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Updates to cameras and rasterizer to infer camera type correctly
Summary: Small update to the cameras and rasterizer to correctly infer the type of camera (perspective vs orthographic). Reviewed By: jcjohnson Differential Revision: D26267225 fbshipit-source-id: a58ed3bc2ab25553d2a4307c734204c1d41b5176
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@@ -500,6 +500,7 @@ class TestRenderMeshes(TestCaseMixin, unittest.TestCase):
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blur_radius=np.log(1.0 / 1e-4 - 1.0) * blend_params.sigma,
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faces_per_pixel=100,
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clip_barycentric_coords=True,
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perspective_correct=False,
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)
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# Load reference image
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@@ -844,7 +845,10 @@ class TestRenderMeshes(TestCaseMixin, unittest.TestCase):
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cameras = FoVPerspectiveCameras(device=device, R=R, T=T)
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raster_settings = RasterizationSettings(
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image_size=512, blur_radius=0.0, faces_per_pixel=1
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image_size=512,
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blur_radius=0.0,
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faces_per_pixel=1,
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perspective_correct=False,
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)
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lights = PointLights(
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@@ -919,7 +923,10 @@ class TestRenderMeshes(TestCaseMixin, unittest.TestCase):
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R, T = look_at_view_transform(2.7, 0.0, 0.0)
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cameras = FoVPerspectiveCameras(device=device, R=R, T=T)
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raster_settings = RasterizationSettings(
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image_size=512, blur_radius=0.0, faces_per_pixel=1
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image_size=512,
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blur_radius=0.0,
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faces_per_pixel=1,
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perspective_correct=False,
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)
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# Init shader settings
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