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point mesh distances
Summary: Implementation of point to mesh distances. The current diff contains two types: (a) Point to Edge (b) Point to Face ``` Benchmark Avg Time(μs) Peak Time(μs) Iterations -------------------------------------------------------------------------------- POINT_MESH_EDGE_4_100_300_5000_cuda:0 2745 3138 183 POINT_MESH_EDGE_4_100_300_10000_cuda:0 4408 4499 114 POINT_MESH_EDGE_4_100_3000_5000_cuda:0 4978 5070 101 POINT_MESH_EDGE_4_100_3000_10000_cuda:0 9076 9187 56 POINT_MESH_EDGE_4_1000_300_5000_cuda:0 1411 1487 355 POINT_MESH_EDGE_4_1000_300_10000_cuda:0 4829 5030 104 POINT_MESH_EDGE_4_1000_3000_5000_cuda:0 7539 7620 67 POINT_MESH_EDGE_4_1000_3000_10000_cuda:0 12088 12272 42 POINT_MESH_EDGE_8_100_300_5000_cuda:0 3106 3222 161 POINT_MESH_EDGE_8_100_300_10000_cuda:0 8561 8648 59 POINT_MESH_EDGE_8_100_3000_5000_cuda:0 6932 7021 73 POINT_MESH_EDGE_8_100_3000_10000_cuda:0 24032 24176 21 POINT_MESH_EDGE_8_1000_300_5000_cuda:0 5272 5399 95 POINT_MESH_EDGE_8_1000_300_10000_cuda:0 11348 11430 45 POINT_MESH_EDGE_8_1000_3000_5000_cuda:0 17478 17683 29 POINT_MESH_EDGE_8_1000_3000_10000_cuda:0 25961 26236 20 POINT_MESH_EDGE_16_100_300_5000_cuda:0 8244 8323 61 POINT_MESH_EDGE_16_100_300_10000_cuda:0 18018 18071 28 POINT_MESH_EDGE_16_100_3000_5000_cuda:0 19428 19544 26 POINT_MESH_EDGE_16_100_3000_10000_cuda:0 44967 45135 12 POINT_MESH_EDGE_16_1000_300_5000_cuda:0 7825 7937 64 POINT_MESH_EDGE_16_1000_300_10000_cuda:0 18504 18571 28 POINT_MESH_EDGE_16_1000_3000_5000_cuda:0 65805 66132 8 POINT_MESH_EDGE_16_1000_3000_10000_cuda:0 90885 91089 6 -------------------------------------------------------------------------------- Benchmark Avg Time(μs) Peak Time(μs) Iterations -------------------------------------------------------------------------------- POINT_MESH_FACE_4_100_300_5000_cuda:0 1561 1685 321 POINT_MESH_FACE_4_100_300_10000_cuda:0 2818 2954 178 POINT_MESH_FACE_4_100_3000_5000_cuda:0 15893 16018 32 POINT_MESH_FACE_4_100_3000_10000_cuda:0 16350 16439 31 POINT_MESH_FACE_4_1000_300_5000_cuda:0 3179 3278 158 POINT_MESH_FACE_4_1000_300_10000_cuda:0 2353 2436 213 POINT_MESH_FACE_4_1000_3000_5000_cuda:0 16262 16336 31 POINT_MESH_FACE_4_1000_3000_10000_cuda:0 9334 9448 54 POINT_MESH_FACE_8_100_300_5000_cuda:0 4377 4493 115 POINT_MESH_FACE_8_100_300_10000_cuda:0 9728 9822 52 POINT_MESH_FACE_8_100_3000_5000_cuda:0 26428 26544 19 POINT_MESH_FACE_8_100_3000_10000_cuda:0 42238 43031 12 POINT_MESH_FACE_8_1000_300_5000_cuda:0 3891 3982 129 POINT_MESH_FACE_8_1000_300_10000_cuda:0 5363 5429 94 POINT_MESH_FACE_8_1000_3000_5000_cuda:0 20998 21084 24 POINT_MESH_FACE_8_1000_3000_10000_cuda:0 39711 39897 13 POINT_MESH_FACE_16_100_300_5000_cuda:0 5955 6001 84 POINT_MESH_FACE_16_100_300_10000_cuda:0 12082 12144 42 POINT_MESH_FACE_16_100_3000_5000_cuda:0 44996 45176 12 POINT_MESH_FACE_16_100_3000_10000_cuda:0 73042 73197 7 POINT_MESH_FACE_16_1000_300_5000_cuda:0 8292 8374 61 POINT_MESH_FACE_16_1000_300_10000_cuda:0 19442 19506 26 POINT_MESH_FACE_16_1000_3000_5000_cuda:0 36059 36194 14 POINT_MESH_FACE_16_1000_3000_10000_cuda:0 64644 64822 8 -------------------------------------------------------------------------------- ``` Reviewed By: jcjohnson Differential Revision: D20590462 fbshipit-source-id: 42a39837b514a546ac9471bfaff60eefe7fae829
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commit
487d4d6607
@@ -1,7 +1,7 @@
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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#include <torch/extension.h>
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#include "pytorch3d_cutils.h"
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#include "utils/pytorch3d_cutils.h"
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#include <vector>
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@@ -1,7 +1,7 @@
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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#include <torch/extension.h>
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#include "pytorch3d_cutils.h"
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#include "utils/pytorch3d_cutils.h"
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#include <vector>
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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#include <torch/extension.h>
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#include "pytorch3d_cutils.h"
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#include "utils/pytorch3d_cutils.h"
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#include <vector>
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@@ -9,6 +9,8 @@
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#include "knn/knn.h"
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#include "nearest_neighbor_points/nearest_neighbor_points.h"
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#include "packed_to_padded_tensor/packed_to_padded_tensor.h"
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#include "point_mesh/point_mesh_edge.h"
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#include "point_mesh/point_mesh_face.h"
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#include "rasterize_meshes/rasterize_meshes.h"
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#include "rasterize_points/rasterize_points.h"
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@@ -39,4 +41,20 @@ PYBIND11_MODULE(TORCH_EXTENSION_NAME, m) {
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m.def("_rasterize_meshes_naive", &RasterizeMeshesNaive);
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m.def("_rasterize_meshes_coarse", &RasterizeMeshesCoarse);
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m.def("_rasterize_meshes_fine", &RasterizeMeshesFine);
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// PointEdge distance functions
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m.def("point_edge_dist_forward", &PointEdgeDistanceForward);
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m.def("point_edge_dist_backward", &PointEdgeDistanceBackward);
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m.def("edge_point_dist_forward", &EdgePointDistanceForward);
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m.def("edge_point_dist_backward", &EdgePointDistanceBackward);
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m.def("point_edge_array_dist_forward", &PointEdgeArrayDistanceForward);
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m.def("point_edge_array_dist_backward", &PointEdgeArrayDistanceBackward);
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// PointFace distance functions
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m.def("point_face_dist_forward", &PointFaceDistanceForward);
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m.def("point_face_dist_backward", &PointFaceDistanceBackward);
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m.def("face_point_dist_forward", &FacePointDistanceForward);
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m.def("face_point_dist_backward", &FacePointDistanceBackward);
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m.def("point_face_array_dist_forward", &PointFaceArrayDistanceForward);
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m.def("point_face_array_dist_backward", &PointFaceArrayDistanceBackward);
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}
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@@ -5,8 +5,8 @@
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#include <iostream>
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#include <tuple>
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#include "dispatch.cuh"
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#include "mink.cuh"
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#include "utils/dispatch.cuh"
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#include "utils/mink.cuh"
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// A chunk of work is blocksize-many points of P1.
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// The number of potential chunks to do is N*(1+(P1-1)/blocksize)
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@@ -3,7 +3,7 @@
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#pragma once
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#include <torch/extension.h>
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#include <tuple>
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#include "pytorch3d_cutils.h"
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#include "utils/pytorch3d_cutils.h"
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// Compute indices of K nearest neighbors in pointcloud p2 to points
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// in pointcloud p1.
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@@ -2,43 +2,7 @@
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#include <ATen/ATen.h>
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#include <float.h>
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template <typename scalar_t>
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__device__ void WarpReduce(
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volatile scalar_t* min_dists,
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volatile int64_t* min_idxs,
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const size_t tid) {
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// s = 32
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if (min_dists[tid] > min_dists[tid + 32]) {
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min_idxs[tid] = min_idxs[tid + 32];
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min_dists[tid] = min_dists[tid + 32];
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}
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// s = 16
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if (min_dists[tid] > min_dists[tid + 16]) {
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min_idxs[tid] = min_idxs[tid + 16];
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min_dists[tid] = min_dists[tid + 16];
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}
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// s = 8
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if (min_dists[tid] > min_dists[tid + 8]) {
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min_idxs[tid] = min_idxs[tid + 8];
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min_dists[tid] = min_dists[tid + 8];
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}
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// s = 4
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if (min_dists[tid] > min_dists[tid + 4]) {
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min_idxs[tid] = min_idxs[tid + 4];
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min_dists[tid] = min_dists[tid + 4];
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}
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// s = 2
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if (min_dists[tid] > min_dists[tid + 2]) {
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min_idxs[tid] = min_idxs[tid + 2];
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min_dists[tid] = min_dists[tid + 2];
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}
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// s = 1
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if (min_dists[tid] > min_dists[tid + 1]) {
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min_idxs[tid] = min_idxs[tid + 1];
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min_dists[tid] = min_dists[tid + 1];
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}
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}
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#include "utils/warp_reduce.cuh"
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// CUDA kernel to compute nearest neighbors between two batches of pointclouds
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// where each point is of dimension D.
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@@ -2,7 +2,7 @@
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#pragma once
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#include <torch/extension.h>
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#include "pytorch3d_cutils.h"
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#include "utils/pytorch3d_cutils.h"
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// Compute indices of nearest neighbors in pointcloud p2 to points
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// in pointcloud p1.
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548
pytorch3d/csrc/point_mesh/point_mesh_edge.cu
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548
pytorch3d/csrc/point_mesh/point_mesh_edge.cu
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@@ -0,0 +1,548 @@
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// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
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#include <torch/extension.h>
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#include <algorithm>
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#include <list>
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#include <queue>
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#include <tuple>
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#include "utils/float_math.cuh"
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#include "utils/geometry_utils.cuh"
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#include "utils/warp_reduce.cuh"
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// ****************************************************************************
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// * PointEdgeDistance *
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// ****************************************************************************
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__global__ void PointEdgeForwardKernel(
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const float* __restrict__ points, // (P, 3)
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const int64_t* __restrict__ points_first_idx, // (B,)
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const float* __restrict__ segms, // (S, 2, 3)
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const int64_t* __restrict__ segms_first_idx, // (B,)
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float* __restrict__ dist_points, // (P,)
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int64_t* __restrict__ idx_points, // (P,)
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const size_t B,
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const size_t P,
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const size_t S) {
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float3* points_f3 = (float3*)points;
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float3* segms_f3 = (float3*)segms;
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// Single shared memory buffer which is split and cast to different types.
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extern __shared__ char shared_buf[];
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float* min_dists = (float*)shared_buf; // float[NUM_THREADS]
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int64_t* min_idxs = (int64_t*)&min_dists[blockDim.x]; // int64_t[NUM_THREADS]
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const size_t batch_idx = blockIdx.y; // index of batch element.
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// start and end for points in batch
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const int64_t startp = points_first_idx[batch_idx];
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const int64_t endp = batch_idx + 1 < B ? points_first_idx[batch_idx + 1] : P;
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// start and end for segments in batch_idx
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const int64_t starts = segms_first_idx[batch_idx];
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const int64_t ends = batch_idx + 1 < B ? segms_first_idx[batch_idx + 1] : S;
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const size_t i = blockIdx.x; // index of point within batch element.
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const size_t tid = threadIdx.x; // thread idx
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// Each block will compute one element of the output idx_points[startp + i],
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// dist_points[startp + i]. Within the block we will use threads to compute
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// the distances between points[startp + i] and segms[j] for all j belonging
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// in the same batch as i, i.e. j in [starts, ends]. Then use a block
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// reduction to take an argmin of the distances.
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// If i exceeds the number of points in batch_idx, then do nothing
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if (i < (endp - startp)) {
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// Retrieve (startp + i) point
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const float3 p_f3 = points_f3[startp + i];
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// Compute the distances between points[startp + i] and segms[j] for
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// all j belonging in the same batch as i, i.e. j in [starts, ends].
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// Here each thread will reduce over (ends-starts) / blockDim.x in serial,
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// and store its result to shared memory
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float min_dist = FLT_MAX;
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size_t min_idx = 0;
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for (size_t j = tid; j < (ends - starts); j += blockDim.x) {
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const float3 v0 = segms_f3[(starts + j) * 2 + 0];
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const float3 v1 = segms_f3[(starts + j) * 2 + 1];
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float dist = PointLine3DistanceForward(p_f3, v0, v1);
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min_dist = (j == tid) ? dist : min_dist;
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min_idx = (dist <= min_dist) ? (starts + j) : min_idx;
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min_dist = (dist <= min_dist) ? dist : min_dist;
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}
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min_dists[tid] = min_dist;
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min_idxs[tid] = min_idx;
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__syncthreads();
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// Perform reduction in shared memory.
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for (int s = blockDim.x / 2; s > 32; s >>= 1) {
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if (tid < s) {
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if (min_dists[tid] > min_dists[tid + s]) {
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min_dists[tid] = min_dists[tid + s];
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min_idxs[tid] = min_idxs[tid + s];
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}
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}
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__syncthreads();
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}
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// Unroll the last 6 iterations of the loop since they will happen
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// synchronized within a single warp.
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if (tid < 32)
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WarpReduce<float>(min_dists, min_idxs, tid);
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// Finally thread 0 writes the result to the output buffer.
