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License lint codebase
Summary: License lint codebase Reviewed By: theschnitz Differential Revision: D29001799 fbshipit-source-id: 5c59869911785b0181b1663bbf430bc8b7fb2909
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#include "./camera.h"
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#include "../include/math.h"
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#ifndef PULSAR_NATIVE_CAMERA_H_
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#define PULSAR_NATIVE_CAMERA_H_
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#include "./renderer.h"
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#include "../include/commands.h"
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#include "./camera.h"
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#ifndef PULSAR_NATIVE_PYTORCH_RENDERER_H_
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#define PULSAR_NATIVE_PYTORCH_RENDERER_H_
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#ifdef WITH_CUDA
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#include <ATen/cuda/CUDAContext.h>
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#include <cuda_runtime_api.h>
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#ifndef PULSAR_NATIVE_PYTORCH_TENSOR_UTIL_H_
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#define PULSAR_NATIVE_PYTORCH_TENSOR_UTIL_H_
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#ifdef WITH_CUDA
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#include <cuda_runtime_api.h>
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@@ -1,4 +1,11 @@
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#ifndef PULSAR_NATIVE_PYTORCH_UTIL_H_
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#define PULSAR_NATIVE_PYTORCH_UTIL_H_
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