pyre and lint fixes

Summary: Fixing several unused imports and pyre/linter warnings.

Reviewed By: bottler

Differential Revision: D22592491

fbshipit-source-id: 463383b9b73a545949475044fb5c531712f8482c
This commit is contained in:
Nikhila Ravi 2020-07-17 10:27:47 -07:00 committed by Facebook GitHub Bot
parent 7e5bad475c
commit 4f78af6170
8 changed files with 53 additions and 65 deletions

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@ -368,7 +368,7 @@ def _load_obj(
# startswith expects each line to be a string. If the file is read in as
# bytes then first decode to strings.
if lines and isinstance(lines[0], bytes):
lines = [l.decode("utf-8") for l in lines]
lines = [el.decode("utf-8") for el in lines]
for line in lines:
if line.startswith("mtllib"):

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@ -1,9 +1,5 @@
#!/usr/bin/env python3
# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
from typing import NamedTuple
import torch
from pytorch3d import _C

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@ -5,7 +5,6 @@ from typing import NamedTuple, Optional
import torch
import torch.nn as nn
from ..cameras import get_world_to_view_transform
from .rasterize_meshes import rasterize_meshes

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@ -4,9 +4,6 @@
import torch
import torch.nn as nn
from .rasterizer import Fragments
from .utils import _clip_barycentric_coordinates, _interpolate_zbuf
# A renderer class should be initialized with a
# function for rasterization and a function for shading.

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@ -7,7 +7,6 @@ from typing import NamedTuple, Optional
import torch
import torch.nn as nn
from ..cameras import get_world_to_view_transform
from .rasterize_points import rasterize_points

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@ -375,7 +375,7 @@ class Transform3d:
"""
other = Transform3d(device=self.device)
if self._lu is not None:
other._lu = [l.clone() for l in self._lu]
other._lu = [elem.clone() for elem in self._lu]
other._matrix = self._matrix.clone()
other._transforms = [t.clone() for t in self._transforms]
return other

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@ -9,10 +9,7 @@ from pytorch3d.ops.interp_face_attrs import (
interpolate_face_attributes_python,
)
from pytorch3d.renderer.mesh.rasterizer import Fragments
from pytorch3d.renderer.mesh.texturing import (
interpolate_texture_map,
interpolate_vertex_colors,
)
from pytorch3d.renderer.mesh.texturing import interpolate_vertex_colors
from pytorch3d.structures import Meshes, Textures