.dtype] = None, device=None):
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"""
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Generate random quaternions representing rotations,
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i.e. versors with nonnegative real part.
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@@ -294,21 +292,17 @@ def random_quaternions(
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dtype: Type to return.
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device: Desired device of returned tensor. Default:
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uses the current device for the default tensor type.
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requires_grad: Whether the resulting tensor should have the gradient
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flag set.
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Returns:
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Quaternions as tensor of shape (N, 4).
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"""
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o = torch.randn((n, 4), dtype=dtype, device=device, requires_grad=requires_grad)
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o = torch.randn((n, 4), dtype=dtype, device=device)
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s = (o * o).sum(1)
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o = o / _copysign(torch.sqrt(s), o[:, 0])[:, None]
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return o
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def random_rotations(
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n: int, dtype: Optional[torch.dtype] = None, device=None, requires_grad=False
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):
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def random_rotations(n: int, dtype: Optional[torch.dtype] = None, device=None):
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"""
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Generate random rotations as 3x3 rotation matrices.
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@@ -317,21 +311,15 @@ def random_rotations(
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dtype: Type to return.
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device: Device of returned tensor. Default: if None,
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uses the current device for the default tensor type.
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requires_grad: Whether the resulting tensor should have the gradient
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flag set.
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Returns:
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Rotation matrices as tensor of shape (n, 3, 3).
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"""
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quaternions = random_quaternions(
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n, dtype=dtype, device=device, requires_grad=requires_grad
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)
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quaternions = random_quaternions(n, dtype=dtype, device=device)
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return quaternion_to_matrix(quaternions)
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def random_rotation(
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dtype: Optional[torch.dtype] = None, device=None, requires_grad=False
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):
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def random_rotation(dtype: Optional[torch.dtype] = None, device=None):
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"""
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Generate a single random 3x3 rotation matrix.
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@@ -339,13 +327,11 @@ def random_rotation(
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dtype: Type to return
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device: Device of returned tensor. Default: if None,
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uses the current device for the default tensor type
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requires_grad: Whether the resulting tensor should have the gradient
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flag set
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Returns:
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Rotation matrix as tensor of shape (3, 3).
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"""
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return random_rotations(1, dtype, device, requires_grad)[0]
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return random_rotations(1, dtype, device)[0]
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def standardize_quaternion(quaternions):
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