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Tutorial - Fit neural radiance field
Summary: Implements a simple nerf tutorial. Reviewed By: nikhilaravi Differential Revision: D24650983 fbshipit-source-id: b3db51c0ed74779ec9b510350d1675b0ae89422c
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@@ -19,12 +19,15 @@ from pytorch3d.renderer import (
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look_at_view_transform,
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)
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# create the default data directory
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current_dir = os.path.dirname(os.path.realpath(__file__))
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DATA_DIR = os.path.join(current_dir, "..", "data", "cow_mesh")
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def generate_cow_renders(num_views: int = 40, data_dir: str = DATA_DIR):
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def generate_cow_renders(
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num_views: int = 40, data_dir: str = DATA_DIR, azimuth_range: float = 180
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):
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"""
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This function generates `num_views` renders of a cow mesh.
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The renders are generated from viewpoints sampled at uniformly distributed
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@@ -94,7 +97,7 @@ def generate_cow_renders(num_views: int = 40, data_dir: str = DATA_DIR):
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# Get a batch of viewing angles.
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elev = torch.linspace(0, 0, num_views) # keep constant
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azim = torch.linspace(-180, 180, num_views)
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azim = torch.linspace(-azimuth_range, azimuth_range, num_views) + 180.0
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# Place a point light in front of the object. As mentioned above, the front of
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# the cow is facing the -z direction.
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