join_scene fix for TexturesUV

Summary: Fix issue #826. This is a correction to the joining of TexturesUV into a single scene.

Reviewed By: nikhilaravi

Differential Revision: D30767092

fbshipit-source-id: 03ba6a1d2f22e569d1b3641cd13ddbb8dcb87ec7
This commit is contained in:
Jeremy Reizenstein
2021-09-13 07:07:46 -07:00
committed by Facebook GitHub Bot
parent 46f727cb68
commit a0d76a7080
6 changed files with 74 additions and 16 deletions

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@@ -753,7 +753,7 @@ class TestRenderMeshes(TestCaseMixin, unittest.TestCase):
Image.fromarray((output.numpy() * 255).astype(np.uint8)).save(
DATA_DIR / f"test_joinuvs{i}_final_.png"
)
Image.fromarray((output.numpy() * 255).astype(np.uint8)).save(
Image.fromarray((merged.numpy() * 255).astype(np.uint8)).save(
DATA_DIR / f"test_joinuvs{i}_merged.png"
)
@@ -782,10 +782,41 @@ class TestRenderMeshes(TestCaseMixin, unittest.TestCase):
)
).save(DATA_DIR / f"test_joinuvs{i}_map3.png")
self.assertClose(output, merged, atol=0.015)
self.assertClose(output, image_ref, atol=0.05)
self.assertClose(output, merged)
self.assertClose(output, image_ref, atol=0.005)
self.assertClose(mesh.textures.maps_padded()[0].cpu(), map_ref, atol=0.05)
def test_join_uvs_simple(self):
# Example from issue #826
a = TexturesUV(
maps=torch.full((1, 4000, 4000, 3), 0.8),
faces_uvs=torch.arange(300).reshape(1, 100, 3),
verts_uvs=torch.rand(1, 300, 2) * 0.4 + 0.1,
)
b = TexturesUV(
maps=torch.full((1, 2000, 2000, 3), 0.7),
faces_uvs=torch.arange(150).reshape(1, 50, 3),
verts_uvs=torch.rand(1, 150, 2) * 0.2 + 0.3,
)
c = a.join_batch([b]).join_scene()
color = c.faces_verts_textures_packed()
color1 = color[:100, :, 0].flatten()
color2 = color[100:, :, 0].flatten()
expect1 = color1.new_tensor(0.8)
expect2 = color2.new_tensor(0.7)
self.assertClose(color1.min(), expect1)
self.assertClose(color1.max(), expect1)
self.assertClose(color2.min(), expect2)
self.assertClose(color2.max(), expect2)
if DEBUG:
from pytorch3d.vis.texture_vis import texturesuv_image_PIL as PI
PI(a, radius=5).save(DATA_DIR / "test_join_uvs_simple_a.png")
PI(b, radius=5).save(DATA_DIR / "test_join_uvs_simple_b.png")
PI(c, radius=5).save(DATA_DIR / "test_join_uvs_simple_c.png")
def test_join_verts(self):
"""Meshes with TexturesVertex joined into a scene"""
# Test the result of rendering two tori with separate textures.