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axis_angle representation of rotations
Summary: We can represent a rotation as a vector in the axis direction, whose length is the rotation anticlockwise in radians around that axis. Reviewed By: gkioxari Differential Revision: D24306293 fbshipit-source-id: 2e0f138eda8329f6cceff600a6e5f17a00e4deb7
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@@ -413,6 +413,101 @@ def quaternion_apply(quaternion, point):
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return out[..., 1:]
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def axis_angle_to_matrix(axis_angle):
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"""
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Convert rotations given as axis/angle to rotation matrices.
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Args:
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axis_angle: Rotations given as a vector in axis angle form,
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as a tensor of shape (..., 3), where the magnitude is
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the angle turned anticlockwise in radians around the
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vector's direction.
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Returns:
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Rotation matrices as tensor of shape (..., 3, 3).
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"""
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return quaternion_to_matrix(axis_angle_to_quaternion(axis_angle))
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def matrix_to_axis_angle(matrix):
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"""
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Convert rotations given as rotation matrices to axis/angle.
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Args:
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matrix: Rotation matrices as tensor of shape (..., 3, 3).
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Returns:
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Rotations given as a vector in axis angle form, as a tensor
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of shape (..., 3), where the magnitude is the angle
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turned anticlockwise in radians around the vector's
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direction.
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"""
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return quaternion_to_axis_angle(matrix_to_quaternion(matrix))
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def axis_angle_to_quaternion(axis_angle):
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"""
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Convert rotations given as axis/angle to quaternions.
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Args:
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axis_angle: Rotations given as a vector in axis angle form,
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as a tensor of shape (..., 3), where the magnitude is
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the angle turned anticlockwise in radians around the
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vector's direction.
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Returns:
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quaternions with real part first, as tensor of shape (..., 4).
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"""
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angles = torch.norm(axis_angle, p=2, dim=-1, keepdim=True)
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half_angles = 0.5 * angles
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eps = 1e-6
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small_angles = angles.abs() < eps
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sin_half_angles_over_angles = torch.empty_like(angles)
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sin_half_angles_over_angles[~small_angles] = (
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torch.sin(half_angles[~small_angles]) / angles[~small_angles]
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)
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# for x small, sin(x/2) is about x/2 - (x/2)^3/6
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# so sin(x/2)/x is about 1/2 - (x*x)/48
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sin_half_angles_over_angles[small_angles] = (
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0.5 - torch.square(angles[small_angles]) / 48
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)
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quaternions = torch.cat(
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[torch.cos(half_angles), axis_angle * sin_half_angles_over_angles], dim=-1
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)
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return quaternions
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def quaternion_to_axis_angle(quaternions):
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"""
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Convert rotations given as quaternions to axis/angle.
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Args:
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quaternions: quaternions with real part first,
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as tensor of shape (..., 4).
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Returns:
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Rotations given as a vector in axis angle form, as a tensor
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of shape (..., 3), where the magnitude is the angle
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turned anticlockwise in radians around the vector's
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direction.
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"""
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norms = torch.norm(quaternions[..., 1:], p=2, dim=-1, keepdim=True)
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half_angles = torch.atan2(norms, quaternions[..., :1])
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angles = 2 * half_angles
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eps = 1e-6
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small_angles = angles.abs() < eps
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sin_half_angles_over_angles = torch.empty_like(angles)
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sin_half_angles_over_angles[~small_angles] = (
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torch.sin(half_angles[~small_angles]) / angles[~small_angles]
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)
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# for x small, sin(x/2) is about x/2 - (x/2)^3/6
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# so sin(x/2)/x is about 1/2 - (x*x)/48
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sin_half_angles_over_angles[small_angles] = (
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0.5 - torch.square(angles[small_angles]) / 48
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)
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return quaternions[..., 1:] / sin_half_angles_over_angles
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def rotation_6d_to_matrix(d6: torch.Tensor) -> torch.Tensor:
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"""
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Converts 6D rotation representation by Zhou et al. [1] to rotation matrix
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