Tutorials textures updates and fix bug in extending meshes with uv textures

Summary:
Found a bug in extending textures with vertex uv coordinates. This was due to the padded -> list conversion of vertex uv coordinates i.e.                 The number of vertices in the mesh and in verts_uvs can differ
e.g. if a vertex is shared between 3 faces, it can
have up to 3 different uv coordinates. Therefore we cannot convert directly from padded to list using _num_verts_per_mesh

Reviewed By: bottler

Differential Revision: D23233595

fbshipit-source-id: 0c66d15baae697ead0bdc384f74c27d4c6539fc9
This commit is contained in:
Nikhila Ravi
2020-08-21 19:18:49 -07:00
committed by Facebook GitHub Bot
parent d330765847
commit 90f6a005b0
4 changed files with 956 additions and 943 deletions

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