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Use a consistent case for PyTorch3D
Summary: Use a consistent case for PyTorch3D (matching the logo...): replace all occurrences of PyTorch3d with PyTorch3D across the codebase (including documentation and notebooks) Reviewed By: wanyenlo, gkioxari Differential Revision: D20427546 fbshipit-source-id: 8c7697f51434c51e99b7fe271935932c72a1d9b9
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@@ -342,7 +342,7 @@ class OpenGLOrthographicCameras(TensorProperties):
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ones = torch.ones((self._N), dtype=torch.float32, device=self.device)
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# NOTE: OpenGL flips handedness of coordinate system between camera
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# space and NDC space so z sign is -ve. In PyTorch3d we maintain a
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# space and NDC space so z sign is -ve. In PyTorch3D we maintain a
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# right handed coordinate system throughout.
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z_sign = +1.0
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