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Texture loading and rendering in ShapeNetCore and R2N2 data loaders
Summary: - Add support for loading textures from ShapeNet Obj files as a texture atlas. - Support textured rendering of shapenet models Reviewed By: gkioxari Differential Revision: D23141143 fbshipit-source-id: 26eb81758d4cdbd6d820b072b58f5c6c08cb90bc
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@@ -253,7 +253,7 @@ def load_objs_as_meshes(
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tex = None
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if create_texture_atlas:
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# TexturesAtlas type
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tex = TexturesAtlas(atlas=[aux.texture_atlas])
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tex = TexturesAtlas(atlas=[aux.texture_atlas.to(device)])
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else:
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# TexturesUV type
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tex_maps = aux.texture_images
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@@ -477,18 +477,20 @@ def _load_obj(
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face_material_names = np.array(material_names)[idx] # (F,)
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face_material_names[idx == -1] = ""
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# Get the uv coords for each vert in each face
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faces_verts_uvs = verts_uvs[faces_textures_idx] # (F, 3, 2)
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texture_atlas = None
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if len(verts_uvs) > 0:
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# Get the uv coords for each vert in each face
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faces_verts_uvs = verts_uvs[faces_textures_idx] # (F, 3, 2)
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# Construct the atlas.
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texture_atlas = make_mesh_texture_atlas(
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material_colors,
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texture_images,
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face_material_names,
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faces_verts_uvs,
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texture_atlas_size,
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texture_wrap,
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)
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# Construct the atlas.
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texture_atlas = make_mesh_texture_atlas(
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material_colors,
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texture_images,
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face_material_names,
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faces_verts_uvs,
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texture_atlas_size,
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texture_wrap,
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)
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else:
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warnings.warn(f"Mtl file does not exist: {f_mtl}")
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elif len(material_names) > 0:
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