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Use a consistent case for PyTorch3D
Summary: Use a consistent case for PyTorch3D (matching the logo...): replace all occurrences of PyTorch3d with PyTorch3D across the codebase (including documentation and notebooks) Reviewed By: wanyenlo, gkioxari Differential Revision: D20427546 fbshipit-source-id: 8c7697f51434c51e99b7fe271935932c72a1d9b9
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@@ -19,7 +19,7 @@ In order to experiment with different approaches, we wanted a modular implementa
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Taking inspiration from existing work [[1](#1), [2](#2)], we have created a new, modular, differentiable renderer with **parallel implementations in PyTorch, C++ and CUDA**, as well as comprehensive documentation and tests, with the aim of helping to further research in this field.
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Our implementation decouples the rasterization and shading steps of rendering. The core rasterization step (based on [[2]](#2)) returns several intermediate variables and has an optimized implementation in CUDA. The rest of the pipeline is implemented purely in PyTorch, and is designed to be customized and extended. With this approach, the PyTorch3d differentiable renderer can be imported as a library.
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Our implementation decouples the rasterization and shading steps of rendering. The core rasterization step (based on [[2]](#2)) returns several intermediate variables and has an optimized implementation in CUDA. The rest of the pipeline is implemented purely in PyTorch, and is designed to be customized and extended. With this approach, the PyTorch3D differentiable renderer can be imported as a library.
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## <u>Get started</u>
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@@ -36,9 +36,9 @@ First, the image is divided into a coarse grid and mesh faces are allocated to t
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We additionally introduce a parameter `faces_per_pixel` which allows users to specify the top K faces which should be returned per pixel in the image (as opposed to traditional rasterization which returns only the index of the closest face in the mesh per pixel). The top K face properties can then be aggregated using different methods (such as the sigmoid/softmax approach proposed by Li et at in SoftRasterizer [[2]](#2)).
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We compared PyTorch3d with SoftRasterizer to measure the effect of both these design changes on the speed of rasterization. We selected a set of meshes of different sizes from ShapeNetV1 core, and rasterized one mesh in each batch to produce images of different sizes. We report the speed of the forward and backward passes.
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We compared PyTorch3D with SoftRasterizer to measure the effect of both these design changes on the speed of rasterization. We selected a set of meshes of different sizes from ShapeNetV1 core, and rasterized one mesh in each batch to produce images of different sizes. We report the speed of the forward and backward passes.
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**Fig 1: PyTorch3d Naive vs Coarse-to-fine**
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**Fig 1: PyTorch3D Naive vs Coarse-to-fine**
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This figure shows how the coarse-to-fine strategy for rasterization results in significant speed up compared to naive rasterization for large image size and large mesh sizes.
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@@ -49,9 +49,9 @@ For small mesh and image sizes, the naive approach is slightly faster. We advise
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Setting `bin_size = 0` will enable naive rasterization. If `bin_size > 0`, the coarse-to-fine approach is used. The default is `bin_size = None` in which case we set the bin size based on [heuristics](https://github.com/facebookresearch/pytorch3d/blob/master/pytorch3d/renderer/mesh/rasterize_meshes.py#L92).
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**Fig 2: PyTorch3d Coarse-to-fine vs SoftRasterizer**
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**Fig 2: PyTorch3D Coarse-to-fine vs SoftRasterizer**
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This figure shows the effect of the _combination_ of coarse-to-fine rasterization and caching the faces rasterized per pixel returned from the forward pass. For large meshes and image sizes, we again observe that the PyTorch3d rasterizer is significantly faster, noting that the speed is dominated by the forward pass and the backward pass is very fast.
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This figure shows the effect of the _combination_ of coarse-to-fine rasterization and caching the faces rasterized per pixel returned from the forward pass. For large meshes and image sizes, we again observe that the PyTorch3D rasterizer is significantly faster, noting that the speed is dominated by the forward pass and the backward pass is very fast.
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In the SoftRasterizer implementation, in both the forward and backward pass, there is a loop over every single face in the mesh for every pixel in the image. Therefore, the time for the full forward plus backward pass is ~2x the time for the forward pass. For small mesh and image sizes, the SoftRasterizer approach is slightly faster.
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@@ -61,19 +61,19 @@ In the SoftRasterizer implementation, in both the forward and backward pass, the
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### 2. Support for Heterogeneous Batches
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PyTorch3d supports efficient rendering of batches of meshes where each mesh has different numbers of vertices and faces. This is done without using padded inputs.
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PyTorch3D supports efficient rendering of batches of meshes where each mesh has different numbers of vertices and faces. This is done without using padded inputs.
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We again compare with SoftRasterizer which only supports batches of homogeneous meshes and test two cases: 1) a for loop over meshes in the batch, 2) padded inputs, and compare with the native heterogeneous batching support in PyTorch3d.
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We again compare with SoftRasterizer which only supports batches of homogeneous meshes and test two cases: 1) a for loop over meshes in the batch, 2) padded inputs, and compare with the native heterogeneous batching support in PyTorch3D.
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We group meshes from ShapeNet into bins based on the number of faces in the mesh, and sample to compose a batch. We then render images of fixed size and measure the speed of the forward and backward passes.
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We tested with a range of increasingly large meshes and bin sizes.
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**Fig 3: PyTorch3d heterogeneous batching compared with SoftRasterizer**
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**Fig 3: PyTorch3D heterogeneous batching compared with SoftRasterizer**
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<img src="assets/fullset_batch_size_16.png" width="700"/>
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This shows that for large meshes and large bin width (i.e. more variation in mesh size in the batch) the heterogeneous batching approach in PyTorch3d is faster than either of the workarounds with SoftRasterizer.
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This shows that for large meshes and large bin width (i.e. more variation in mesh size in the batch) the heterogeneous batching approach in PyTorch3D is faster than either of the workarounds with SoftRasterizer.
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(settings: batch size = 16, mesh sizes in bins ranging from 500-350k faces, image size = 64, faces per pixel = 100)
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@@ -81,14 +81,14 @@ This shows that for large meshes and large bin width (i.e. more variation in mes
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**NOTE: CUDA Memory usage**
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The SoftRasterizer forward CUDA kernel only outputs one `(N, H, W, 4)` FloatTensor compared with the PyTorch3d rasterizer forward CUDA kernel which outputs 4 tensors:
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The SoftRasterizer forward CUDA kernel only outputs one `(N, H, W, 4)` FloatTensor compared with the PyTorch3D rasterizer forward CUDA kernel which outputs 4 tensors:
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- `pix_to_face`, LongTensor `(N, H, W, K)`
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- `zbuf`, FloatTensor `(N, H, W, K)`
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- `dist`, FloatTensor `(N, H, W, K)`
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- `bary_coords`, FloatTensor `(N, H, W, K, 3)`
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where **N** = batch size, **H/W** are image height/width, **K** is the faces per pixel. The PyTorch3d backward pass returns gradients for `zbuf`, `dist` and `bary_coords`.
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where **N** = batch size, **H/W** are image height/width, **K** is the faces per pixel. The PyTorch3D backward pass returns gradients for `zbuf`, `dist` and `bary_coords`.
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Returning intermediate variables from rasterization has an associated memory cost. We can calculate the theoretical lower bound on the memory usage for the forward and backward pass as follows:
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