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if (tid == 0) {
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idx_points[startp + i] = min_idxs[0];
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dist_points[startp + i] = min_dists[0];
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}
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}
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}
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std::tuple<torch::Tensor, torch::Tensor> PointEdgeDistanceForwardCuda(
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const torch::Tensor& points,
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const torch::Tensor& points_first_idx,
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const torch::Tensor& segms,
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const torch::Tensor& segms_first_idx,
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const int64_t max_points) {
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const int64_t P = points.size(0);
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const int64_t S = segms.size(0);
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const int64_t B = points_first_idx.size(0);
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AT_ASSERTM(points.size(1) == 3, "points must be of shape Px3");
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AT_ASSERTM(
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(segms.size(1) == 2) && (segms.size(2) == 3),
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"segms must be of shape Sx2x3");
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AT_ASSERTM(segms_first_idx.size(0) == B);
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// clang-format off
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torch::Tensor dists = torch::zeros({P,}, points.options());
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torch::Tensor idxs = torch::zeros({P,}, points_first_idx.options());
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// clang-format on
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const int threads = 128;
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const dim3 blocks(max_points, B);
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size_t shared_size = threads * sizeof(size_t) + threads * sizeof(int64_t);
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PointEdgeForwardKernel<<<blocks, threads, shared_size>>>(
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points.data_ptr<float>(),
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points_first_idx.data_ptr<int64_t>(),
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segms.data_ptr<float>(),
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segms_first_idx.data_ptr<int64_t>(),
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dists.data_ptr<float>(),
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idxs.data_ptr<int64_t>(),
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B,
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P,
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S);
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return std::make_tuple(dists, idxs);
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}
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__global__ void PointEdgeBackwardKernel(
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const float* __restrict__ points, // (P, 3)
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const float* __restrict__ segms, // (S, 2, 3)
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const int64_t* __restrict__ idx_points, // (P,)
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const float* __restrict__ grad_dists, // (P,)
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float* __restrict__ grad_points, // (P, 3)
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float* __restrict__ grad_segms, // (S, 2, 3)
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const size_t P) {
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float3* points_f3 = (float3*)points;
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float3* segms_f3 = (float3*)segms;
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const size_t tid = blockIdx.x * blockDim.x + threadIdx.x;
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const size_t stride = gridDim.x * blockDim.x;
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for (size_t p = tid; p < P; p += stride) {
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const float3 p_f3 = points_f3[p];
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const int64_t sidx = idx_points[p];
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const float3 v0 = segms_f3[sidx * 2 + 0];
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const float3 v1 = segms_f3[sidx * 2 + 1];
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const float grad_dist = grad_dists[p];
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const auto grads = PointLine3DistanceBackward(p_f3, v0, v1, grad_dist);
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const float3 grad_point = thrust::get<0>(grads);
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const float3 grad_v0 = thrust::get<1>(grads);
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const float3 grad_v1 = thrust::get<2>(grads);
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atomicAdd(grad_points + p * 3 + 0, grad_point.x);
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atomicAdd(grad_points + p * 3 + 1, grad_point.y);
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atomicAdd(grad_points + p * 3 + 2, grad_point.z);
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atomicAdd(grad_segms + sidx * 2 * 3 + 0 * 3 + 0, grad_v0.x);
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atomicAdd(grad_segms + sidx * 2 * 3 + 0 * 3 + 1, grad_v0.y);
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atomicAdd(grad_segms + sidx * 2 * 3 + 0 * 3 + 2, grad_v0.z);
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atomicAdd(grad_segms + sidx * 2 * 3 + 1 * 3 + 0, grad_v1.x);
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atomicAdd(grad_segms + sidx * 2 * 3 + 1 * 3 + 1, grad_v1.y);
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atomicAdd(grad_segms + sidx * 2 * 3 + 1 * 3 + 2, grad_v1.z);
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}
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}
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std::tuple<torch::Tensor, torch::Tensor> PointEdgeDistanceBackwardCuda(
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const torch::Tensor& points,
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const torch::Tensor& segms,
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const torch::Tensor& idx_points,
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const torch::Tensor& grad_dists) {
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const int64_t P = points.size(0);
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const int64_t S = segms.size(0);
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AT_ASSERTM(points.size(1) == 3, "points must be of shape Px3");
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AT_ASSERTM(
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(segms.size(1) == 2) && (segms.size(2) == 3),
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"segms must be of shape Sx2x3");
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AT_ASSERTM(idx_points.size(0) == P);
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AT_ASSERTM(grad_dists.size(0) == P);
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// clang-format off
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torch::Tensor grad_points = torch::zeros({P, 3}, points.options());
|
||||
torch::Tensor grad_segms = torch::zeros({S, 2, 3}, segms.options());
|
||||
// clang-format on
|
||||
|
||||
const int blocks = 64;
|
||||
const int threads = 512;
|
||||
|
||||
PointEdgeBackwardKernel<<<blocks, threads>>>(
|
||||
points.data_ptr<float>(),
|
||||
segms.data_ptr<float>(),
|
||||
idx_points.data_ptr<int64_t>(),
|
||||
grad_dists.data_ptr<float>(),
|
||||
grad_points.data_ptr<float>(),
|
||||
grad_segms.data_ptr<float>(),
|
||||
P);
|
||||
|
||||
return std::make_tuple(grad_points, grad_segms);
|
||||
}
|
||||
|
||||
// ****************************************************************************
|
||||
// * EdgePointDistance *
|
||||
// ****************************************************************************
|
||||
|
||||
__global__ void EdgePointForwardKernel(
|
||||
const float* __restrict__ points, // (P, 3)
|
||||
const int64_t* __restrict__ points_first_idx, // (B,)
|
||||
const float* __restrict__ segms, // (S, 2, 3)
|
||||
const int64_t* __restrict__ segms_first_idx, // (B,)
|
||||
float* __restrict__ dist_segms, // (S,)
|
||||
int64_t* __restrict__ idx_segms, // (S,)
|
||||
const size_t B,
|
||||
const size_t P,
|
||||
const size_t S) {
|
||||
float3* points_f3 = (float3*)points;
|
||||
float3* segms_f3 = (float3*)segms;
|
||||
|
||||
// Single shared memory buffer which is split and cast to different types.
|
||||
extern __shared__ char shared_buf[];
|
||||
float* min_dists = (float*)shared_buf; // float[NUM_THREADS]
|
||||
int64_t* min_idxs = (int64_t*)&min_dists[blockDim.x]; // int64_t[NUM_THREADS]
|
||||
|
||||
const size_t batch_idx = blockIdx.y; // index of batch element.
|
||||
|
||||
// start and end for points in batch_idx
|
||||
const int64_t startp = points_first_idx[batch_idx];
|
||||
const int64_t endp = batch_idx + 1 < B ? points_first_idx[batch_idx + 1] : P;
|
||||
|
||||
// start and end for segms in batch_idx
|
||||
const int64_t starts = segms_first_idx[batch_idx];
|
||||
const int64_t ends = batch_idx + 1 < B ? segms_first_idx[batch_idx + 1] : S;
|
||||
|
||||
const size_t i = blockIdx.x; // index of point within batch element.
|
||||
const size_t tid = threadIdx.x; // thread index
|
||||
|
||||
// Each block will compute one element of the output idx_segms[starts + i],
|
||||
// dist_segms[starts + i]. Within the block we will use threads to compute
|
||||
// the distances between segms[starts + i] and points[j] for all j belonging
|
||||
// in the same batch as i, i.e. j in [startp, endp]. Then use a block
|
||||
// reduction to take an argmin of the distances.
|
||||
|
||||
// If i exceeds the number of segms in batch_idx, then do nothing
|
||||
if (i < (ends - starts)) {
|
||||
const float3 v0 = segms_f3[(starts + i) * 2 + 0];
|
||||
const float3 v1 = segms_f3[(starts + i) * 2 + 1];
|
||||
|
||||
// Compute the distances between segms[starts + i] and points[j] for
|
||||
// all j belonging in the same batch as i, i.e. j in [startp, endp].
|
||||
// Here each thread will reduce over (endp-startp) / blockDim.x in serial,
|
||||
// and store its result to shared memory
|
||||
float min_dist = FLT_MAX;
|
||||
size_t min_idx = 0;
|
||||
for (size_t j = tid; j < (endp - startp); j += blockDim.x) {
|
||||
// Retrieve (startp + i) point
|
||||
const float3 p_f3 = points_f3[startp + j];
|
||||
|
||||
float dist = PointLine3DistanceForward(p_f3, v0, v1);
|
||||
min_dist = (j == tid) ? dist : min_dist;
|
||||
min_idx = (dist <= min_dist) ? (startp + j) : min_idx;
|
||||
min_dist = (dist <= min_dist) ? dist : min_dist;
|
||||
}
|
||||
min_dists[tid] = min_dist;
|
||||
min_idxs[tid] = min_idx;
|
||||
__syncthreads();
|
||||
|
||||
// Perform reduction in shared memory.
|
||||
for (int s = blockDim.x / 2; s > 32; s >>= 1) {
|
||||
if (tid < s) {
|
||||
if (min_dists[tid] > min_dists[tid + s]) {
|
||||
min_dists[tid] = min_dists[tid + s];
|
||||
min_idxs[tid] = min_idxs[tid + s];
|
||||
}
|
||||
}
|
||||
__syncthreads();
|
||||
}
|
||||
|
||||
// Unroll the last 6 iterations of the loop since they will happen
|
||||
// synchronized within a single warp.
|
||||
if (tid < 32)
|
||||
WarpReduce<float>(min_dists, min_idxs, tid);
|
||||
|
||||
// Finally thread 0 writes the result to the output buffer.
|
||||
if (tid == 0) {
|
||||
idx_segms[starts + i] = min_idxs[0];
|
||||
dist_segms[starts + i] = min_dists[0];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::tuple<torch::Tensor, torch::Tensor> EdgePointDistanceForwardCuda(
|
||||
const torch::Tensor& points,
|
||||
const torch::Tensor& points_first_idx,
|
||||
const torch::Tensor& segms,
|
||||
const torch::Tensor& segms_first_idx,
|
||||
const int64_t max_segms) {
|
||||
const int64_t P = points.size(0);
|
||||
const int64_t S = segms.size(0);
|
||||
const int64_t B = points_first_idx.size(0);
|
||||
|
||||
AT_ASSERTM(points.size(1) == 3, "points must be of shape Px3");
|
||||
AT_ASSERTM(
|
||||
(segms.size(1) == 2) && (segms.size(2) == 3),
|
||||
"segms must be of shape Sx2x3");
|
||||
AT_ASSERTM(segms_first_idx.size(0) == B);
|
||||
|
||||
// clang-format off
|
||||
torch::Tensor dists = torch::zeros({S,}, segms.options());
|
||||
torch::Tensor idxs = torch::zeros({S,}, segms_first_idx.options());
|
||||
// clang-format on
|
||||
|
||||
const int threads = 128;
|
||||
const dim3 blocks(max_segms, B);
|
||||
size_t shared_size = threads * sizeof(size_t) + threads * sizeof(int64_t);
|
||||
|
||||
EdgePointForwardKernel<<<blocks, threads, shared_size>>>(
|
||||
points.data_ptr<float>(),
|
||||
points_first_idx.data_ptr<int64_t>(),
|
||||
segms.data_ptr<float>(),
|
||||
segms_first_idx.data_ptr<int64_t>(),
|
||||
dists.data_ptr<float>(),
|
||||
idxs.data_ptr<int64_t>(),
|
||||
B,
|
||||
P,
|
||||
S);
|
||||
|
||||
return std::make_tuple(dists, idxs);
|
||||
}
|
||||
|
||||
__global__ void EdgePointBackwardKernel(
|
||||
const float* __restrict__ points, // (P, 3)
|
||||
const float* __restrict__ segms, // (S, 2, 3)
|
||||
const int64_t* __restrict__ idx_segms, // (S,)
|
||||
const float* __restrict__ grad_dists, // (S,)
|
||||
float* __restrict__ grad_points, // (P, 3)
|
||||
float* __restrict__ grad_segms, // (S, 2, 3)
|
||||
const size_t S) {
|
||||
float3* points_f3 = (float3*)points;
|
||||
float3* segms_f3 = (float3*)segms;
|
||||
|
||||
const size_t tid = blockIdx.x * blockDim.x + threadIdx.x;
|
||||
const size_t stride = gridDim.x * blockDim.x;
|
||||
|
||||
for (size_t s = tid; s < S; s += stride) {
|
||||
const float3 v0 = segms_f3[s * 2 + 0];
|
||||
const float3 v1 = segms_f3[s * 2 + 1];
|
||||
|
||||
const int64_t pidx = idx_segms[s];
|
||||
|
||||
const float3 p_f3 = points_f3[pidx];
|
||||
|
||||
const float grad_dist = grad_dists[s];
|
||||
|
||||
const auto grads = PointLine3DistanceBackward(p_f3, v0, v1, grad_dist);
|
||||
const float3 grad_point = thrust::get<0>(grads);
|
||||
const float3 grad_v0 = thrust::get<1>(grads);
|
||||
const float3 grad_v1 = thrust::get<2>(grads);
|
||||
|
||||
atomicAdd(grad_points + pidx * 3 + 0, grad_point.x);
|
||||
atomicAdd(grad_points + pidx * 3 + 1, grad_point.y);
|
||||
atomicAdd(grad_points + pidx * 3 + 2, grad_point.z);
|
||||
|
||||
atomicAdd(grad_segms + s * 2 * 3 + 0 * 3 + 0, grad_v0.x);
|
||||
atomicAdd(grad_segms + s * 2 * 3 + 0 * 3 + 1, grad_v0.y);
|
||||
atomicAdd(grad_segms + s * 2 * 3 + 0 * 3 + 2, grad_v0.z);
|
||||
|
||||
atomicAdd(grad_segms + s * 2 * 3 + 1 * 3 + 0, grad_v1.x);
|
||||
atomicAdd(grad_segms + s * 2 * 3 + 1 * 3 + 1, grad_v1.y);
|
||||
atomicAdd(grad_segms + s * 2 * 3 + 1 * 3 + 2, grad_v1.z);
|
||||
}
|
||||
}
|
||||
|
||||
std::tuple<torch::Tensor, torch::Tensor> EdgePointDistanceBackwardCuda(
|
||||
const torch::Tensor& points,
|
||||
const torch::Tensor& segms,
|
||||
const torch::Tensor& idx_segms,
|
||||
const torch::Tensor& grad_dists) {
|
||||
const int64_t P = points.size(0);
|
||||
const int64_t S = segms.size(0);
|
||||
|
||||
AT_ASSERTM(points.size(1) == 3, "points must be of shape Px3");
|
||||
AT_ASSERTM(
|
||||
(segms.size(1) == 2) && (segms.size(2) == 3),
|
||||
"segms must be of shape Sx2x3");
|
||||
AT_ASSERTM(idx_segms.size(0) == S);
|
||||
AT_ASSERTM(grad_dists.size(0) == S);
|
||||
|
||||
// clang-format off
|
||||
torch::Tensor grad_points = torch::zeros({P, 3}, points.options());
|
||||
torch::Tensor grad_segms = torch::zeros({S, 2, 3}, segms.options());
|
||||
// clang-format on
|
||||
|
||||
const int blocks = 64;
|
||||
const int threads = 512;
|
||||
|
||||
EdgePointBackwardKernel<<<blocks, threads>>>(
|
||||
points.data_ptr<float>(),
|
||||
segms.data_ptr<float>(),
|
||||
idx_segms.data_ptr<int64_t>(),
|
||||
grad_dists.data_ptr<float>(),
|
||||
grad_points.data_ptr<float>(),
|
||||
grad_segms.data_ptr<float>(),
|
||||
S);
|
||||
|
||||
return std::make_tuple(grad_points, grad_segms);
|
||||
}
|
||||
|
||||
// ****************************************************************************
|
||||
// * PointEdgeArrayDistance *
|
||||
// ****************************************************************************
|
||||
|
||||
__global__ void PointEdgeArrayForwardKernel(
|
||||
const float* __restrict__ points, // (P, 3)
|
||||
const float* __restrict__ segms, // (S, 2, 3)
|
||||
float* __restrict__ dists, // (P, S)
|
||||
const size_t P,
|
||||
const size_t S) {
|
||||
float3* points_f3 = (float3*)points;
|
||||
float3* segms_f3 = (float3*)segms;
|
||||
|
||||
// Parallelize over P * S computations
|
||||
const int num_threads = gridDim.x * blockDim.x;
|
||||
const int tid = blockIdx.x * blockDim.x + threadIdx.x;
|
||||
|
||||
for (int t_i = tid; t_i < P * S; t_i += num_threads) {
|
||||
const int s = t_i / P; // segment index.
