diff --git a/docs/tutorials/render_textured_meshes.ipynb b/docs/tutorials/render_textured_meshes.ipynb index ef44a581..b139ecff 100644 --- a/docs/tutorials/render_textured_meshes.ipynb +++ b/docs/tutorials/render_textured_meshes.ipynb @@ -300,7 +300,7 @@ "source": [ "## 2. Create a renderer\n", "\n", - "A renderer in PyTorch3d is composed of a **rasterizer** and a **shader** which each have a number of subcomponents such as a **camera** (orthgraphic/perspective). Here we initialize some of these components and use default values for the rest.\n", + "A renderer in PyTorch3d is composed of a **rasterizer** and a **shader** which each have a number of subcomponents such as a **camera** (orthographic/perspective). Here we initialize some of these components and use default values for the rest.\n", "\n", "In this example we will first create a **renderer** which uses a **perspective camera**, a **point light** and applies **phong shading**. Then we learn how to vary different components using the modular API. " ]