small fix for iou3d

Summary:
A small numerical fix for IoU for 3D boxes, fixes GH #992

* Adds a check for boxes with zero side areas (invalid boxes)
* Fixes numerical issue when two boxes have coplanar sides

Reviewed By: nikhilaravi

Differential Revision: D33195691

fbshipit-source-id: 8a34b4d1f1e5ec2edb6d54143930da44bdde0906
This commit is contained in:
Georgia Gkioxari
2021-12-17 16:12:51 -08:00
committed by Facebook GitHub Bot
parent 069c9fd759
commit ccfb72cc50
6 changed files with 202 additions and 4 deletions

View File

@@ -69,6 +69,28 @@ def _check_coplanar(boxes: torch.Tensor, eps: float = 1e-4) -> None:
return
def _check_nonzero(boxes: torch.Tensor, eps: float = 1e-4) -> None:
"""
Checks that the sides of the box have a non zero area
"""
faces = torch.tensor(_box_triangles, dtype=torch.int64, device=boxes.device)
# pyre-fixme[16]: `boxes` has no attribute `index_select`.
verts = boxes.index_select(index=faces.view(-1), dim=1)
B = boxes.shape[0]
T, V = faces.shape
# (B, T, 3, 3) -> (B, T, 3)
v0, v1, v2 = verts.reshape(B, T, V, 3).unbind(2)
normals = torch.cross(v1 - v0, v2 - v0, dim=-1) # (B, T, 3)
face_areas = normals.norm(dim=-1) / 2
if (face_areas < eps).any().item():
msg = "Planes have zero areas"
raise ValueError(msg)
return
class _box3d_overlap(Function):
"""
Torch autograd Function wrapper for box3d_overlap C++/CUDA implementations.
@@ -138,6 +160,8 @@ def box3d_overlap(
_check_coplanar(boxes1, eps)
_check_coplanar(boxes2, eps)
_check_nonzero(boxes1, eps)
_check_nonzero(boxes2, eps)
# pyre-fixme[16]: `_box3d_overlap` has no attribute `apply`.
vol, iou = _box3d_overlap.apply(boxes1, boxes2)