|
||||
const int p = t_i % P; // point index
|
||||
float3 a = segms_f3[s * 2 + 0];
|
||||
float3 b = segms_f3[s * 2 + 1];
|
||||
|
||||
float3 point = points_f3[p];
|
||||
float dist = PointLine3DistanceForward(point, a, b);
|
||||
dists[p * S + s] = dist;
|
||||
}
|
||||
}
|
||||
|
||||
torch::Tensor PointEdgeArrayDistanceForwardCuda(
|
||||
const torch::Tensor& points,
|
||||
const torch::Tensor& segms) {
|
||||
const int64_t P = points.size(0);
|
||||
const int64_t S = segms.size(0);
|
||||
|
||||
AT_ASSERTM(points.size(1) == 3, "points must be of shape Px3");
|
||||
AT_ASSERTM(
|
||||
(segms.size(1) == 2) && (segms.size(2) == 3),
|
||||
"segms must be of shape Sx2x3");
|
||||
|
||||
torch::Tensor dists = torch::zeros({P, S}, points.options());
|
||||
|
||||
const size_t blocks = 1024;
|
||||
const size_t threads = 64;
|
||||
|
||||
PointEdgeArrayForwardKernel<<<blocks, threads>>>(
|
||||
points.data_ptr<float>(),
|
||||
segms.data_ptr<float>(),
|
||||
dists.data_ptr<float>(),
|
||||
P,
|
||||
S);
|
||||
|
||||
return dists;
|
||||
}
|
||||
|
||||
__global__ void PointEdgeArrayBackwardKernel(
|
||||
const float* __restrict__ points, // (P, 3)
|
||||
const float* __restrict__ segms, // (S, 2, 3)
|
||||
const float* __restrict__ grad_dists, // (P, S)
|
||||
float* __restrict__ grad_points, // (P, 3)
|
||||
float* __restrict__ grad_segms, // (S, 2, 3)
|
||||
const size_t P,
|
||||
const size_t S) {
|
||||
float3* points_f3 = (float3*)points;
|
||||
float3* segms_f3 = (float3*)segms;
|
||||
|
||||
// Parallelize over P * S computations
|
||||
const int num_threads = gridDim.x * blockDim.x;
|
||||
const int tid = blockIdx.x * blockDim.x + threadIdx.x;
|
||||
|
||||
for (int t_i = tid; t_i < P * S; t_i += num_threads) {
|
||||
const int s = t_i / P; // segment index.
|
||||
const int p = t_i % P; // point index
|
||||
const float3 a = segms_f3[s * 2 + 0];
|
||||
const float3 b = segms_f3[s * 2 + 1];
|
||||
|
||||
const float3 point = points_f3[p];
|
||||
const float grad_dist = grad_dists[p * S + s];
|
||||
const auto grads = PointLine3DistanceBackward(point, a, b, grad_dist);
|
||||
const float3 grad_point = thrust::get<0>(grads);
|
||||
const float3 grad_a = thrust::get<1>(grads);
|
||||
const float3 grad_b = thrust::get<2>(grads);
|
||||
|
||||
atomicAdd(grad_points + p * 3 + 0, grad_point.x);
|
||||
atomicAdd(grad_points + p * 3 + 1, grad_point.y);
|
||||
atomicAdd(grad_points + p * 3 + 2, grad_point.z);
|
||||
|
||||
atomicAdd(grad_segms + s * 2 * 3 + 0 * 3 + 0, grad_a.x);
|
||||
atomicAdd(grad_segms + s * 2 * 3 + 0 * 3 + 1, grad_a.y);
|
||||
atomicAdd(grad_segms + s * 2 * 3 + 0 * 3 + 2, grad_a.z);
|
||||
|
||||
atomicAdd(grad_segms + s * 2 * 3 + 1 * 3 + 0, grad_b.x);
|
||||
atomicAdd(grad_segms + s * 2 * 3 + 1 * 3 + 1, grad_b.y);
|
||||
atomicAdd(grad_segms + s * 2 * 3 + 1 * 3 + 2, grad_b.z);
|
||||
}
|
||||
}
|
||||
|
||||
std::tuple<torch::Tensor, torch::Tensor> PointEdgeArrayDistanceBackwardCuda(
|
||||
const torch::Tensor& points,
|
||||
const torch::Tensor& segms,
|
||||
const torch::Tensor& grad_dists) {
|
||||
const int64_t P = points.size(0);
|
||||
const int64_t S = segms.size(0);
|
||||
|
||||
AT_ASSERTM(points.size(1) == 3, "points must be of shape Px3");
|
||||
AT_ASSERTM(
|
||||
(segms.size(1) == 2) && (segms.size(2) == 3),
|
||||
"segms must be of shape Sx2x3");
|
||||
AT_ASSERTM((grad_dists.size(0) == P) && (grad_dists.size(1) == S));
|
||||
|
||||
torch::Tensor grad_points = torch::zeros({P, 3}, points.options());
|
||||
torch::Tensor grad_segms = torch::zeros({S, 2, 3}, segms.options());
|
||||
|
||||
const size_t blocks = 1024;
|
||||
const size_t threads = 64;
|
||||
|
||||
PointEdgeArrayBackwardKernel<<<blocks, threads>>>(
|
||||
points.data_ptr<float>(),
|
||||
segms.data_ptr<float>(),
|
||||
grad_dists.data_ptr<float>(),
|
||||
grad_points.data_ptr<float>(),
|
||||
grad_segms.data_ptr<float>(),
|
||||
P,
|
||||
S);
|
||||
|
||||
return std::make_tuple(grad_points, grad_segms);
|
||||
}
|
||||
274
pytorch3d/csrc/point_mesh/point_mesh_edge.h
Normal file
274
pytorch3d/csrc/point_mesh/point_mesh_edge.h
Normal file
@@ -0,0 +1,274 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
#include <torch/extension.h>
|
||||
#include <cstdio>
|
||||
#include <tuple>
|
||||
|
||||
// ****************************************************************************
|
||||
// * PointEdgeDistance *
|
||||
// ****************************************************************************
|
||||
|
||||
// Computes the squared euclidean distance of each p in points to the closest
|
||||
// mesh edge belonging to the corresponding example in the batch of size N.
|
||||
//
|
||||
// Args:
|
||||
// points: FloatTensor of shape (P, 3)
|
||||
// points_first_idx: LongTensor of shape (N,) indicating the first point
|
||||
// index for each example in the batch
|
||||
// segms: FloatTensor of shape (S, 2, 3) of edge segments. The s-th edge
|
||||
// segment is spanned by (segms[s, 0], segms[s, 1])
|
||||
// segms_first_idx: LongTensor of shape (N,) indicating the first edge
|
||||
// index for each example in the batch
|
||||
// max_points: Scalar equal to max(P_i) for i in [0, N - 1] containing
|
||||
// the maximum number of points in the batch and is used to set
|
||||
// the grid dimensions in the CUDA implementation.
|
||||
//
|
||||
// Returns:
|
||||
// dists: FloatTensor of shape (P,), where dists[p] is the squared euclidean
|
||||
// distance of points[p] to the closest edge in the same example in the
|
||||
// batch.
|
||||
// idxs: LongTensor of shape (P,), where idxs[p] is the index of the closest
|
||||
// edge in the batch.
|
||||
// So, dists[p] = d(points[p], segms[idxs[p], 0], segms[idxs[p], 1]),
|
||||
// where d(u, v0, v1) is the distance of u from the segment spanned by
|
||||
// (v0, v1).
|
||||
//
|
||||
|
||||
#ifdef WITH_CUDA
|
||||
|
||||
std::tuple<torch::Tensor, torch::Tensor> PointEdgeDistanceForwardCuda(
|
||||
const torch::Tensor& points,
|
||||
const torch::Tensor& points_first_idx,
|
||||
const torch::Tensor& segms,
|
||||
const torch::Tensor& segms_first_idx,
|
||||
const int64_t max_points);
|
||||
#endif
|
||||
|
||||
std::tuple<torch::Tensor, torch::Tensor> PointEdgeDistanceForward(
|
||||
const torch::Tensor& points,
|
||||
const torch::Tensor& points_first_idx,
|
||||
const torch::Tensor& segms,
|
||||
const torch::Tensor& segms_first_idx,
|
||||
const int64_t max_points) {
|
||||
if (points.is_cuda()) {
|
||||
#ifdef WITH_CUDA
|
||||
return PointEdgeDistanceForwardCuda(
|
||||
points, points_first_idx, segms, segms_first_idx, max_points);
|
||||
#else
|
||||
AT_ERROR("Not compiled with GPU support.");
|
||||
#endif
|
||||
}
|
||||
AT_ERROR("No CPU implementation.");
|
||||
}
|
||||
|
||||
// Backward pass for PointEdgeDistance.
|
||||
//
|
||||
// Args:
|
||||
// points: FloatTensor of shape (P, 3)
|
||||
// segms: FloatTensor of shape (S, 2, 3)
|
||||
// idx_points: LongTensor of shape (P,) containing the indices
|
||||
// of the closest edge in the example in the batch.
|
||||
// This is computed by the forward pass.
|
||||
// grad_dists: FloatTensor of shape (P,)
|
||||
//
|
||||
// Returns:
|
||||
// grad_points: FloatTensor of shape (P, 3)
|
||||
// grad_segms: FloatTensor of shape (S, 2, 3)
|
||||
//
|
||||
|
||||
#ifdef WITH_CUDA
|
||||
|
||||
std::tuple<torch::Tensor, torch::Tensor> PointEdgeDistanceBackwardCuda(
|
||||
const torch::Tensor& points,
|
||||
const torch::Tensor& segms,
|
||||
const torch::Tensor& idx_points,
|
||||
const torch::Tensor& grad_dists);
|
||||
#endif
|
||||
|
||||
std::tuple<torch::Tensor, torch::Tensor> PointEdgeDistanceBackward(
|
||||
const torch::Tensor& points,
|
||||
const torch::Tensor& segms,
|
||||
const torch::Tensor& idx_points,
|
||||
const torch::Tensor& grad_dists) {
|
||||
if (points.is_cuda()) {
|
||||
#ifdef WITH_CUDA
|
||||
return PointEdgeDistanceBackwardCuda(points, segms, idx_points, grad_dists);
|
||||
#else
|
||||
AT_ERROR("Not compiled with GPU support.");
|
||||
#endif
|
||||
}
|
||||
AT_ERROR("No CPU implementation.");
|
||||
}
|
||||
|
||||
// ****************************************************************************
|
||||
// * EdgePointDistance *
|
||||
// ****************************************************************************
|
||||
|
||||
// Computes the squared euclidean distance of each edge segment to the closest
|
||||
// point belonging to the corresponding example in the batch of size N.
|
||||
//
|
||||
// Args:
|
||||
// points: FloatTensor of shape (P, 3)
|
||||
// points_first_idx: LongTensor of shape (N,) indicating the first point
|
||||
// index for each example in the batch
|
||||
// segms: FloatTensor of shape (S, 2, 3) of edge segments. The s-th edge
|
||||
// segment is spanned by (segms[s, 0], segms[s, 1])
|
||||
// segms_first_idx: LongTensor of shape (N,) indicating the first edge
|
||||
// index for each example in the batch
|
||||
// max_segms: Scalar equal to max(S_i) for i in [0, N - 1] containing
|
||||
// the maximum number of edges in the batch and is used to set
|
||||
// the block dimensions in the CUDA implementation.
|
||||
//
|
||||
// Returns:
|
||||
// dists: FloatTensor of shape (S,), where dists[s] is the squared
|
||||
// euclidean distance of s-th edge to the closest point in the
|
||||
// corresponding example in the batch.
|
||||
// idxs: LongTensor of shape (S,), where idxs[s] is the index of the closest
|
||||
// point in the example in the batch.
|
||||
// So, dists[s] = d(points[idxs[s]], segms[s, 0], segms[s, 1]), where
|
||||
// d(u, v0, v1) is the distance of u from the segment spanned by (v0, v1)
|
||||
//
|
||||
//
|
||||
|
||||
#ifdef WITH_CUDA
|
||||
|
||||
std::tuple<torch::Tensor, torch::Tensor> EdgePointDistanceForwardCuda(
|
||||
const torch::Tensor& points,
|
||||
const torch::Tensor& points_first_idx,
|
||||
const torch::Tensor& segms,
|
||||
const torch::Tensor& segms_first_idx,
|
||||
const int64_t max_segms);
|
||||
#endif
|
||||
|
||||
std::tuple<torch::Tensor, torch::Tensor> EdgePointDistanceForward(
|
||||
const torch::Tensor& points,
|
||||
const torch::Tensor& points_first_idx,
|
||||
const torch::Tensor& segms,
|
||||
const torch::Tensor& segms_first_idx,
|
||||
const int64_t max_segms) {
|
||||
if (points.is_cuda()) {
|
||||
#ifdef WITH_CUDA
|
||||
return EdgePointDistanceForwardCuda(
|
||||
points, points_first_idx, segms, segms_first_idx, max_segms);
|
||||
#else
|
||||
AT_ERROR("Not compiled with GPU support.");
|
||||
#endif
|
||||
}
|
||||
AT_ERROR("No CPU implementation.");
|
||||
}
|
||||
|
||||
// Backward pass for EdgePointDistance.
