mirror of
https://github.com/facebookresearch/pytorch3d.git
synced 2025-12-20 22:30:35 +08:00
CUDA/C++ Rasterizer updates to handle clipped faces
Summary: - Updated the C++/CUDA mesh rasterization kernels to handle the clipped faces. In particular this required careful handling of the distance calculation for faces which are cut into a quadrilateral by the image plane and then split into two sub triangles i.e. both sub triangles can't be part of the top K faces. - Updated `rasterize_meshes.py` to use the utils functions to clip the meshes and convert the fragments back to in terms of the unclipped mesh - Added end to end tests Reviewed By: jcjohnson Differential Revision: D26169685 fbshipit-source-id: d64cd0d656109b965f44a35c301b7c81f451cfa0
This commit is contained in:
committed by
Facebook GitHub Bot
parent
838b73d3b6
commit
340662e98e
@@ -994,6 +994,7 @@ class TestRenderMeshes(TestCaseMixin, unittest.TestCase):
|
||||
blur_radius=0.0,
|
||||
faces_per_pixel=1,
|
||||
cull_backfaces=True,
|
||||
perspective_correct=False,
|
||||
)
|
||||
|
||||
# Init shader settings
|
||||
|
||||
Reference in New Issue
Block a user