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Move coarse rasterization to new file
Summary: In preparation for sharing coarse rasterization between point clouds and meshes, move the functions to a new file. No code changes. Reviewed By: bottler Differential Revision: D30367812 fbshipit-source-id: 9e73835a26c4ac91f5c9f61ff682bc8218e36c6a
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@@ -14,7 +14,6 @@
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#include <thrust/tuple.h>
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#include <cstdio>
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#include <tuple>
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#include "rasterize_points/bitmask.cuh"
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#include "rasterize_points/rasterization_utils.cuh"
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#include "utils/float_math.cuh"
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#include "utils/geometry_utils.cuh"
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@@ -32,14 +31,6 @@ __device__ bool operator<(const Pixel& a, const Pixel& b) {
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return a.z < b.z;
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}
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__device__ float FloatMin3(const float p1, const float p2, const float p3) {
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return fminf(p1, fminf(p2, p3));
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}
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__device__ float FloatMax3(const float p1, const float p2, const float p3) {
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return fmaxf(p1, fmaxf(p2, p3));
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}
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// Get the xyz coordinates of the three vertices for the face given by the
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// index face_idx into face_verts.
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__device__ thrust::tuple<float3, float3, float3> GetSingleFaceVerts(
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@@ -630,230 +621,6 @@ at::Tensor RasterizeMeshesBackwardCuda(
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return grad_face_verts;
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}
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// ****************************************************************************
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// * COARSE RASTERIZATION *
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// ****************************************************************************
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__global__ void RasterizeMeshesCoarseCudaKernel(
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const float* face_verts,
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const int64_t* mesh_to_face_first_idx,
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const int64_t* num_faces_per_mesh,
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const float blur_radius,
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const int N,
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const int F,
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const int H,
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const int W,
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const int bin_size,
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const int chunk_size,
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const int max_faces_per_bin,
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int* faces_per_bin,
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int* bin_faces) {
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extern __shared__ char sbuf[];
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const int M = max_faces_per_bin;
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// Integer divide round up
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const int num_bins_x = 1 + (W - 1) / bin_size;
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const int num_bins_y = 1 + (H - 1) / bin_size;
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// NDC range depends on the ratio of W/H
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// The shorter side from (H, W) is given an NDC range of 2.0 and
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// the other side is scaled by the ratio of H:W.
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const float NDC_x_half_range = NonSquareNdcRange(W, H) / 2.0f;
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const float NDC_y_half_range = NonSquareNdcRange(H, W) / 2.0f;
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// Size of half a pixel in NDC units is the NDC half range
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// divided by the corresponding image dimension
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const float half_pix_x = NDC_x_half_range / W;
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const float half_pix_y = NDC_y_half_range / H;
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// This is a boolean array of shape (num_bins_y, num_bins_x, chunk_size)
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// stored in shared memory that will track whether each point in the chunk
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// falls into each bin of the image.
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BitMask binmask((unsigned int*)sbuf, num_bins_y, num_bins_x, chunk_size);
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// Have each block handle a chunk of faces
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const int chunks_per_batch = 1 + (F - 1) / chunk_size;
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const int num_chunks = N * chunks_per_batch;
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for (int chunk = blockIdx.x; chunk < num_chunks; chunk += gridDim.x) {
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const int batch_idx = chunk / chunks_per_batch; // batch index
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const int chunk_idx = chunk % chunks_per_batch;
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const int face_start_idx = chunk_idx * chunk_size;
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binmask.block_clear();
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const int64_t mesh_face_start_idx = mesh_to_face_first_idx[batch_idx];
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const int64_t mesh_face_stop_idx =
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mesh_face_start_idx + num_faces_per_mesh[batch_idx];
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// Have each thread handle a different face within the chunk
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for (int f = threadIdx.x; f < chunk_size; f += blockDim.x) {
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const int f_idx = face_start_idx + f;
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// Check if face index corresponds to the mesh in the batch given by
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// batch_idx
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if (f_idx >= mesh_face_stop_idx || f_idx < mesh_face_start_idx) {
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continue;
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}
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// Get xyz coordinates of the three face vertices.
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const auto v012 = GetSingleFaceVerts(face_verts, f_idx);
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const float3 v0 = thrust::get<0>(v012);
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const float3 v1 = thrust::get<1>(v012);
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const float3 v2 = thrust::get<2>(v012);
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// Compute screen-space bbox for the triangle expanded by blur.
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float xmin = FloatMin3(v0.x, v1.x, v2.x) - sqrt(blur_radius);
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float ymin = FloatMin3(v0.y, v1.y, v2.y) - sqrt(blur_radius);
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float xmax = FloatMax3(v0.x, v1.x, v2.x) + sqrt(blur_radius);
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float ymax = FloatMax3(v0.y, v1.y, v2.y) + sqrt(blur_radius);
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float zmin = FloatMin3(v0.z, v1.z, v2.z);
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// Faces with at least one vertex behind the camera won't render
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// correctly and should be removed or clipped before calling the
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// rasterizer
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if (zmin < kEpsilon) {
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continue;
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}
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// Brute-force search over all bins; TODO(T54294966) something smarter.
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for (int by = 0; by < num_bins_y; ++by) {
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// Y coordinate of the top and bottom of the bin.
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// PixToNdc gives the location of the center of each pixel, so we
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// need to add/subtract a half pixel to get the true extent of the bin.
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// Reverse ordering of Y axis so that +Y is upwards in the image.