|
||||
//
|
||||
// Args:
|
||||
// points: FloatTensor of shape (P, 3)
|
||||
// segms: FloatTensor of shape (S, 2, 3)
|
||||
// idx_segms: LongTensor of shape (S,) containing the indices
|
||||
// of the closest point in the example in the batch.
|
||||
// This is computed by the forward pass
|
||||
// grad_dists: FloatTensor of shape (S,)
|
||||
//
|
||||
// Returns:
|
||||
// grad_points: FloatTensor of shape (P, 3)
|
||||
// grad_segms: FloatTensor of shape (S, 2, 3)
|
||||
//
|
||||
|
||||
#ifdef WITH_CUDA
|
||||
|
||||
std::tuple<torch::Tensor, torch::Tensor> EdgePointDistanceBackwardCuda(
|
||||
const torch::Tensor& points,
|
||||
const torch::Tensor& segms,
|
||||
const torch::Tensor& idx_segms,
|
||||
const torch::Tensor& grad_dists);
|
||||
#endif
|
||||
|
||||
std::tuple<torch::Tensor, torch::Tensor> EdgePointDistanceBackward(
|
||||
const torch::Tensor& points,
|
||||
const torch::Tensor& segms,
|
||||
const torch::Tensor& idx_segms,
|
||||
const torch::Tensor& grad_dists) {
|
||||
if (points.is_cuda()) {
|
||||
#ifdef WITH_CUDA
|
||||
return EdgePointDistanceBackwardCuda(points, segms, idx_segms, grad_dists);
|
||||
#else
|
||||
AT_ERROR("Not compiled with GPU support.");
|
||||
#endif
|
||||
}
|
||||
AT_ERROR("No CPU implementation.");
|
||||
}
|
||||
|
||||
// ****************************************************************************
|
||||
// * PointEdgeArrayDistance *
|
||||
// ****************************************************************************
|
||||
|
||||
// Computes the squared euclidean distance of each p in points to each edge
|
||||
// segment in segms.
|
||||
//
|
||||
// Args:
|
||||
// points: FloatTensor of shape (P, 3)
|
||||
// segms: FloatTensor of shape (S, 2, 3) of edge segments. The s-th
|
||||
// edge segment is spanned by (segms[s, 0], segms[s, 1])
|
||||
//
|
||||
// Returns:
|
||||
// dists: FloatTensor of shape (P, S), where dists[p, s] is the squared
|
||||
// euclidean distance of points[p] to the segment spanned by
|
||||
// (segms[s, 0], segms[s, 1])
|
||||
//
|
||||
// For pointcloud and meshes of batch size N, this function requires N
|
||||
// computations. The memory occupied is O(NPS) which can become quite large.
|
||||
// For example, a medium sized batch with N = 32 with P = 10000 and S = 5000
|
||||
// will require for the forward pass 5.8G of memory to store dists.
|
||||
|
||||
#ifdef WITH_CUDA
|
||||
|
||||
torch::Tensor PointEdgeArrayDistanceForwardCuda(
|
||||
const torch::Tensor& points,
|
||||
const torch::Tensor& segms);
|
||||
#endif
|
||||
|
||||
torch::Tensor PointEdgeArrayDistanceForward(
|
||||
const torch::Tensor& points,
|
||||
const torch::Tensor& segms) {
|
||||
if (points.is_cuda()) {
|
||||
#ifdef WITH_CUDA
|
||||
return PointEdgeArrayDistanceForwardCuda(points, segms);
|
||||
#else
|
||||
AT_ERROR("Not compiled with GPU support.");
|
||||
#endif
|
||||
}
|
||||
AT_ERROR("No CPU implementation.");
|
||||
}
|
||||
|
||||
// Backward pass for PointEdgeArrayDistance.
|
||||
//
|
||||
// Args:
|
||||
// points: FloatTensor of shape (P, 3)
|
||||
// segms: FloatTensor of shape (S, 2, 3)
|
||||
// grad_dists: FloatTensor of shape (P, S)
|
||||
//
|
||||
// Returns:
|
||||
// grad_points: FloatTensor of shape (P, 3)
|
||||
// grad_segms: FloatTensor of shape (S, 2, 3)
|
||||
//
|
||||
|
||||
#ifdef WITH_CUDA
|
||||
|
||||
std::tuple<torch::Tensor, torch::Tensor> PointEdgeArrayDistanceBackwardCuda(
|
||||
const torch::Tensor& points,
|
||||
const torch::Tensor& segms,
|
||||
const torch::Tensor& grad_dists);
|
||||
#endif
|
||||
|
||||
std::tuple<torch::Tensor, torch::Tensor> PointEdgeArrayDistanceBackward(
|
||||
const torch::Tensor& points,
|
||||
const torch::Tensor& segms,
|
||||
const torch::Tensor& grad_dists) {
|
||||
if (points.is_cuda()) {
|
||||
#ifdef WITH_CUDA
|
||||
return PointEdgeArrayDistanceBackwardCuda(points, segms, grad_dists);
|
||||
#else
|
||||
AT_ERROR("Not compiled with GPU support.");
|
||||
#endif
|
||||
}
|
||||
AT_ERROR("No CPU implementation.");
|
||||
}
|
||||
574
pytorch3d/csrc/point_mesh/point_mesh_face.cu
Normal file
574
pytorch3d/csrc/point_mesh/point_mesh_face.cu
Normal file
@@ -0,0 +1,574 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
|
||||
#include <torch/extension.h>
|
||||
#include <algorithm>
|
||||
#include <list>
|
||||
#include <queue>
|
||||
#include <tuple>
|
||||
#include "utils/float_math.cuh"
|
||||
#include "utils/geometry_utils.cuh"
|
||||
#include "utils/warp_reduce.cuh"
|
||||
|
||||
// ****************************************************************************
|
||||
// * PointFaceDistance *
|
||||
// ****************************************************************************
|
||||
|
||||
__global__ void PointFaceForwardKernel(
|
||||
const float* __restrict__ points, // (P, 3)
|
||||
const int64_t* __restrict__ points_first_idx, // (B,)
|
||||
const float* __restrict__ tris, // (T, 3, 3)
|
||||
const int64_t* __restrict__ tris_first_idx, // (B,)
|
||||
float* __restrict__ dist_points, // (P,)
|
||||
int64_t* __restrict__ idx_points, // (P,)
|
||||
const size_t B,
|
||||
const size_t P,
|
||||
const size_t T) {
|
||||
float3* points_f3 = (float3*)points;
|
||||
float3* tris_f3 = (float3*)tris;
|
||||
|
||||
// Single shared memory buffer which is split and cast to different types.
|
||||
extern __shared__ char shared_buf[];
|
||||
float* min_dists = (float*)shared_buf; // float[NUM_THREADS]
|
||||
int64_t* min_idxs = (int64_t*)&min_dists[blockDim.x]; // int64_t[NUM_THREADS]
|
||||
|
||||
const size_t batch_idx = blockIdx.y; // index of batch element.
|
||||
|
||||
// start and end for points in batch_idx
|
||||
const int64_t startp = points_first_idx[batch_idx];
|
||||
const int64_t endp = batch_idx + 1 < B ? points_first_idx[batch_idx + 1] : P;
|
||||
|
||||
// start and end for faces in batch_idx
|
||||
const int64_t startt = tris_first_idx[batch_idx];
|
||||
const int64_t endt = batch_idx + 1 < B ? tris_first_idx[batch_idx + 1] : T;
|
||||
|
||||
const size_t i = blockIdx.x; // index of point within batch element.
|
||||
const size_t tid = threadIdx.x; // thread index
|
||||
|
||||
// Each block will compute one element of the output idx_points[startp + i],
|
||||
// dist_points[startp + i]. Within the block we will use threads to compute
|
||||
// the distances between points[startp + i] and tris[j] for all j belonging
|
||||
// in the same batch as i, i.e. j in [startt, endt]. Then use a block
|
||||
// reduction to take an argmin of the distances.
|
||||
|
||||
// If i exceeds the number of points in batch_idx, then do nothing
|
||||
if (i < (endp - startp)) {
|
||||
// Retrieve (startp + i) point
|
||||
const float3 p_f3 = points_f3[startp + i];
|
||||
|
||||
// Compute the distances between points[startp + i] and tris[j] for
|
||||
// all j belonging in the same batch as i, i.e. j in [startt, endt].
|
||||
// Here each thread will reduce over (endt-startt) / blockDim.x in serial,
|
||||
// and store its result to shared memory
|
||||
float min_dist = FLT_MAX;
|
||||
size_t min_idx = 0;
|
||||
for (size_t j = tid; j < (endt - startt); j += blockDim.x) {
|
||||
const float3 v0 = tris_f3[(startt + j) * 3 + 0];
|
||||
const float3 v1 = tris_f3[(startt + j) * 3 + 1];
|
||||
const float3 v2 = tris_f3[(startt + j) * 3 + 2];
|
||||
float dist = PointTriangle3DistanceForward(p_f3, v0, v1, v2);
|
||||
min_dist = (j == tid) ? dist : min_dist;
|
||||
min_idx = (dist <= min_dist) ? (startt + j) : min_idx;
|
||||
min_dist = (dist <= min_dist) ? dist : min_dist;
|
||||
}
|
||||
min_dists[tid] = min_dist;
|
||||
min_idxs[tid] = min_idx;
|
||||
__syncthreads();
|
||||
|
||||
// Perform reduction in shared memory.
|
||||
for (int s = blockDim.x / 2; s > 32; s >>= 1) {
|
||||
if (tid < s) {
|
||||
if (min_dists[tid] > min_dists[tid + s]) {
|
||||
min_dists[tid] = min_dists[tid + s];
|
||||
min_idxs[tid] = min_idxs[tid + s];
|
||||
}
|
||||
}
|
||||
__syncthreads();
|
||||
}
|
||||
|
||||
// Unroll the last 6 iterations of the loop since they will happen
|
||||
// synchronized within a single warp.
|
||||
if (tid < 32)
|
||||
WarpReduce<float>(min_dists, min_idxs, tid);
|
||||
|
||||
// Finally thread 0 writes the result to the output buffer.
