Omit specific code from code coverage

Summary: Omit specific code from code coverage computation. This is done to make code coverage test pass again. Test coverage for shader.py and subdivide_meshes.py will be increased in later diffs to re-include them.

Reviewed By: bottler

Differential Revision: D29061105

fbshipit-source-id: addac35a216c96de9f559e2d8fe42496adc85791
This commit is contained in:
Patrick Labatut 2021-06-11 07:35:06 -07:00 committed by Facebook GitHub Bot
parent c4fc4666fc
commit 1cd1436460
10 changed files with 42 additions and 40 deletions

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@ -38,7 +38,7 @@ BLENDER_INTRINSIC = torch.tensor(
) )
class R2N2(ShapeNetBase): class R2N2(ShapeNetBase): # pragma: no cover
""" """
This class loads the R2N2 dataset from a given directory into a Dataset object. This class loads the R2N2 dataset from a given directory into a Dataset object.
The R2N2 dataset contains 13 categories that are a subset of the ShapeNetCore v.1 The R2N2 dataset contains 13 categories that are a subset of the ShapeNetCore v.1

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@ -33,7 +33,7 @@ t = np.expand_dims(np.zeros(3), axis=0) # (1, 3)
k = np.expand_dims(np.eye(4), axis=0) # (1, 4, 4) k = np.expand_dims(np.eye(4), axis=0) # (1, 4, 4)
def collate_batched_R2N2(batch: List[Dict]): def collate_batched_R2N2(batch: List[Dict]): # pragma: no cover
""" """
Take a list of objects in the form of dictionaries and merge them Take a list of objects in the form of dictionaries and merge them
into a single dictionary. This function can be used with a Dataset into a single dictionary. This function can be used with a Dataset
@ -93,7 +93,7 @@ def collate_batched_R2N2(batch: List[Dict]):
return collated_dict return collated_dict
def compute_extrinsic_matrix(azimuth, elevation, distance): def compute_extrinsic_matrix(azimuth, elevation, distance): # pragma: no cover
""" """
Copied from meshrcnn codebase: Copied from meshrcnn codebase:
https://github.com/facebookresearch/meshrcnn/blob/master/shapenet/utils/coords.py#L96 https://github.com/facebookresearch/meshrcnn/blob/master/shapenet/utils/coords.py#L96
@ -140,7 +140,7 @@ def compute_extrinsic_matrix(azimuth, elevation, distance):
def read_binvox_coords( def read_binvox_coords(
f, integer_division: bool = True, dtype: torch.dtype = torch.float32 f, integer_division: bool = True, dtype: torch.dtype = torch.float32
): ): # pragma: no cover
""" """
Copied from meshrcnn codebase: Copied from meshrcnn codebase:
https://github.com/facebookresearch/meshrcnn/blob/master/shapenet/utils/binvox_torch.py#L5 https://github.com/facebookresearch/meshrcnn/blob/master/shapenet/utils/binvox_torch.py#L5
@ -183,7 +183,7 @@ def read_binvox_coords(
return coords.to(dtype) return coords.to(dtype)
def _compute_idxs(vals, counts): def _compute_idxs(vals, counts): # pragma: no cover
""" """
Copied from meshrcnn codebase: Copied from meshrcnn codebase:
https://github.com/facebookresearch/meshrcnn/blob/master/shapenet/utils/binvox_torch.py#L58 https://github.com/facebookresearch/meshrcnn/blob/master/shapenet/utils/binvox_torch.py#L58
@ -236,7 +236,7 @@ def _compute_idxs(vals, counts):
return idxs return idxs
def _read_binvox_header(f): def _read_binvox_header(f): # pragma: no cover
""" """
Copied from meshrcnn codebase: Copied from meshrcnn codebase:
https://github.com/facebookresearch/meshrcnn/blob/master/shapenet/utils/binvox_torch.py#L99 https://github.com/facebookresearch/meshrcnn/blob/master/shapenet/utils/binvox_torch.py#L99
@ -300,7 +300,7 @@ def _read_binvox_header(f):
return size, translation, scale return size, translation, scale
def align_bbox(src, tgt): def align_bbox(src, tgt): # pragma: no cover
""" """
Copied from meshrcnn codebase: Copied from meshrcnn codebase:
https://github.com/facebookresearch/meshrcnn/blob/master/tools/preprocess_shapenet.py#L263 https://github.com/facebookresearch/meshrcnn/blob/master/tools/preprocess_shapenet.py#L263
@ -330,7 +330,7 @@ def align_bbox(src, tgt):
return out return out
def voxelize(voxel_coords, P, V): def voxelize(voxel_coords, P, V): # pragma: no cover
""" """
Copied from meshrcnn codebase: Copied from meshrcnn codebase:
https://github.com/facebookresearch/meshrcnn/blob/master/tools/preprocess_shapenet.py#L284 https://github.com/facebookresearch/meshrcnn/blob/master/tools/preprocess_shapenet.py#L284
@ -377,7 +377,7 @@ def voxelize(voxel_coords, P, V):
return voxels return voxels
def project_verts(verts, P, eps=1e-1): def project_verts(verts, P, eps=1e-1): # pragma: no cover
""" """
Copied from meshrcnn codebase: Copied from meshrcnn codebase:
https://github.com/facebookresearch/meshrcnn/blob/master/shapenet/utils/coords.py#L159 https://github.com/facebookresearch/meshrcnn/blob/master/shapenet/utils/coords.py#L159
@ -426,7 +426,7 @@ def project_verts(verts, P, eps=1e-1):
return verts_proj return verts_proj
class BlenderCamera(CamerasBase): class BlenderCamera(CamerasBase): # pragma: no cover
""" """
Camera for rendering objects with calibration matrices from the R2N2 dataset Camera for rendering objects with calibration matrices from the R2N2 dataset
(which uses Blender for rendering the views for each model). (which uses Blender for rendering the views for each model).
@ -452,7 +452,7 @@ class BlenderCamera(CamerasBase):
def render_cubified_voxels( def render_cubified_voxels(
voxels: torch.Tensor, shader_type=HardPhongShader, device: Device = "cpu", **kwargs voxels: torch.Tensor, shader_type=HardPhongShader, device: Device = "cpu", **kwargs
): ): # pragma: no cover
""" """
Use the Cubify operator to convert inputs voxels to a mesh and then render that mesh. Use the Cubify operator to convert inputs voxels to a mesh and then render that mesh.

