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post-release v0.1.1 updates.
Reviewed By: nikhilaravi Differential Revision: D20218481 fbshipit-source-id: b153282cc30ad75de970c89ae64526b6be62ee95
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@@ -38,13 +38,15 @@ class MeshRenderer(nn.Module):
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def forward(self, meshes_world, **kwargs) -> torch.Tensor:
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"""
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Render a batch of images from a batch of meshes by rasterizing and then shading.
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Render a batch of images from a batch of meshes by rasterizing and then
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shading.
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NOTE: If the blur radius for rasterization is > 0.0, some pixels can have one or
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more barycentric coordinates lying outside the range [0, 1]. For a pixel with
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out of bounds barycentric coordinates with respect to a face f, clipping is required
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before interpolating the texture uv coordinates and z buffer so that the colors and
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depths are limited to the range for the corresponding face.
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NOTE: If the blur radius for rasterization is > 0.0, some pixels can
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have one or more barycentric coordinates lying outside the range [0, 1].
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For a pixel with out of bounds barycentric coordinates with respect to a
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face f, clipping is required before interpolating the texture uv
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coordinates and z buffer so that the colors and depths are limited to
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the range for the corresponding face.
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"""
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fragments = self.rasterizer(meshes_world, **kwargs)
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raster_settings = kwargs.get(
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