|
||||
if (tid == 0) {
|
||||
idx_points[startp + i] = min_idxs[0];
|
||||
dist_points[startp + i] = min_dists[0];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::tuple<torch::Tensor, torch::Tensor> PointFaceDistanceForwardCuda(
|
||||
const torch::Tensor& points,
|
||||
const torch::Tensor& points_first_idx,
|
||||
const torch::Tensor& tris,
|
||||
const torch::Tensor& tris_first_idx,
|
||||
const int64_t max_points) {
|
||||
const int64_t P = points.size(0);
|
||||
const int64_t T = tris.size(0);
|
||||
const int64_t B = points_first_idx.size(0);
|
||||
|
||||
AT_ASSERTM(points.size(1) == 3, "points must be of shape Px3");
|
||||
AT_ASSERTM(
|
||||
(tris.size(1) == 3) && (tris.size(2) == 3),
|
||||
"tris must be of shape Tx3x3");
|
||||
AT_ASSERTM(tris_first_idx.size(0) == B);
|
||||
|
||||
// clang-format off
|
||||
torch::Tensor dists = torch::zeros({P,}, points.options());
|
||||
torch::Tensor idxs = torch::zeros({P,}, points_first_idx.options());
|
||||
// clang-format on
|
||||
|
||||
const int threads = 128;
|
||||
const dim3 blocks(max_points, B);
|
||||
size_t shared_size = threads * sizeof(size_t) + threads * sizeof(int64_t);
|
||||
|
||||
PointFaceForwardKernel<<<blocks, threads, shared_size>>>(
|
||||
points.data_ptr<float>(),
|
||||
points_first_idx.data_ptr<int64_t>(),
|
||||
tris.data_ptr<float>(),
|
||||
tris_first_idx.data_ptr<int64_t>(),
|
||||
dists.data_ptr<float>(),
|
||||
idxs.data_ptr<int64_t>(),
|
||||
B,
|
||||
P,
|
||||
T);
|
||||
|
||||
return std::make_tuple(dists, idxs);
|
||||
}
|
||||
|
||||
__global__ void PointFaceBackwardKernel(
|
||||
const float* __restrict__ points, // (P, 3)
|
||||
const float* __restrict__ tris, // (T, 3, 3)
|
||||
const int64_t* __restrict__ idx_points, // (P,)
|
||||
const float* __restrict__ grad_dists, // (P,)
|
||||
float* __restrict__ grad_points, // (P, 3)
|
||||
float* __restrict__ grad_tris, // (T, 3, 3)
|
||||
const size_t P) {
|
||||
float3* points_f3 = (float3*)points;
|
||||
float3* tris_f3 = (float3*)tris;
|
||||
|
||||
const size_t tid = blockIdx.x * blockDim.x + threadIdx.x;
|
||||
const size_t stride = gridDim.x * blockDim.x;
|
||||
|
||||
for (size_t p = tid; p < P; p += stride) {
|
||||
const float3 p_f3 = points_f3[p];
|
||||
|
||||
const int64_t tidx = idx_points[p];
|
||||
const float3 v0 = tris_f3[tidx * 3 + 0];
|
||||
const float3 v1 = tris_f3[tidx * 3 + 1];
|
||||
const float3 v2 = tris_f3[tidx * 3 + 2];
|
||||
|
||||
const float grad_dist = grad_dists[p];
|
||||
|
||||
const auto grads =
|
||||
PointTriangle3DistanceBackward(p_f3, v0, v1, v2, grad_dist);
|
||||
const float3 grad_point = thrust::get<0>(grads);
|
||||
const float3 grad_v0 = thrust::get<1>(grads);
|
||||
const float3 grad_v1 = thrust::get<2>(grads);
|
||||
const float3 grad_v2 = thrust::get<3>(grads);
|
||||
|
||||
atomicAdd(grad_points + p * 3 + 0, grad_point.x);
|
||||
atomicAdd(grad_points + p * 3 + 1, grad_point.y);
|
||||
atomicAdd(grad_points + p * 3 + 2, grad_point.z);
|
||||
|
||||
atomicAdd(grad_tris + tidx * 3 * 3 + 0 * 3 + 0, grad_v0.x);
|
||||
atomicAdd(grad_tris + tidx * 3 * 3 + 0 * 3 + 1, grad_v0.y);
|
||||
atomicAdd(grad_tris + tidx * 3 * 3 + 0 * 3 + 2, grad_v0.z);
|
||||
|
||||
atomicAdd(grad_tris + tidx * 3 * 3 + 1 * 3 + 0, grad_v1.x);
|
||||
atomicAdd(grad_tris + tidx * 3 * 3 + 1 * 3 + 1, grad_v1.y);
|
||||
atomicAdd(grad_tris + tidx * 3 * 3 + 1 * 3 + 2, grad_v1.z);
|
||||
|
||||
atomicAdd(grad_tris + tidx * 3 * 3 + 2 * 3 + 0, grad_v2.x);
|
||||
atomicAdd(grad_tris + tidx * 3 * 3 + 2 * 3 + 1, grad_v2.y);
|
||||
atomicAdd(grad_tris + tidx * 3 * 3 + 2 * 3 + 2, grad_v2.z);
|
||||
}
|
||||
}
|
||||
|
||||
std::tuple<torch::Tensor, torch::Tensor> PointFaceDistanceBackwardCuda(
|
||||
const torch::Tensor& points,
|
||||
const torch::Tensor& tris,
|
||||
const torch::Tensor& idx_points,
|
||||
const torch::Tensor& grad_dists) {
|
||||
const int64_t P = points.size(0);
|
||||
const int64_t T = tris.size(0);
|
||||
|
||||
AT_ASSERTM(points.size(1) == 3, "points must be of shape Px3");
|
||||
AT_ASSERTM(
|
||||
(tris.size(1) == 3) && (tris.size(2) == 3),
|
||||
"tris must be of shape Tx3x3");
|
||||
AT_ASSERTM(idx_points.size(0) == P);
|
||||
AT_ASSERTM(grad_dists.size(0) == P);
|
||||
|
||||
// clang-format off
|
||||
torch::Tensor grad_points = torch::zeros({P, 3}, points.options());
|
||||
torch::Tensor grad_tris = torch::zeros({T, 3, 3}, tris.options());
|
||||
// clang-format on
|
||||
|
||||
const int blocks = 64;
|
||||
const int threads = 512;
|
||||
|
||||
PointFaceBackwardKernel<<<blocks, threads>>>(
|
||||
points.data_ptr<float>(),
|
||||
tris.data_ptr<float>(),
|
||||
idx_points.data_ptr<int64_t>(),
|
||||
grad_dists.data_ptr<float>(),
|
||||
grad_points.data_ptr<float>(),
|
||||
grad_tris.data_ptr<float>(),
|
||||
P);
|
||||
|
||||
return std::make_tuple(grad_points, grad_tris);
|
||||
}
|
||||
|
||||
// ****************************************************************************
|
||||
// * FacePointDistance *
|
||||
// ****************************************************************************
|
||||
|
||||
__global__ void FacePointForwardKernel(
|
||||
const float* __restrict__ points, // (P, 3)
|
||||
const int64_t* __restrict__ points_first_idx, // (B,)
|
||||
const float* __restrict__ tris, // (T, 3, 3)
|
||||
const int64_t* __restrict__ tris_first_idx, // (B,)
|
||||
float* __restrict__ dist_tris, // (T,)
|
||||
int64_t* __restrict__ idx_tris, // (T,)
|
||||
const size_t B,
|
||||
const size_t P,
|
||||
const size_t T) {
|
||||
float3* points_f3 = (float3*)points;
|
||||
float3* tris_f3 = (float3*)tris;
|
||||
|
||||
// Single shared memory buffer which is split and cast to different types.
|
||||
extern __shared__ char shared_buf[];
|
||||
float* min_dists = (float*)shared_buf; // float[NUM_THREADS]
|
||||
int64_t* min_idxs = (int64_t*)&min_dists[blockDim.x]; // int64_t[NUM_THREADS]
|
||||
|
||||
const size_t batch_idx = blockIdx.y; // index of batch element.
|
||||
|
||||
// start and end for points in batch_idx
|
||||
const int64_t startp = points_first_idx[batch_idx];
|
||||
const int64_t endp = batch_idx + 1 < B ? points_first_idx[batch_idx + 1] : P;
|
||||
|
||||
// start and end for tris in batch_idx
|
||||
const int64_t startt = tris_first_idx[batch_idx];
|
||||
const int64_t endt = batch_idx + 1 < B ? tris_first_idx[batch_idx + 1] : T;
|
||||
|
||||
const size_t i = blockIdx.x; // index of point within batch element.
|
||||
const size_t tid = threadIdx.x;
|
||||
|
||||
// Each block will compute one element of the output idx_tris[startt + i],
|
||||
// dist_tris[startt + i]. Within the block we will use threads to compute
|
||||
// the distances between tris[startt + i] and points[j] for all j belonging
|
||||
// in the same batch as i, i.e. j in [startp, endp]. Then use a block
|
||||
// reduction to take an argmin of the distances.
|
||||
|
||||
// If i exceeds the number of tris in batch_idx, then do nothing
|
||||
if (i < (endt - startt)) {
|
||||
const float3 v0 = tris_f3[(startt + i) * 3 + 0];
|
||||
const float3 v1 = tris_f3[(startt + i) * 3 + 1];
|
||||
const float3 v2 = tris_f3[(startt + i) * 3 + 2];
|
||||
|
||||
// Compute the distances between tris[startt + i] and points[j] for
|
||||
// all j belonging in the same batch as i, i.e. j in [startp, endp].
|
||||
// Here each thread will reduce over (endp-startp) / blockDim.x in serial,
|
||||
// and store its result to shared memory
|
||||
float min_dist = FLT_MAX;
|
||||
size_t min_idx = 0;
|
||||
for (size_t j = tid; j < (endp - startp); j += blockDim.x) {
|
||||
// Retrieve (startp + i) point
|
||||
const float3 p_f3 = points_f3[startp + j];
|
||||
|
||||
float dist = PointTriangle3DistanceForward(p_f3, v0, v1, v2);
|
||||
min_dist = (j == tid) ? dist : min_dist;
|
||||
min_idx = (dist <= min_dist) ? (startp + j) : min_idx;
|
||||
min_dist = (dist <= min_dist) ? dist : min_dist;
|
||||
}
|
||||
min_dists[tid] = min_dist;
|
||||
min_idxs[tid] = min_idx;
|
||||
__syncthreads();
|
||||
|
||||
// Perform reduction in shared memory.
|
||||
for (int s = blockDim.x / 2; s > 32; s >>= 1) {
|
||||
if (tid < s) {
|
||||
if (min_dists[tid] > min_dists[tid + s]) {
|
||||
min_dists[tid] = min_dists[tid + s];
|
||||
min_idxs[tid] = min_idxs[tid + s];
|
||||
}
|
||||
}
|
||||
__syncthreads();
|
||||
}
|
||||
|
||||
// Unroll the last 6 iterations of the loop since they will happen
|
||||
// synchronized within a single warp.
|
||||
if (tid < 32)
|
||||
WarpReduce<float>(min_dists, min_idxs, tid);
|
||||
|
||||
// Finally thread 0 writes the result to the output buffer.
|
||||
if (tid == 0) {
|
||||
idx_tris[startt + i] = min_idxs[0];
|
||||
dist_tris[startt + i] = min_dists[0];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
std::tuple<torch::Tensor, torch::Tensor> FacePointDistanceForwardCuda(
|
||||
const torch::Tensor& points,
|
||||
const torch::Tensor& points_first_idx,
|
||||
const torch::Tensor& tris,
|
||||
const torch::Tensor& tris_first_idx,
|
||||
const int64_t max_tris) {
|
||||
const int64_t P = points.size(0);
|
||||
const int64_t T = tris.size(0);
|
||||
const int64_t B = points_first_idx.size(0);
|
||||
|
||||
AT_ASSERTM(points.size(1) == 3, "points must be of shape Px3");
|
||||
AT_ASSERTM(
|
||||
(tris.size(1) == 3) && (tris.size(2) == 3),
|
||||
"tris must be of shape Tx3x3");
|
||||
AT_ASSERTM(tris_first_idx.size(0) == B);
|
||||
|
||||
// clang-format off
|
||||
torch::Tensor dists = torch::zeros({T,}, tris.options());
|
||||
torch::Tensor idxs = torch::zeros({T,}, tris_first_idx.options());
|
||||
// clang-format on
|
||||
|
||||
const int threads = 128;
|
||||
const dim3 blocks(max_tris, B);
|
||||
size_t shared_size = threads * sizeof(size_t) + threads * sizeof(int64_t);
|
||||
|
||||
FacePointForwardKernel<<<blocks, threads, shared_size>>>(
|
||||
points.data_ptr<float>(),
|
||||
points_first_idx.data_ptr<int64_t>(),
|
||||
tris.data_ptr<float>(),
|
||||
tris_first_idx.data_ptr<int64_t>(),
|
||||
dists.data_ptr<float>(),
|
||||
idxs.data_ptr<int64_t>(),
|
||||
B,
|
||||
P,
|
||||
T);
|
||||
|
||||
return std::make_tuple(dists, idxs);
|
||||
}
|
||||
|
||||
__global__ void FacePointBackwardKernel(
|
||||
const float* __restrict__ points, // (P, 3)
|
||||
const float* __restrict__ tris, // (T, 3, 3)
|
||||
const int64_t* __restrict__ idx_tris, // (T,)
|
||||
const float* __restrict__ grad_dists, // (T,)
|
||||
float* __restrict__ grad_points, // (P, 3)
|
||||
float* __restrict__ grad_tris, // (T, 3, 3)
|
||||
const size_t T) {
|
||||
float3* points_f3 = (float3*)points;
|
||||
float3* tris_f3 = (float3*)tris;
|
||||
|
||||
const size_t tid = blockIdx.x * blockDim.x + threadIdx.x;
|
||||
const size_t stride = gridDim.x * blockDim.x;
|
||||
|
||||
for (size_t t = tid; t < T; t += stride) {
|
||||
const float3 v0 = tris_f3[t * 3 + 0];
|
||||
const float3 v1 = tris_f3[t * 3 + 1];
|
||||
const float3 v2 = tris_f3[t * 3 + 2];
|
||||
|
||||
const int64_t pidx = idx_tris[t];
|
||||
|
||||
const float3 p_f3 = points_f3[pidx];
|
||||
|
||||
const float grad_dist = grad_dists[t];
|
||||
|
||||
const auto grads =
|
||||
PointTriangle3DistanceBackward(p_f3, v0, v1, v2, grad_dist);
|
||||
const float3 grad_point = thrust::get<0>(grads);
|
||||
const float3 grad_v0 = thrust::get<1>(grads);
|
||||
const float3 grad_v1 = thrust::get<2>(grads);
|
||||
const float3 grad_v2 = thrust::get<3>(grads);
|
||||
|
||||
atomicAdd(grad_points + pidx * 3 + 0, grad_point.x);
|
||||
atomicAdd(grad_points + pidx * 3 + 1, grad_point.y);
|
||||
atomicAdd(grad_points + pidx * 3 + 2, grad_point.z);
|
||||
|
||||
atomicAdd(grad_tris + t * 3 * 3 + 0 * 3 + 0, grad_v0.x);
|
||||
atomicAdd(grad_tris + t * 3 * 3 + 0 * 3 + 1, grad_v0.y);
|
||||
atomicAdd(grad_tris + t * 3 * 3 + 0 * 3 + 2, grad_v0.z);
|
||||
|
||||
atomicAdd(grad_tris + t * 3 * 3 + 1 * 3 + 0, grad_v1.x);
|
||||
atomicAdd(grad_tris + t * 3 * 3 + 1 * 3 + 1, grad_v1.y);
|
||||
atomicAdd(grad_tris + t * 3 * 3 + 1 * 3 + 2, grad_v1.z);
|
||||
|
||||
atomicAdd(grad_tris + t * 3 * 3 + 2 * 3 + 0, grad_v2.x);
|
||||
atomicAdd(grad_tris + t * 3 * 3 + 2 * 3 + 1, grad_v2.y);
|
||||
atomicAdd(grad_tris + t * 3 * 3 + 2 * 3 + 2, grad_v2.z);
|
||||
}
|
||||
}
|
||||
|
||||
std::tuple<torch::Tensor, torch::Tensor> FacePointDistanceBackwardCuda(
|
||||
const torch::Tensor& points,
|
||||
const torch::Tensor& tris,
|
||||
const torch::Tensor& idx_tris,
|
||||
const torch::Tensor& grad_dists) {
|
||||
const int64_t P = points.size(0);
|
||||
const int64_t T = tris.size(0);
|
||||
|
||||
AT_ASSERTM(points.size(1) == 3, "points must be of shape Px3");
|
||||
AT_ASSERTM(
|
||||
(tris.size(1) == 3) && (tris.size(2) == 3),
|
||||
"tris must be of shape Tx3x3");
|
||||
AT_ASSERTM(idx_tris.size(0) == T);
|
||||
AT_ASSERTM(grad_dists.size(0) == T);
|
||||
|
||||
// clang-format off
|
||||
torch::Tensor grad_points = torch::zeros({P, 3}, points.options());
|
||||
torch::Tensor grad_tris = torch::zeros({T, 3, 3}, tris.options());
|
||||
// clang-format on
|
||||
|
||||
const int blocks = 64;
|
||||
const int threads = 512;
|
||||
|
||||
FacePointBackwardKernel<<<blocks, threads>>>(
|
||||
points.data_ptr<float>(),
|
||||
tris.data_ptr<float>(),
|
||||
idx_tris.data_ptr<int64_t>(),
|
||||
grad_dists.data_ptr<float>(),
|
||||
grad_points.data_ptr<float>(),
|
||||
grad_tris.data_ptr<float>(),
|
||||
T);
|
||||
|
||||
return std::make_tuple(grad_points, grad_tris);
|
||||
}
|
||||
|
||||
// ****************************************************************************
|
||||
// * PointFaceArrayDistance *
|
||||
// ****************************************************************************
|
||||
|
||||
__global__ void PointFaceArrayForwardKernel(
|
||||
const float* __restrict__ points, // (P, 3)
|
||||
const float* __restrict__ tris, // (T, 3, 3)
|
||||
float* __restrict__ dists, // (P, T)
|
||||
const size_t P,
|
||||
const size_t T) {
|
||||
const float3* points_f3 = (float3*)points;
|
||||
const float3* tris_f3 = (float3*)tris;
|
||||
|
||||
// Parallelize over P * S computations
|
||||
const int num_threads = gridDim.x * blockDim.x;
|
||||
const int tid = blockIdx.x * blockDim.x + threadIdx.x;
|
||||
|
||||
for (int t_i = tid; t_i < P * T; t_i += num_threads) {
|
||||
const int t = t_i / P; // segment index.