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@ -13,7 +13,7 @@ from pytorch3d.datasets.shapenet_base import ShapeNetBase
SYNSET_DICT_DIR = Path(__file__).resolve().parent SYNSET_DICT_DIR = Path(__file__).resolve().parent
class ShapeNetCore(ShapeNetBase): class ShapeNetCore(ShapeNetBase): # pragma: no cover
""" """
This class loads ShapeNetCore from a given directory into a Dataset object. This class loads ShapeNetCore from a given directory into a Dataset object.
ShapeNetCore is a subset of the ShapeNet dataset and can be downloaded from ShapeNetCore is a subset of the ShapeNet dataset and can be downloaded from

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@ -19,7 +19,7 @@ from pytorch3d.renderer import (
from .utils import collate_batched_meshes from .utils import collate_batched_meshes
class ShapeNetBase(torch.utils.data.Dataset): class ShapeNetBase(torch.utils.data.Dataset): # pragma: no cover
""" """
'ShapeNetBase' implements a base Dataset for ShapeNet and R2N2 with helper methods. 'ShapeNetBase' implements a base Dataset for ShapeNet and R2N2 with helper methods.
It is not intended to be used on its own as a Dataset for a Dataloader. Both __init__ It is not intended to be used on its own as a Dataset for a Dataloader. Both __init__

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@ -5,7 +5,7 @@ from pytorch3d.renderer.mesh import TexturesAtlas
from pytorch3d.structures import Meshes from pytorch3d.structures import Meshes
def collate_batched_meshes(batch: List[Dict]): def collate_batched_meshes(batch: List[Dict]): # pragma: no cover
""" """
Take a list of objects in the form of dictionaries and merge them Take a list of objects in the form of dictionaries and merge them
into a single dictionary. This function can be used with a Dataset into a single dictionary. This function can be used with a Dataset

