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Tutorials textures updates and fix bug in extending meshes with uv textures
Summary: Found a bug in extending textures with vertex uv coordinates. This was due to the padded -> list conversion of vertex uv coordinates i.e. The number of vertices in the mesh and in verts_uvs can differ e.g. if a vertex is shared between 3 faces, it can have up to 3 different uv coordinates. Therefore we cannot convert directly from padded to list using _num_verts_per_mesh Reviewed By: bottler Differential Revision: D23233595 fbshipit-source-id: 0c66d15baae697ead0bdc384f74c27d4c6539fc9
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@@ -87,7 +87,7 @@
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"from pytorch3d.io import load_objs_as_meshes, load_obj\n",
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"\n",
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"# Data structures and functions for rendering\n",
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"from pytorch3d.structures import Meshes, Textures\n",
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"from pytorch3d.structures import Meshes\n",
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"from pytorch3d.renderer import (\n",
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" look_at_view_transform,\n",
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" FoVPerspectiveCameras, \n",
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@@ -97,7 +97,8 @@
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" RasterizationSettings, \n",
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" MeshRenderer, \n",
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" MeshRasterizer, \n",
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" SoftPhongShader\n",
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" SoftPhongShader,\n",
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" TexturesUV\n",
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")\n",
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"\n",
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"# add path for demo utils functions \n",
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@@ -170,7 +171,7 @@
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"\n",
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"**Meshes** is a unique datastructure provided in PyTorch3D for working with batches of meshes of different sizes. \n",
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"\n",
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"**Textures** is an auxillary datastructure for storing texture information about meshes. \n",
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"**TexturesUV** is an auxillary datastructure for storing vertex uv and texture maps for meshes. \n",
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"\n",
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"**Meshes** has several class methods which are used throughout the rendering pipeline."
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]
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@@ -537,7 +538,7 @@
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"source": [
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"# We can pass arbirary keyword arguments to the rasterizer/shader via the renderer\n",
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"# so the renderer does not need to be reinitialized if any of the settings change.\n",
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"images = renderer(meshes, cameras=cameras, lights=lights)"
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"images = renderer(mesh, cameras=cameras, lights=lights)"
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]
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},
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{
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@@ -582,9 +583,9 @@
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"backup_notebook_id": "569222367081034"
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},
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"kernelspec": {
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"display_name": "pytorch3d (local)",
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"display_name": "intro_to_cv",
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"language": "python",
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"name": "pytorch3d_local"
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"name": "bento_kernel_intro_to_cv"
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},
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"language_info": {
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"codemirror_mode": {
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