Use a consistent case for PyTorch3D

Summary: Use a consistent case for PyTorch3D (matching the logo...): replace all occurrences of PyTorch3d with PyTorch3D across the codebase (including documentation and notebooks)

Reviewed By: wanyenlo, gkioxari

Differential Revision: D20427546

fbshipit-source-id: 8c7697f51434c51e99b7fe271935932c72a1d9b9
This commit is contained in:
Patrick Labatut
2020-03-17 12:45:38 -07:00
committed by Facebook GitHub Bot
parent 5d3cc3569a
commit 25d2e2c8b7
20 changed files with 54 additions and 54 deletions

View File

@@ -342,7 +342,7 @@ class OpenGLOrthographicCameras(TensorProperties):
)
ones = torch.ones((self._N), dtype=torch.float32, device=self.device)
# NOTE: OpenGL flips handedness of coordinate system between camera
# space and NDC space so z sign is -ve. In PyTorch3d we maintain a
# space and NDC space so z sign is -ve. In PyTorch3D we maintain a
# right handed coordinate system throughout.
z_sign = +1.0