|
||||
const int p = t_i % P; // point index
|
||||
const float3 v0 = tris_f3[t * 3 + 0];
|
||||
const float3 v1 = tris_f3[t * 3 + 1];
|
||||
const float3 v2 = tris_f3[t * 3 + 2];
|
||||
|
||||
const float3 point = points_f3[p];
|
||||
float dist = PointTriangle3DistanceForward(point, v0, v1, v2);
|
||||
dists[p * T + t] = dist;
|
||||
}
|
||||
}
|
||||
|
||||
torch::Tensor PointFaceArrayDistanceForwardCuda(
|
||||
const torch::Tensor& points,
|
||||
const torch::Tensor& tris) {
|
||||
const int64_t P = points.size(0);
|
||||
const int64_t T = tris.size(0);
|
||||
|
||||
AT_ASSERTM(points.size(1) == 3, "points must be of shape Px3");
|
||||
AT_ASSERTM(
|
||||
(tris.size(1) == 3) && (tris.size(2) == 3),
|
||||
"tris must be of shape Tx3x3");
|
||||
|
||||
torch::Tensor dists = torch::zeros({P, T}, points.options());
|
||||
|
||||
const size_t blocks = 1024;
|
||||
const size_t threads = 64;
|
||||
|
||||
PointFaceArrayForwardKernel<<<blocks, threads>>>(
|
||||
points.data_ptr<float>(),
|
||||
tris.data_ptr<float>(),
|
||||
dists.data_ptr<float>(),
|
||||
P,
|
||||
T);
|
||||
|
||||
return dists;
|
||||
}
|
||||
|
||||
__global__ void PointFaceArrayBackwardKernel(
|
||||
const float* __restrict__ points, // (P, 3)
|
||||
const float* __restrict__ tris, // (T, 3, 3)
|
||||
const float* __restrict__ grad_dists, // (P, T)
|
||||
float* __restrict__ grad_points, // (P, 3)
|
||||
float* __restrict__ grad_tris, // (T, 3, 3)
|
||||
const size_t P,
|
||||
const size_t T) {
|
||||
const float3* points_f3 = (float3*)points;
|
||||
const float3* tris_f3 = (float3*)tris;
|
||||
|
||||
// Parallelize over P * S computations
|
||||
const int num_threads = gridDim.x * blockDim.x;
|
||||
const int tid = blockIdx.x * blockDim.x + threadIdx.x;
|
||||
|
||||
for (int t_i = tid; t_i < P * T; t_i += num_threads) {
|
||||
const int t = t_i / P; // triangle index.
|
||||
const int p = t_i % P; // point index
|
||||
const float3 v0 = tris_f3[t * 3 + 0];
|
||||
const float3 v1 = tris_f3[t * 3 + 1];
|
||||
const float3 v2 = tris_f3[t * 3 + 2];
|
||||
|
||||
const float3 point = points_f3[p];
|
||||
|
||||
const float grad_dist = grad_dists[p * T + t];
|
||||
const auto grad =
|
||||
PointTriangle3DistanceBackward(point, v0, v1, v2, grad_dist);
|
||||
|
||||
const float3 grad_point = thrust::get<0>(grad);
|
||||
const float3 grad_v0 = thrust::get<1>(grad);
|
||||
const float3 grad_v1 = thrust::get<2>(grad);
|
||||
const float3 grad_v2 = thrust::get<3>(grad);
|
||||
|
||||
atomicAdd(grad_points + 3 * p + 0, grad_point.x);
|
||||
atomicAdd(grad_points + 3 * p + 1, grad_point.y);
|
||||
atomicAdd(grad_points + 3 * p + 2, grad_point.z);
|
||||
|
||||
atomicAdd(grad_tris + t * 3 * 3 + 0 * 3 + 0, grad_v0.x);
|
||||
atomicAdd(grad_tris + t * 3 * 3 + 0 * 3 + 1, grad_v0.y);
|
||||
atomicAdd(grad_tris + t * 3 * 3 + 0 * 3 + 2, grad_v0.z);
|
||||
|
||||
atomicAdd(grad_tris + t * 3 * 3 + 1 * 3 + 0, grad_v1.x);
|
||||
atomicAdd(grad_tris + t * 3 * 3 + 1 * 3 + 1, grad_v1.y);
|
||||
atomicAdd(grad_tris + t * 3 * 3 + 1 * 3 + 2, grad_v1.z);
|
||||
|
||||
atomicAdd(grad_tris + t * 3 * 3 + 2 * 3 + 0, grad_v2.x);
|
||||
atomicAdd(grad_tris + t * 3 * 3 + 2 * 3 + 1, grad_v2.y);
|
||||
atomicAdd(grad_tris + t * 3 * 3 + 2 * 3 + 2, grad_v2.z);
|
||||
}
|
||||
}
|
||||
|
||||
std::tuple<torch::Tensor, torch::Tensor> PointFaceArrayDistanceBackwardCuda(
|
||||
const torch::Tensor& points,
|
||||
const torch::Tensor& tris,
|
||||
const torch::Tensor& grad_dists) {
|
||||
const int64_t P = points.size(0);
|
||||
const int64_t T = tris.size(0);
|
||||
|
||||
AT_ASSERTM(points.size(1) == 3, "points must be of shape Px3");
|
||||
AT_ASSERTM(
|
||||
(tris.size(1) == 3) && (tris.size(2) == 3),
|
||||
"tris must be of shape Tx3x3");
|
||||
AT_ASSERTM((grad_dists.size(0) == P) && (grad_dists.size(1) == T));
|
||||
|
||||
torch::Tensor grad_points = torch::zeros({P, 3}, points.options());
|
||||
torch::Tensor grad_tris = torch::zeros({T, 3, 3}, tris.options());
|
||||
|
||||
const size_t blocks = 1024;
|
||||
const size_t threads = 64;
|
||||
|
||||
PointFaceArrayBackwardKernel<<<blocks, threads>>>(
|
||||
points.data_ptr<float>(),
|
||||
tris.data_ptr<float>(),
|
||||
grad_dists.data_ptr<float>(),
|
||||
grad_points.data_ptr<float>(),
|
||||
grad_tris.data_ptr<float>(),
|
||||
P,
|
||||
T);
|
||||
|
||||
return std::make_tuple(grad_points, grad_tris);
|
||||
}
|
||||
276
pytorch3d/csrc/point_mesh/point_mesh_face.h
Normal file
276
pytorch3d/csrc/point_mesh/point_mesh_face.h
Normal file
@@ -0,0 +1,276 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
#include <torch/extension.h>
|
||||
#include <cstdio>
|
||||
#include <tuple>
|
||||
|
||||
// ****************************************************************************
|
||||
// * PointFaceDistance *
|
||||
// ****************************************************************************
|
||||
|
||||
// Computes the squared euclidean distance of each p in points to it closest
|
||||
// triangular face belonging to the corresponding mesh example in the batch of
|
||||
// size N.
|
||||
//
|
||||
// Args:
|
||||
// points: FloatTensor of shape (P, 3)
|
||||
// points_first_idx: LongTensor of shape (N,) indicating the first point
|
||||
// index for each example in the batch
|
||||
// tris: FloatTensor of shape (T, 3, 3) of the triangular faces. The t-th
|
||||
// triangulare face is spanned by (tris[t, 0], tris[t, 1], tris[t, 2])
|
||||
// tris_first_idx: LongTensor of shape (N,) indicating the first face
|
||||
// index for each example in the batch
|
||||
// max_points: Scalar equal to max(P_i) for i in [0, N - 1] containing
|
||||
// the maximum number of points in the batch and is used to set
|
||||
// the block dimensions in the CUDA implementation.
|
||||
//
|
||||
// Returns:
|
||||
// dists: FloatTensor of shape (P,), where dists[p] is the minimum
|
||||
// squared euclidean distance of points[p] to the faces in the same
|
||||
// example in the batch.
|
||||
// idxs: LongTensor of shape (P,), where idxs[p] is the index of the closest
|
||||
// face in the batch.
|
||||
// So, dists[p] = d(points[p], tris[idxs[p], 0], tris[idxs[p], 1],
|
||||
// tris[idxs[p], 2]) where d(u, v0, v1, v2) is the distance of u from the
|
||||
// face spanned by (v0, v1, v2)
|
||||
//
|
||||
//
|
||||
|
||||
#ifdef WITH_CUDA
|
||||
|
||||
std::tuple<torch::Tensor, torch::Tensor> PointFaceDistanceForwardCuda(
|
||||
const torch::Tensor& points,
|
||||
const torch::Tensor& points_first_idx,
|
||||
const torch::Tensor& tris,
|
||||
const torch::Tensor& tris_first_idx,
|
||||
const int64_t max_points);
|
||||
#endif
|
||||
|
||||
std::tuple<torch::Tensor, torch::Tensor> PointFaceDistanceForward(
|
||||
const torch::Tensor& points,
|
||||
const torch::Tensor& points_first_idx,
|
||||
const torch::Tensor& tris,
|
||||
const torch::Tensor& tris_first_idx,
|
||||
const int64_t max_points) {
|
||||
if (points.is_cuda()) {
|
||||
#ifdef WITH_CUDA
|
||||
return PointFaceDistanceForwardCuda(
|
||||
points, points_first_idx, tris, tris_first_idx, max_points);
|
||||
#else
|
||||
AT_ERROR("Not compiled with GPU support.");
|
||||
#endif
|
||||
}
|
||||
AT_ERROR("No CPU implementation.");
|
||||
}
|
||||
|
||||
// Backward pass for PointFaceDistance.
|
||||
//
|
||||
// Args:
|
||||
// points: FloatTensor of shape (P, 3)
|
||||
// tris: FloatTensor of shape (T, 3, 3)
|
||||
// idx_points: LongTensor of shape (P,) containing the indices
|
||||
// of the closest face in the example in the batch.
|
||||
// This is computed by the forward pass
|
||||
// grad_dists: FloatTensor of shape (P,)
|
||||
//
|
||||
// Returns:
|
||||
// grad_points: FloatTensor of shape (P, 3)
|
||||
// grad_tris: FloatTensor of shape (T, 3, 3)
|
||||
//
|
||||
|
||||
#ifdef WITH_CUDA
|
||||
|
||||
std::tuple<torch::Tensor, torch::Tensor> PointFaceDistanceBackwardCuda(
|
||||
const torch::Tensor& points,
|
||||
const torch::Tensor& tris,
|
||||
const torch::Tensor& idx_points,
|
||||
const torch::Tensor& grad_dists);
|
||||
#endif
|
||||
|
||||
std::tuple<torch::Tensor, torch::Tensor> PointFaceDistanceBackward(
|
||||
const torch::Tensor& points,
|
||||
const torch::Tensor& tris,
|
||||
const torch::Tensor& idx_points,
|
||||
const torch::Tensor& grad_dists) {
|
||||
if (points.is_cuda()) {
|
||||
#ifdef WITH_CUDA
|
||||
return PointFaceDistanceBackwardCuda(points, tris, idx_points, grad_dists);
|
||||
#else
|
||||
AT_ERROR("Not compiled with GPU support.");
|
||||
#endif
|
||||
}
|
||||
AT_ERROR("No CPU implementation.");
|
||||
}
|
||||
|
||||
// ****************************************************************************
|
||||
// * FacePointDistance *
|
||||
// ****************************************************************************
|
||||
|
||||
// Computes the squared euclidean distance of each triangular face to its
|
||||
// closest point belonging to the corresponding example in the batch of size N.
|
||||
//
|
||||
// Args:
|
||||
// points: FloatTensor of shape (P, 3)
|
||||
// points_first_idx: LongTensor of shape (N,) indicating the first point
|
||||
// index for each example in the batch
|
||||
// tris: FloatTensor of shape (T, 3, 3) of the triangular faces. The t-th
|
||||
// triangulare face is spanned by (tris[t, 0], tris[t, 1], tris[t, 2])
|
||||
// tris_first_idx: LongTensor of shape (N,) indicating the first face
|
||||
// index for each example in the batch
|
||||
// max_tris: Scalar equal to max(T_i) for i in [0, N - 1] containing
|
||||
// the maximum number of faces in the batch and is used to set
|
||||
// the block dimensions in the CUDA implementation.
|
||||
//
|
||||
// Returns:
|
||||
// dists: FloatTensor of shape (T,), where dists[t] is the minimum squared
|
||||
// euclidean distance of t-th triangular face from the closest point in
|
||||
// the batch.
|
||||
// idxs: LongTensor of shape (T,), where idxs[t] is the index of the closest
|
||||
// point in the batch.
|
||||
// So, dists[t] = d(points[idxs[t]], tris[t, 0], tris[t, 1], tris[t, 2])
|
||||
// where d(u, v0, v1, v2) is the distance of u from the triangular face
|
||||
// spanned by (v0, v1, v2)
|
||||
//
|
||||
|
||||
#ifdef WITH_CUDA
|
||||
|
||||
std::tuple<torch::Tensor, torch::Tensor> FacePointDistanceForwardCuda(
|
||||
const torch::Tensor& points,
|
||||
const torch::Tensor& points_first_idx,
|
||||
const torch::Tensor& tris,
|
||||
const torch::Tensor& tris_first_idx,
|
||||
const int64_t max_tros);
|
||||
#endif
|
||||
|
||||
std::tuple<torch::Tensor, torch::Tensor> FacePointDistanceForward(
|
||||
const torch::Tensor& points,
|
||||
const torch::Tensor& points_first_idx,
|
||||
const torch::Tensor& tris,
|
||||
const torch::Tensor& tris_first_idx,
|
||||
const int64_t max_tris) {
|
||||
if (points.is_cuda()) {
|
||||
#ifdef WITH_CUDA
|
||||
return FacePointDistanceForwardCuda(
|
||||
points, points_first_idx, tris, tris_first_idx, max_tris);
|
||||
#else
|
||||
AT_ERROR("Not compiled with GPU support.");
|
||||
#endif
|
||||
}
|
||||
AT_ERROR("No CPU implementation.");
|
||||
}
|
||||
|
||||
// Backward pass for FacePointDistance.
