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Test gltf texture without renderer.
Summary: Change the cow gltf loading test to validate the texture values and not to validate the renderer output because it has an unstable pixel. Also a couple of lints. Reviewed By: patricklabatut Differential Revision: D29131260 fbshipit-source-id: 5e11f066a2a638588aacb09776cc842173ef669f
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@@ -143,14 +143,26 @@ class TestMeshGltfIO(TestCaseMixin, unittest.TestCase):
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mesh_obj.get_bounding_boxes().cpu(), mesh_obj.get_bounding_boxes()
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)
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self.assertClose(
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mesh.textures.verts_uvs_padded().cpu(), mesh_obj.textures.verts_uvs_padded()
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)
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self.assertClose(
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mesh.textures.faces_uvs_padded().cpu(), mesh_obj.textures.faces_uvs_padded()
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)
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self.assertClose(
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mesh.textures.maps_padded().cpu(), mesh_obj.textures.maps_padded()
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)
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if DEBUG:
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texturesuv_image_PIL(mesh.textures).save(DATA_DIR / "out_cow.png")
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image = _render(mesh, "cow", azim=4)
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with Image.open(DATA_DIR / "glb_cow.png") as f:
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expected = np.array(f)
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image = _render(mesh, "cow", azim=4)
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with Image.open(DATA_DIR / "glb_cow.png") as f:
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expected = np.array(f)
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self.assertClose(image, expected)
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self.assertClose(image, expected)
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def test_load_cow_no_texture(self):
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"""
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@@ -17,8 +17,8 @@ from common_testing import TestCaseMixin, get_tests_dir, load_rgb_image
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from pytorch3d.io import save_obj
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from pytorch3d.renderer.cameras import (
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FoVPerspectiveCameras,
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look_at_view_transform,
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PerspectiveCameras,
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look_at_view_transform,
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)
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from pytorch3d.renderer.lighting import PointLights
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from pytorch3d.renderer.mesh import (
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@@ -35,6 +35,7 @@ from pytorch3d.renderer.mesh.textures import TexturesVertex
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from pytorch3d.structures.meshes import Meshes
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from pytorch3d.utils import torus
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# If DEBUG=True, save out images generated in the tests for debugging.
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# All saved images have prefix DEBUG_
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DEBUG = False
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@@ -4,10 +4,7 @@ import unittest
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import torch
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from common_testing import TestCaseMixin
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from pytorch3d.renderer.cameras import (
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look_at_view_transform,
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PerspectiveCameras,
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)
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from pytorch3d.renderer.cameras import PerspectiveCameras, look_at_view_transform
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from pytorch3d.renderer.mesh.rasterizer import Fragments
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from pytorch3d.renderer.mesh.shader import (
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HardFlatShader,
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