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const float bin_y_min =
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PixToNonSquareNdc(by * bin_size, H, W) - half_pix_y;
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const float bin_y_max =
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PixToNonSquareNdc((by + 1) * bin_size - 1, H, W) + half_pix_y;
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const bool y_overlap = (ymin <= bin_y_max) && (bin_y_min < ymax);
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for (int bx = 0; bx < num_bins_x; ++bx) {
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// X coordinate of the left and right of the bin.
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// Reverse ordering of x axis so that +X is left.
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const float bin_x_max =
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PixToNonSquareNdc((bx + 1) * bin_size - 1, W, H) + half_pix_x;
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const float bin_x_min =
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PixToNonSquareNdc(bx * bin_size, W, H) - half_pix_x;
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const bool x_overlap = (xmin <= bin_x_max) && (bin_x_min < xmax);
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if (y_overlap && x_overlap) {
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binmask.set(by, bx, f);
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}
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}
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}
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}
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__syncthreads();
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// Now we have processed every face in the current chunk. We need to
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// count the number of faces in each bin so we can write the indices
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// out to global memory. We have each thread handle a different bin.
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for (int byx = threadIdx.x; byx < num_bins_y * num_bins_x;
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byx += blockDim.x) {
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const int by = byx / num_bins_x;
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const int bx = byx % num_bins_x;
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const int count = binmask.count(by, bx);
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const int faces_per_bin_idx =
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batch_idx * num_bins_y * num_bins_x + by * num_bins_x + bx;
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// This atomically increments the (global) number of faces found
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// in the current bin, and gets the previous value of the counter;
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// this effectively allocates space in the bin_faces array for the
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// faces in the current chunk that fall into this bin.
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const int start = atomicAdd(faces_per_bin + faces_per_bin_idx, count);
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// Now loop over the binmask and write the active bits for this bin
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// out to bin_faces.
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int next_idx = batch_idx * num_bins_y * num_bins_x * M +
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by * num_bins_x * M + bx * M + start;
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for (int f = 0; f < chunk_size; ++f) {
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if (binmask.get(by, bx, f)) {
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// TODO(T54296346) find the correct method for handling errors in
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// CUDA. Throw an error if num_faces_per_bin > max_faces_per_bin.
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// Either decrease bin size or increase max_faces_per_bin
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bin_faces[next_idx] = face_start_idx + f;
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next_idx++;
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}
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}
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}
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__syncthreads();
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}
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}
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at::Tensor RasterizeMeshesCoarseCuda(
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const at::Tensor& face_verts,
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const at::Tensor& mesh_to_face_first_idx,
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const at::Tensor& num_faces_per_mesh,
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const std::tuple<int, int> image_size,
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const float blur_radius,
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const int bin_size,
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const int max_faces_per_bin) {
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TORCH_CHECK(
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face_verts.ndimension() == 3 && face_verts.size(1) == 3 &&
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face_verts.size(2) == 3,
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"face_verts must have dimensions (num_faces, 3, 3)");
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// Check inputs are on the same device
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at::TensorArg face_verts_t{face_verts, "face_verts", 1},
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mesh_to_face_first_idx_t{
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mesh_to_face_first_idx, "mesh_to_face_first_idx", 2},
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num_faces_per_mesh_t{num_faces_per_mesh, "num_faces_per_mesh", 3};
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at::CheckedFrom c = "RasterizeMeshesCoarseCuda";
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at::checkAllSameGPU(
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c, {face_verts_t, mesh_to_face_first_idx_t, num_faces_per_mesh_t});
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// Set the device for the kernel launch based on the device of the input
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at::cuda::CUDAGuard device_guard(face_verts.device());
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cudaStream_t stream = at::cuda::getCurrentCUDAStream();
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const int H = std::get<0>(image_size);
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const int W = std::get<1>(image_size);
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const int F = face_verts.size(0);
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const int N = num_faces_per_mesh.size(0);
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const int M = max_faces_per_bin;
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// Integer divide round up.
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const int num_bins_y = 1 + (H - 1) / bin_size;
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const int num_bins_x = 1 + (W - 1) / bin_size;
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if (num_bins_y >= kMaxItemsPerBin || num_bins_x >= kMaxItemsPerBin) {
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std::stringstream ss;
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ss << "In Coarse Rasterizer got num_bins_y: " << num_bins_y
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<< ", num_bins_x: " << num_bins_x << ", "
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<< "; that's too many!";
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AT_ERROR(ss.str());
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}
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auto opts = num_faces_per_mesh.options().dtype(at::kInt);
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at::Tensor faces_per_bin = at::zeros({N, num_bins_y, num_bins_x}, opts);
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at::Tensor bin_faces = at::full({N, num_bins_y, num_bins_x, M}, -1, opts);
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if (bin_faces.numel() == 0) {
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AT_CUDA_CHECK(cudaGetLastError());
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return bin_faces;
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}
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const int chunk_size = 512;
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const size_t shared_size = num_bins_y * num_bins_x * chunk_size / 8;
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const size_t blocks = 64;
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const size_t threads = 512;
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RasterizeMeshesCoarseCudaKernel<<<blocks, threads, shared_size, stream>>>(
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face_verts.contiguous().data_ptr<float>(),
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mesh_to_face_first_idx.contiguous().data_ptr<int64_t>(),
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num_faces_per_mesh.contiguous().data_ptr<int64_t>(),
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blur_radius,
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N,
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F,
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H,
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W,
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bin_size,
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chunk_size,
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M,
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faces_per_bin.data_ptr<int32_t>(),
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bin_faces.data_ptr<int32_t>());
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AT_CUDA_CHECK(cudaGetLastError());
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return bin_faces;
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}
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// ****************************************************************************
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// * FINE RASTERIZATION *
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// ****************************************************************************
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