|
||||
//
|
||||
// Args:
|
||||
// points: FloatTensor of shape (P, 3)
|
||||
// tris: FloatTensor of shape (T, 3, 3)
|
||||
// idx_tris: LongTensor of shape (T,) containing the indices
|
||||
// of the closest point in the example in the batch.
|
||||
// This is computed by the forward pass
|
||||
// grad_dists: FloatTensor of shape (T,)
|
||||
//
|
||||
// Returns:
|
||||
// grad_points: FloatTensor of shape (P, 3)
|
||||
// grad_tris: FloatTensor of shape (T, 3, 3)
|
||||
//
|
||||
|
||||
#ifdef WITH_CUDA
|
||||
|
||||
std::tuple<torch::Tensor, torch::Tensor> FacePointDistanceBackwardCuda(
|
||||
const torch::Tensor& points,
|
||||
const torch::Tensor& tris,
|
||||
const torch::Tensor& idx_tris,
|
||||
const torch::Tensor& grad_dists);
|
||||
#endif
|
||||
|
||||
std::tuple<torch::Tensor, torch::Tensor> FacePointDistanceBackward(
|
||||
const torch::Tensor& points,
|
||||
const torch::Tensor& tris,
|
||||
const torch::Tensor& idx_tris,
|
||||
const torch::Tensor& grad_dists) {
|
||||
if (points.is_cuda()) {
|
||||
#ifdef WITH_CUDA
|
||||
return FacePointDistanceBackwardCuda(points, tris, idx_tris, grad_dists);
|
||||
#else
|
||||
AT_ERROR("Not compiled with GPU support.");
|
||||
#endif
|
||||
}
|
||||
AT_ERROR("No CPU implementation.");
|
||||
}
|
||||
|
||||
// ****************************************************************************
|
||||
// * PointFaceArrayDistance *
|
||||
// ****************************************************************************
|
||||
|
||||
// Computes the squared euclidean distance of each p in points to each
|
||||
// triangular face spanned by (v0, v1, v2) in tris.
|
||||
//
|
||||
// Args:
|
||||
// points: FloatTensor of shape (P, 3)
|
||||
// tris: FloatTensor of shape (T, 3, 3) of the triangular faces. The t-th
|
||||
// triangulare face is spanned by (tris[t, 0], tris[t, 1], tris[t, 2])
|
||||
//
|
||||
// Returns:
|
||||
// dists: FloatTensor of shape (P, T), where dists[p, t] is the squared
|
||||
// euclidean distance of points[p] to the face spanned by (v0, v1, v2)
|
||||
// where v0 = tris[t, 0], v1 = tris[t, 1] and v2 = tris[t, 2]
|
||||
//
|
||||
// For pointcloud and meshes of batch size N, this function requires N
|
||||
// computations. The memory occupied is O(NPT) which can become quite large.
|
||||
// For example, a medium sized batch with N = 32 with P = 10000 and T = 5000
|
||||
// will require for the forward pass 5.8G of memory to store dists.
|
||||
|
||||
#ifdef WITH_CUDA
|
||||
|
||||
torch::Tensor PointFaceArrayDistanceForwardCuda(
|
||||
const torch::Tensor& points,
|
||||
const torch::Tensor& tris);
|
||||
#endif
|
||||
|
||||
torch::Tensor PointFaceArrayDistanceForward(
|
||||
const torch::Tensor& points,
|
||||
const torch::Tensor& tris) {
|
||||
if (points.is_cuda()) {
|
||||
#ifdef WITH_CUDA
|
||||
return PointFaceArrayDistanceForwardCuda(points, tris);
|
||||
#else
|
||||
AT_ERROR("Not compiled with GPU support.");
|
||||
#endif
|
||||
}
|
||||
AT_ERROR("No CPU implementation.");
|
||||
}
|
||||
|
||||
// Backward pass for PointFaceArrayDistance.
|
||||
//
|
||||
// Args:
|
||||
// points: FloatTensor of shape (P, 3)
|
||||
// tris: FloatTensor of shape (T, 3, 3)
|
||||
// grad_dists: FloatTensor of shape (P, T)
|
||||
//
|
||||
// Returns:
|
||||
// grad_points: FloatTensor of shape (P, 3)
|
||||
// grad_tris: FloatTensor of shape (T, 3, 3)
|
||||
//
|
||||
|
||||
#ifdef WITH_CUDA
|
||||
|
||||
std::tuple<torch::Tensor, torch::Tensor> PointFaceArrayDistanceBackwardCuda(
|
||||
const torch::Tensor& points,
|
||||
const torch::Tensor& tris,
|
||||
const torch::Tensor& grad_dists);
|
||||
#endif
|
||||
|
||||
std::tuple<torch::Tensor, torch::Tensor> PointFaceArrayDistanceBackward(
|
||||
const torch::Tensor& points,
|
||||
const torch::Tensor& tris,
|
||||
const torch::Tensor& grad_dists) {
|
||||
if (points.is_cuda()) {
|
||||
#ifdef WITH_CUDA
|
||||
return PointFaceArrayDistanceBackwardCuda(points, tris, grad_dists);
|
||||
#else
|
||||
AT_ERROR("Not compiled with GPU support.");
|
||||
#endif
|
||||
}
|
||||
AT_ERROR("No CPU implementation.");
|
||||
}
|
||||
@@ -6,10 +6,10 @@
|
||||
#include <torch/extension.h>
|
||||
#include <cstdio>
|
||||
#include <tuple>
|
||||
#include "float_math.cuh"
|
||||
#include "geometry_utils.cuh"
|
||||
#include "rasterize_points/bitmask.cuh"
|
||||
#include "rasterize_points/rasterization_utils.cuh"
|
||||
#include "utils/float_math.cuh"
|
||||
#include "utils/geometry_utils.cuh"
|
||||
|
||||
namespace {
|
||||
// A structure for holding details about a pixel.
|
||||
|
||||
@@ -5,9 +5,9 @@
|
||||
#include <list>
|
||||
#include <queue>
|
||||
#include <tuple>
|
||||
#include "geometry_utils.h"
|
||||
#include "vec2.h"
|
||||
#include "vec3.h"
|
||||
#include "utils/geometry_utils.h"
|
||||
#include "utils/vec2.h"
|
||||
#include "utils/vec3.h"
|
||||
|
||||
float PixToNdc(int i, int S) {
|
||||
// NDC x-offset + (i * pixel_width + half_pixel_width)
|
||||
|
||||
@@ -3,6 +3,13 @@
|
||||
#pragma once
|
||||
#include <thrust/tuple.h>
|
||||
|
||||
// Set epsilon
|
||||
#ifdef _MSC_VER
|
||||
#define vEpsilon 1e-8f
|
||||
#else
|
||||
const auto vEpsilon = 1e-8;
|
||||
#endif
|
||||
|
||||
// Common functions and operators for float2.
|
||||
|
||||
__device__ inline float2 operator-(const float2& a, const float2& b) {
|
||||
@@ -84,3 +91,49 @@ __device__ inline float dot(const float3& a, const float3& b) {
|
||||
__device__ inline float sum(const float3& a) {
|
||||
return a.x + a.y + a.z;
|
||||
}
|
||||
|
||||
__device__ inline float3 cross(const float3& a, const float3& b) {
|
||||
return make_float3(
|
||||
a.y * b.z - a.z * b.y, a.z * b.x - a.x * b.z, a.x * b.y - a.y * b.x);
|
||||
}
|
||||
|
||||
__device__ inline thrust::tuple<float3, float3>
|
||||
cross_backward(const float3& a, const float3& b, const float3& grad_cross) {
|
||||
const float grad_ax = -grad_cross.y * b.z + grad_cross.z * b.y;
|
||||
const float grad_ay = grad_cross.x * b.z - grad_cross.z * b.x;
|
||||
const float grad_az = -grad_cross.x * b.y + grad_cross.y * b.x;
|
||||
const float3 grad_a = make_float3(grad_ax, grad_ay, grad_az);
|
||||
|
||||
const float grad_bx = grad_cross.y * a.z - grad_cross.z * a.y;
|
||||
const float grad_by = -grad_cross.x * a.z + grad_cross.z * a.x;
|
||||
const float grad_bz = grad_cross.x * a.y - grad_cross.y * a.x;
|
||||
const float3 grad_b = make_float3(grad_bx, grad_by, grad_bz);
|
||||
|
||||
return thrust::make_tuple(grad_a, grad_b);
|
||||
}
|
||||
|
||||
__device__ inline float norm(const float3& a) {
|
||||
return sqrt(dot(a, a));
|
||||
}
|
||||
|
||||
__device__ inline float3 normalize(const float3& a) {
|
||||
return a / (norm(a) + vEpsilon);
|
||||
}
|
||||
|
||||
__device__ inline float3 normalize_backward(
|
||||
const float3& a,
|
||||
const float3& grad_normz) {
|
||||
const float a_norm = norm(a) + vEpsilon;
|
||||
const float3 out = a / a_norm;
|
||||
|
||||
const float grad_ax = grad_normz.x * (1.0f - out.x * out.x) / a_norm +
|
||||
grad_normz.y * (-out.x * out.y) / a_norm +
|
||||
grad_normz.z * (-out.x * out.z) / a_norm;
|
||||
const float grad_ay = grad_normz.x * (-out.x * out.y) / a_norm +
|
||||
grad_normz.y * (1.0f - out.y * out.y) / a_norm +
|
||||
grad_normz.z * (-out.y * out.z) / a_norm;
|
||||
const float grad_az = grad_normz.x * (-out.x * out.z) / a_norm +
|
||||
grad_normz.y * (-out.y * out.z) / a_norm +
|
||||
grad_normz.z * (1.0f - out.z * out.z) / a_norm;
|
||||
return make_float3(grad_ax, grad_ay, grad_az);
|
||||
}
|
||||
@@ -8,11 +8,15 @@
|
||||
|
||||
// Set epsilon for preventing floating point errors and division by 0.
|
||||
#ifdef _MSC_VER
|
||||
#define kEpsilon 1e-30f
|
||||
#define kEpsilon 1e-8f
|
||||
#else
|
||||
const auto kEpsilon = 1e-30;
|
||||
const auto kEpsilon = 1e-8;
|
||||
#endif
|
||||
|
||||
// ************************************************************* //
|
||||
// vec2 utils //
|
||||
// ************************************************************* //
|
||||
|
||||
// Determines whether a point p is on the right side of a 2D line segment
|
||||
// given by the end points v0, v1.
|
||||
//
|
||||
@@ -353,3 +357,295 @@ PointTriangleDistanceBackward(
|
||||
|
||||
return thrust::make_tuple(grad_p, grad_v0, grad_v1, grad_v2);
|
||||
}
|
||||
|
||||
// ************************************************************* //
|
||||
// vec3 utils //
|
||||
// ************************************************************* //
|
||||
|
||||
// Computes the barycentric coordinates of a point p relative
|
||||
// to a triangle (v0, v1, v2), i.e. p = w0 * v0 + w1 * v1 + w2 * v2
|
||||
// s.t. w0 + w1 + w2 = 1.0
|
||||
//
|
||||
// NOTE that this function assumes that p lives on the space spanned
|
||||
// by (v0, v1, v2).
|
||||
// TODO(gkioxari) explicitly check whether p is coplanar with (v0, v1, v2)
|
||||
// and throw an error if check fails
|
||||
//
|
||||
// Args:
|
||||
// p: vec3 coordinates of a point
|
||||
// v0, v1, v2: vec3 coordinates of the triangle vertices
|
||||
//
|
||||
// Returns
|
||||
// bary: (w0, w1, w2) barycentric coordinates
|
||||
//
|
||||
__device__ inline float3 BarycentricCoords3Forward(
|
||||
const float3& p,
|
||||
const float3& v0,
|
||||
const float3& v1,
|
||||
const float3& v2) {
|
||||
float3 p0 = v1 - v0;
|
||||
float3 p1 = v2 - v0;
|
||||
float3 p2 = p - v0;
|
||||
|
||||
const float d00 = dot(p0, p0);
|
||||
const float d01 = dot(p0, p1);
|
||||
const float d11 = dot(p1, p1);
|
||||
const float d20 = dot(p2, p0);
|
||||
const float d21 = dot(p2, p1);
|
||||
|
||||
const float denom = d00 * d11 - d01 * d01 + kEpsilon;
|
||||
const float w1 = (d11 * d20 - d01 * d21) / denom;
|
||||
const float w2 = (d00 * d21 - d01 * d20) / denom;
|
||||
const float w0 = 1.0f - w1 - w2;
|
||||
|
||||
return make_float3(w0, w1, w2);
|
||||
}
|
||||
|
||||
// Checks whether the point p is inside the triangle (v0, v1, v2).
|
||||
// A point is inside the triangle, if all barycentric coordinates
|
||||
// wrt the triangle are >= 0 & <= 1.
|
||||
//
|
||||
// NOTE that this function assumes that p lives on the space spanned
|
||||
// by (v0, v1, v2).
|
||||
// TODO(gkioxari) explicitly check whether p is coplanar with (v0, v1, v2)
|
||||
// and throw an error if check fails
|
||||
//
|
||||
// Args:
|
||||
// p: vec3 coordinates of a point
|
||||
// v0, v1, v2: vec3 coordinates of the triangle vertices
|
||||
//
|
||||
// Returns:
|
||||
// inside: bool indicating wether p is inside triangle
|
||||
//
|
||||
__device__ inline bool IsInsideTriangle(
|
||||
const float3& p,
|
||||
const float3& v0,
|
||||
const float3& v1,
|
||||
const float3& v2) {
|
||||
float3 bary = BarycentricCoords3Forward(p, v0, v1, v2);
|
||||
bool x_in = 0.0f <= bary.x && bary.x <= 1.0f;
|
||||
bool y_in = 0.0f <= bary.y && bary.y <= 1.0f;
|
||||
bool z_in = 0.0f <= bary.z && bary.z <= 1.0f;
|
||||
bool inside = x_in && y_in && z_in;
|
||||
return inside;
|
||||
}
|
||||
|
||||
// Computes the minimum squared Euclidean distance between the point p
|
||||
// and the segment spanned by (v0, v1).
