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CUDA/C++ Rasterizer updates to handle clipped faces
Summary: - Updated the C++/CUDA mesh rasterization kernels to handle the clipped faces. In particular this required careful handling of the distance calculation for faces which are cut into a quadrilateral by the image plane and then split into two sub triangles i.e. both sub triangles can't be part of the top K faces. - Updated `rasterize_meshes.py` to use the utils functions to clip the meshes and convert the fragments back to in terms of the unclipped mesh - Added end to end tests Reviewed By: jcjohnson Differential Revision: D26169685 fbshipit-source-id: d64cd0d656109b965f44a35c301b7c81f451cfa0
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@@ -245,6 +245,7 @@ class TestRenderImplicit(TestCaseMixin, unittest.TestCase):
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image_size=image_size,
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blur_radius=1e-3,
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faces_per_pixel=10,
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z_clip_value=None,
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perspective_correct=False,
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),
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),
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