Test gltf texture without renderer.

Summary:
Change the cow gltf loading test to validate the texture values and not to validate the renderer output because it has an unstable pixel.

Also a couple of lints.

Reviewed By: patricklabatut

Differential Revision: D29131260

fbshipit-source-id: 5e11f066a2a638588aacb09776cc842173ef669f
This commit is contained in:
Jeremy Reizenstein
2021-06-21 08:10:44 -07:00
committed by Facebook GitHub Bot
parent 9c09c0d316
commit 31c448a95d
5 changed files with 21 additions and 10 deletions

View File

@@ -6,6 +6,7 @@ from typing import NamedTuple, Sequence, Union
import torch
from pytorch3d import _C # pyre-fixme[21]: Could not find name `_C` in `pytorch3d`.
# Example functions for blending the top K colors per pixel using the outputs
# from rasterization.
# NOTE: All blending function should return an RGBA image per batch element

View File

@@ -401,7 +401,7 @@ def pix_to_non_square_ndc(i, S1, S2):
return -offset + (ndc_range * i + offset) / S1
def rasterize_meshes_python(
def rasterize_meshes_python( # noqa: C901
meshes,
image_size: Union[int, Tuple[int, int]] = 256,
blur_radius: float = 0.0,