From 3ba4398095a03a787ce8e3e7ba7270d98ae1df7e Mon Sep 17 00:00:00 2001 From: Junior Rojas Date: Tue, 18 Feb 2020 10:13:37 -0800 Subject: [PATCH] Fix typo (#54) Summary: Pull Request resolved: https://github.com/facebookresearch/pytorch3d/pull/54 Differential Revision: D19951851 Pulled By: gkioxari fbshipit-source-id: cf41d5806c761639d1efa42a633404b248486c30 --- docs/tutorials/render_textured_meshes.ipynb | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/tutorials/render_textured_meshes.ipynb b/docs/tutorials/render_textured_meshes.ipynb index ef44a581..b139ecff 100644 --- a/docs/tutorials/render_textured_meshes.ipynb +++ b/docs/tutorials/render_textured_meshes.ipynb @@ -300,7 +300,7 @@ "source": [ "## 2. Create a renderer\n", "\n", - "A renderer in PyTorch3d is composed of a **rasterizer** and a **shader** which each have a number of subcomponents such as a **camera** (orthgraphic/perspective). Here we initialize some of these components and use default values for the rest.\n", + "A renderer in PyTorch3d is composed of a **rasterizer** and a **shader** which each have a number of subcomponents such as a **camera** (orthographic/perspective). Here we initialize some of these components and use default values for the rest.\n", "\n", "In this example we will first create a **renderer** which uses a **perspective camera**, a **point light** and applies **phong shading**. Then we learn how to vary different components using the modular API. " ]