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Fix batching bug from TexturesUV packed ambiguity, other textures tidyup
Summary: faces_uvs_packed and verts_uvs_packed were only used in one place and the definition of the former was ambiguous. This meant that the wrong coordinates could be used for meshes other than the first in the batch. I have therefore removed both functions and build their common result inline. Added a test that a simple batch of two meshes is rendered consistently with the rendering of each alone. This test would have failed before. I hope this fixes https://github.com/facebookresearch/pytorch3d/issues/283. Some other small improvements to the textures code. Reviewed By: nikhilaravi Differential Revision: D23161936 fbshipit-source-id: f99b560a46f6b30262e07028b049812bc04350a7
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@@ -233,9 +233,9 @@ class Meshes(object):
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Refer to comments above for descriptions of List and Padded representations.
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"""
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self.device = None
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if textures is not None and not repr(textures) == "TexturesBase":
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if textures is not None and not hasattr(textures, "sample_textures"):
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msg = "Expected textures to be an instance of type TexturesBase; got %r"
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raise ValueError(msg % repr(textures))
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raise ValueError(msg % type(textures))
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self.textures = textures
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# Indicates whether the meshes in the list/batch have the same number
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