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https://github.com/facebookresearch/pytorch3d.git
synced 2025-08-02 20:02:49 +08:00
pyre and lint fixes
Summary: Fixing several unused imports and pyre/linter warnings. Reviewed By: bottler Differential Revision: D22592491 fbshipit-source-id: 463383b9b73a545949475044fb5c531712f8482c
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@ -368,7 +368,7 @@ def _load_obj(
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# startswith expects each line to be a string. If the file is read in as
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# startswith expects each line to be a string. If the file is read in as
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# bytes then first decode to strings.
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# bytes then first decode to strings.
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if lines and isinstance(lines[0], bytes):
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if lines and isinstance(lines[0], bytes):
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lines = [l.decode("utf-8") for l in lines]
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lines = [el.decode("utf-8") for el in lines]
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for line in lines:
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for line in lines:
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if line.startswith("mtllib"):
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if line.startswith("mtllib"):
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@ -1,9 +1,5 @@
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#!/usr/bin/env python3
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# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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# Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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from typing import NamedTuple
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import torch
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import torch
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from pytorch3d import _C
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from pytorch3d import _C
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@ -5,7 +5,6 @@ from typing import NamedTuple, Optional
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import torch
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import torch
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import torch.nn as nn
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import torch.nn as nn
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from ..cameras import get_world_to_view_transform
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from .rasterize_meshes import rasterize_meshes
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from .rasterize_meshes import rasterize_meshes
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@ -4,9 +4,6 @@
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import torch
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import torch
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import torch.nn as nn
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import torch.nn as nn
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from .rasterizer import Fragments
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from .utils import _clip_barycentric_coordinates, _interpolate_zbuf
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# A renderer class should be initialized with a
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# A renderer class should be initialized with a
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# function for rasterization and a function for shading.
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# function for rasterization and a function for shading.
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@ -7,7 +7,6 @@ from typing import NamedTuple, Optional
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import torch
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import torch
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import torch.nn as nn
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import torch.nn as nn
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from ..cameras import get_world_to_view_transform
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from .rasterize_points import rasterize_points
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from .rasterize_points import rasterize_points
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@ -375,7 +375,7 @@ class Transform3d:
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"""
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"""
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other = Transform3d(device=self.device)
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other = Transform3d(device=self.device)
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if self._lu is not None:
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if self._lu is not None:
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other._lu = [l.clone() for l in self._lu]
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other._lu = [elem.clone() for elem in self._lu]
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other._matrix = self._matrix.clone()
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other._matrix = self._matrix.clone()
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other._transforms = [t.clone() for t in self._transforms]
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other._transforms = [t.clone() for t in self._transforms]
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return other
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return other
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@ -9,10 +9,7 @@ from pytorch3d.ops.interp_face_attrs import (
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interpolate_face_attributes_python,
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interpolate_face_attributes_python,
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)
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)
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from pytorch3d.renderer.mesh.rasterizer import Fragments
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from pytorch3d.renderer.mesh.rasterizer import Fragments
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from pytorch3d.renderer.mesh.texturing import (
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from pytorch3d.renderer.mesh.texturing import interpolate_vertex_colors
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interpolate_texture_map,
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interpolate_vertex_colors,
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)
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from pytorch3d.structures import Meshes, Textures
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from pytorch3d.structures import Meshes, Textures
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