|
||||
// To find this we parametrize p as: x(t) = v0 + t * (v1 - v0)
|
||||
// and find t which minimizes (x(t) - p) ^ 2.
|
||||
// Note that p does not need to live in the space spanned by (v0, v1)
|
||||
//
|
||||
// Args:
|
||||
// p: vec3 coordinates of a point
|
||||
// v0, v1: vec3 coordinates of start and end of segment
|
||||
//
|
||||
// Returns:
|
||||
// dist: the minimum squared distance of p from segment (v0, v1)
|
||||
//
|
||||
|
||||
__device__ inline float
|
||||
PointLine3DistanceForward(const float3& p, const float3& v0, const float3& v1) {
|
||||
const float3 v1v0 = v1 - v0;
|
||||
const float3 pv0 = p - v0;
|
||||
const float t_bot = dot(v1v0, v1v0);
|
||||
const float t_top = dot(pv0, v1v0);
|
||||
// if t_bot small, then v0 == v1, set tt to 0.
|
||||
float tt = (t_bot < kEpsilon) ? 0.0f : (t_top / t_bot);
|
||||
|
||||
tt = __saturatef(tt); // clamps to [0, 1]
|
||||
|
||||
const float3 p_proj = v0 + tt * v1v0;
|
||||
const float3 diff = p - p_proj;
|
||||
const float dist = dot(diff, diff);
|
||||
return dist;
|
||||
}
|
||||
|
||||
// Backward function of the minimum squared Euclidean distance between the point
|
||||
// p and the line segment (v0, v1).
|
||||
//
|
||||
// Args:
|
||||
// p: vec3 coordinates of a point
|
||||
// v0, v1: vec3 coordinates of start and end of segment
|
||||
// grad_dist: Float of the gradient wrt dist
|
||||
//
|
||||
// Returns:
|
||||
// tuple of gradients for the point and line segment (v0, v1):
|
||||
// (float3 grad_p, float3 grad_v0, float3 grad_v1)
|
||||
|
||||
__device__ inline thrust::tuple<float3, float3, float3>
|
||||
PointLine3DistanceBackward(
|
||||
const float3& p,
|
||||
const float3& v0,
|
||||
const float3& v1,
|
||||
const float& grad_dist) {
|
||||
const float3 v1v0 = v1 - v0;
|
||||
const float3 pv0 = p - v0;
|
||||
const float t_bot = dot(v1v0, v1v0);
|
||||
const float t_top = dot(v1v0, pv0);
|
||||
|
||||
float3 grad_p = make_float3(0.0f, 0.0f, 0.0f);
|
||||
float3 grad_v0 = make_float3(0.0f, 0.0f, 0.0f);
|
||||
float3 grad_v1 = make_float3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
const float tt = t_top / t_bot;
|
||||
|
||||
if (t_bot < kEpsilon) {
|
||||
// if t_bot small, then v0 == v1,
|
||||
// and dist = 0.5 * dot(pv0, pv0) + 0.5 * dot(pv1, pv1)
|
||||
grad_p = grad_dist * 2.0f * pv0;
|
||||
grad_v0 = -0.5f * grad_p;
|
||||
grad_v1 = grad_v0;
|
||||
} else if (tt < 0.0f) {
|
||||
grad_p = grad_dist * 2.0f * pv0;
|
||||
grad_v0 = -1.0f * grad_p;
|
||||
// no gradients wrt v1
|
||||
} else if (tt > 1.0f) {
|
||||
grad_p = grad_dist * 2.0f * (p - v1);
|
||||
grad_v1 = -1.0f * grad_p;
|
||||
// no gradients wrt v0
|
||||
} else {
|
||||
const float3 p_proj = v0 + tt * v1v0;
|
||||
const float3 diff = p - p_proj;
|
||||
const float3 grad_base = grad_dist * 2.0f * diff;
|
||||
grad_p = grad_base - dot(grad_base, v1v0) * v1v0 / t_bot;
|
||||
const float3 dtt_v0 = (-1.0f * v1v0 - pv0 + 2.0f * tt * v1v0) / t_bot;
|
||||
grad_v0 = (-1.0f + tt) * grad_base - dot(grad_base, v1v0) * dtt_v0;
|
||||
const float3 dtt_v1 = (pv0 - 2.0f * tt * v1v0) / t_bot;
|
||||
grad_v1 = -dot(grad_base, v1v0) * dtt_v1 - tt * grad_base;
|
||||
}
|
||||
|
||||
return thrust::make_tuple(grad_p, grad_v0, grad_v1);
|
||||
}
|
||||
|
||||
// Computes the squared distance of a point p relative to a triangle (v0, v1,
|
||||
// v2). If the point's projection p0 on the plane spanned by (v0, v1, v2) is
|
||||
// inside the triangle with vertices (v0, v1, v2), then the returned value is
|
||||
// the squared distance of p to its projection p0. Otherwise, the returned value
|
||||
// is the smallest squared distance of p from the line segments (v0, v1), (v0,
|
||||
// v2) and (v1, v2).
|
||||
//
|
||||
// Args:
|
||||
// p: vec3 coordinates of a point
|
||||
// v0, v1, v2: vec3 coordinates of the triangle vertices
|
||||
//
|
||||
// Returns:
|
||||
// dist: Float of the squared distance
|
||||
//
|
||||
|
||||
__device__ inline float PointTriangle3DistanceForward(
|
||||
const float3& p,
|
||||
const float3& v0,
|
||||
const float3& v1,
|
||||
const float3& v2) {
|
||||
float3 normal = cross(v2 - v0, v1 - v0);
|
||||
const float norm_normal = norm(normal);
|
||||
normal = normalize(normal);
|
||||
|
||||
// p0 is the projection of p on the plane spanned by (v0, v1, v2)
|
||||
// i.e. p0 = p + t * normal, s.t. (p0 - v0) is orthogonal to normal
|
||||
const float t = dot(v0 - p, normal);
|
||||
const float3 p0 = p + t * normal;
|
||||
|
||||
bool is_inside = IsInsideTriangle(p0, v0, v1, v2);
|
||||
float dist = 0.0f;
|
||||
|
||||
if ((is_inside) && (norm_normal > kEpsilon)) {
|
||||
// if projection p0 is inside triangle spanned by (v0, v1, v2)
|
||||
// then distance is equal to norm(p0 - p)^2
|
||||
dist = t * t;
|
||||
} else {
|
||||
const float e01 = PointLine3DistanceForward(p, v0, v1);
|
||||
const float e02 = PointLine3DistanceForward(p, v0, v2);
|
||||
const float e12 = PointLine3DistanceForward(p, v1, v2);
|
||||
|
||||
dist = (e01 > e02) ? e02 : e01;
|
||||
dist = (dist > e12) ? e12 : dist;
|
||||
}
|
||||
|
||||
return dist;
|
||||
}
|
||||
|
||||
// The backward pass for computing the squared distance of a point
|
||||
// to the triangle (v0, v1, v2).
|
||||
//
|
||||
// Args:
|
||||
// p: xyz coordinates of a point
|
||||
// v0, v1, v2: xyz coordinates of the triangle vertices
|
||||
// grad_dist: Float of the gradient wrt dist
|
||||
//
|
||||
// Returns:
|
||||
// tuple of gradients for the point and triangle:
|
||||
// (float3 grad_p, float3 grad_v0, float3 grad_v1, float3 grad_v2)
|
||||
//
|
||||
|
||||
__device__ inline thrust::tuple<float3, float3, float3, float3>
|
||||
PointTriangle3DistanceBackward(
|
||||
const float3& p,
|
||||
const float3& v0,
|
||||
const float3& v1,
|
||||
const float3& v2,
|
||||
const float& grad_dist) {
|
||||
const float3 v2v0 = v2 - v0;
|
||||
const float3 v1v0 = v1 - v0;
|
||||
const float3 v0p = v0 - p;
|
||||
float3 raw_normal = cross(v2v0, v1v0);
|
||||
const float norm_normal = norm(raw_normal);
|
||||
float3 normal = normalize(raw_normal);
|
||||
|
||||
// p0 is the projection of p on the plane spanned by (v0, v1, v2)
|
||||
// i.e. p0 = p + t * normal, s.t. (p0 - v0) is orthogonal to normal
|
||||
const float t = dot(v0 - p, normal);
|
||||
const float3 p0 = p + t * normal;
|
||||
const float3 diff = t * normal;
|
||||
|
||||
bool is_inside = IsInsideTriangle(p0, v0, v1, v2);
|
||||
|
||||
float3 grad_p = make_float3(0.0f, 0.0f, 0.0f);
|
||||
float3 grad_v0 = make_float3(0.0f, 0.0f, 0.0f);
|
||||
float3 grad_v1 = make_float3(0.0f, 0.0f, 0.0f);
|
||||
float3 grad_v2 = make_float3(0.0f, 0.0f, 0.0f);
|
||||
|
||||
if ((is_inside) && (norm_normal > kEpsilon)) {
|
||||
// derivative of dist wrt p
|
||||
grad_p = -2.0f * grad_dist * t * normal;
|
||||
// derivative of dist wrt normal
|
||||
const float3 grad_normal = 2.0f * grad_dist * t * (v0p + diff);
|
||||
// derivative of dist wrt raw_normal
|
||||
const float3 grad_raw_normal = normalize_backward(raw_normal, grad_normal);
|
||||
// derivative of dist wrt v2v0 and v1v0
|
||||
const auto grad_cross = cross_backward(v2v0, v1v0, grad_raw_normal);
|
||||
const float3 grad_cross_v2v0 = thrust::get<0>(grad_cross);
|
||||
const float3 grad_cross_v1v0 = thrust::get<1>(grad_cross);
|
||||
grad_v0 =
|
||||
grad_dist * 2.0f * t * normal - (grad_cross_v2v0 + grad_cross_v1v0);
|
||||
grad_v1 = grad_cross_v1v0;
|
||||
grad_v2 = grad_cross_v2v0;
|
||||
} else {
|
||||
const float e01 = PointLine3DistanceForward(p, v0, v1);
|
||||
const float e02 = PointLine3DistanceForward(p, v0, v2);
|
||||
const float e12 = PointLine3DistanceForward(p, v1, v2);
|
||||
|
||||
if ((e01 <= e02) && (e01 <= e12)) {
|
||||
// e01 is smallest
|
||||
const auto grads = PointLine3DistanceBackward(p, v0, v1, grad_dist);
|
||||
grad_p = thrust::get<0>(grads);
|
||||
grad_v0 = thrust::get<1>(grads);
|
||||
grad_v1 = thrust::get<2>(grads);
|
||||
} else if ((e02 <= e01) && (e02 <= e12)) {
|
||||
// e02 is smallest
|
||||
const auto grads = PointLine3DistanceBackward(p, v0, v2, grad_dist);
|
||||
grad_p = thrust::get<0>(grads);
|
||||
grad_v0 = thrust::get<1>(grads);
|
||||
grad_v2 = thrust::get<2>(grads);
|
||||
} else if ((e12 <= e01) && (e12 <= e02)) {
|
||||
// e12 is smallest
|
||||
const auto grads = PointLine3DistanceBackward(p, v1, v2, grad_dist);
|
||||
grad_p = thrust::get<0>(grads);
|
||||
grad_v1 = thrust::get<1>(grads);
|
||||
grad_v2 = thrust::get<2>(grads);
|
||||
}
|
||||
}
|
||||
|
||||
return thrust::make_tuple(grad_p, grad_v0, grad_v1, grad_v2);
|
||||
}
|
||||
@@ -7,7 +7,7 @@
|
||||
#include "vec3.h"
|
||||
|
||||
// Set epsilon for preventing floating point errors and division by 0.
|
||||
const auto kEpsilon = 1e-30;
|
||||
const auto kEpsilon = 1e-8;
|
||||
|
||||
// Determines whether a point p is on the right side of a 2D line segment
|
||||
// given by the end points v0, v1.
|
||||
44
pytorch3d/csrc/utils/warp_reduce.cuh
Normal file
44
pytorch3d/csrc/utils/warp_reduce.cuh
Normal file
@@ -0,0 +1,44 @@
|
||||
// Copyright (c) Facebook, Inc. and its affiliates. All rights reserved.
|
||||
|
||||
#include <float.h>
|
||||
#include <math.h>
|
||||
#include <cstdio>
|
||||
|
||||
// helper WarpReduce used in .cu files
|
||||
|
||||
template <typename scalar_t>
|
||||
__device__ void WarpReduce(
|
||||
volatile scalar_t* min_dists,
|
||||
volatile int64_t* min_idxs,
|
||||
const size_t tid) {
|
||||
// s = 32
|
||||
if (min_dists[tid] > min_dists[tid + 32]) {
|
||||
min_idxs[tid] = min_idxs[tid + 32];
|
||||
min_dists[tid] = min_dists[tid + 32];
|
||||
}
|
||||
// s = 16
|
||||
if (min_dists[tid] > min_dists[tid + 16]) {
|
||||
min_idxs[tid] = min_idxs[tid + 16];
|
||||
min_dists[tid] = min_dists[tid + 16];
|
||||
}
|
||||
// s = 8
|
||||
if (min_dists[tid] > min_dists[tid + 8]) {
|
||||
min_idxs[tid] = min_idxs[tid + 8];
|
||||
min_dists[tid] = min_dists[tid + 8];
|
||||
}
|
||||
// s = 4
|
||||
if (min_dists[tid] > min_dists[tid + 4]) {
|
||||
min_idxs[tid] = min_idxs[tid + 4];
|
||||
min_dists[tid] = min_dists[tid + 4];
|
||||
}
|
||||
// s = 2
|
||||
if (min_dists[tid] > min_dists[tid + 2]) {
|
||||
min_idxs[tid] = min_idxs[tid + 2];
|
||||
min_dists[tid] = min_dists[tid + 2];
|
||||
}
|
||||
// s = 1
|
||||
if (min_dists[tid] > min_dists[tid + 1]) {
|
||||
min_idxs[tid] = min_idxs[tid + 1];
|
||||
min_dists[tid] = min_dists[tid + 1];
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user