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validate sampling_mode
Summary: New sampling mode option in TexturesUV mush match when collating meshes. Reviewed By: patricklabatut Differential Revision: D33235901 fbshipit-source-id: f457473d90bf022e65fe122ef45bf5efad134345
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@ -1061,6 +1061,11 @@ class TexturesUV(TexturesBase):
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if not align_corners_same:
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if not align_corners_same:
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raise ValueError("All textures must have the same align_corners value.")
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raise ValueError("All textures must have the same align_corners value.")
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sampling_mode_same = all(
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tex.sampling_mode == self.sampling_mode for tex in textures
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)
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if not sampling_mode_same:
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raise ValueError("All textures must have the same sampling_mode.")
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verts_uvs_list = []
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verts_uvs_list = []
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faces_uvs_list = []
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faces_uvs_list = []
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