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@ -17,7 +17,7 @@ def corresponding_cameras_alignment(
estimate_scale: bool = True, estimate_scale: bool = True,
mode: str = "extrinsics", mode: str = "extrinsics",
eps: float = 1e-9, eps: float = 1e-9,
) -> "CamerasBase": ) -> "CamerasBase": # pragma: no cover
""" """
.. warning:: .. warning::
The `corresponding_cameras_alignment` API is experimental The `corresponding_cameras_alignment` API is experimental
@ -131,7 +131,7 @@ def _align_camera_centers(
cameras_tgt: "CamerasBase", cameras_tgt: "CamerasBase",
estimate_scale: bool = True, estimate_scale: bool = True,
eps: float = 1e-9, eps: float = 1e-9,
): ): # pragma: no cover
""" """
Use Umeyama's algorithm to align the camera centers. Use Umeyama's algorithm to align the camera centers.
""" """
@ -157,7 +157,7 @@ def _align_camera_extrinsics(
cameras_tgt: "CamerasBase", cameras_tgt: "CamerasBase",
estimate_scale: bool = True, estimate_scale: bool = True,
eps: float = 1e-9, eps: float = 1e-9,
): ): # pragma: no cover
""" """
Get the global rotation R_A with svd of cov(RR^T): Get the global rotation R_A with svd of cov(RR^T):
``` ```

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@ -6,7 +6,7 @@ import torch.nn as nn
from pytorch3d.structures import Meshes from pytorch3d.structures import Meshes
class SubdivideMeshes(nn.Module): class SubdivideMeshes(nn.Module): # pragma: no cover
""" """
Subdivide a triangle mesh by adding a new vertex at the center of each edge Subdivide a triangle mesh by adding a new vertex at the center of each edge
and dividing each face into four new faces. Vectors of vertex and dividing each face into four new faces. Vectors of vertex
@ -396,7 +396,7 @@ def create_verts_index(verts_per_mesh, edges_per_mesh, device=None):
return verts_idx return verts_idx
def create_faces_index(faces_per_mesh, device=None): def create_faces_index(faces_per_mesh, device=None): # pragma: no cover
""" """
Helper function to group the faces indices for each mesh. New faces are Helper function to group the faces indices for each mesh. New faces are
stacked at the end of the original faces tensor, so in order to have stacked at the end of the original faces tensor, so in order to have

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@ -26,7 +26,7 @@ from .shading import flat_shading, gouraud_shading, phong_shading
# - blend colors across top K faces per pixel. # - blend colors across top K faces per pixel.
class HardPhongShader(nn.Module): class HardPhongShader(nn.Module): # pragma: no cover
""" """
Per pixel lighting - the lighting model is applied using the interpolated Per pixel lighting - the lighting model is applied using the interpolated
coordinates and normals for each pixel. The blending function hard assigns coordinates and normals for each pixel. The blending function hard assigns
@ -86,7 +86,7 @@ class HardPhongShader(nn.Module):
return images return images
class SoftPhongShader(nn.Module): class SoftPhongShader(nn.Module): # pragma: no cover
""" """
Per pixel lighting - the lighting model is applied using the interpolated Per pixel lighting - the lighting model is applied using the interpolated
coordinates and normals for each pixel. The blending function returns the coordinates and normals for each pixel. The blending function returns the
@ -150,7 +150,7 @@ class SoftPhongShader(nn.Module):
return images return images
class HardGouraudShader(nn.Module): class HardGouraudShader(nn.Module): # pragma: no cover
""" """
Per vertex lighting - the lighting model is applied to the vertex colors and Per vertex lighting - the lighting model is applied to the vertex colors and
the colors are then interpolated using the barycentric coordinates to the colors are then interpolated using the barycentric coordinates to
@ -214,7 +214,7 @@ class HardGouraudShader(nn.Module):
return images return images
class SoftGouraudShader(nn.Module): class SoftGouraudShader(nn.Module): # pragma: no cover
""" """
Per vertex lighting - the lighting model is applied to the vertex colors and Per vertex lighting - the lighting model is applied to the vertex colors and
the colors are then interpolated using the barycentric coordinates to the colors are then interpolated using the barycentric coordinates to
@ -277,7 +277,7 @@ class SoftGouraudShader(nn.Module):
def TexturedSoftPhongShader( def TexturedSoftPhongShader(
device: Device = "cpu", cameras=None, lights=None, materials=None, blend_params=None device: Device = "cpu", cameras=None, lights=None, materials=None, blend_params=None
): ): # pragma: no cover
""" """
TexturedSoftPhongShader class has been DEPRECATED. Use SoftPhongShader instead. TexturedSoftPhongShader class has been DEPRECATED. Use SoftPhongShader instead.
Preserving TexturedSoftPhongShader as a function for backwards compatibility. Preserving TexturedSoftPhongShader as a function for backwards compatibility.
@ -296,7 +296,7 @@ def TexturedSoftPhongShader(
) )
class HardFlatShader(nn.Module): class HardFlatShader(nn.Module): # pragma: no cover
""" """
Per face lighting - the lighting model is applied using the average face Per face lighting - the lighting model is applied using the average face
position and the face normal. The blending function hard assigns position and the face normal. The blending function hard assigns
@ -355,7 +355,7 @@ class HardFlatShader(nn.Module):
return images return images
class SoftSilhouetteShader(nn.Module): class SoftSilhouetteShader(nn.Module): # pragma: no cover
""" """
Calculate the silhouette by blending the top K faces for each pixel based Calculate the silhouette by blending the top K faces for each pixel based
on the 2d euclidean distance of the center of the pixel to the mesh face. on the 2d euclidean distance of the center of the pixel to the mesh face.

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@ -13,7 +13,7 @@ from pytorch3d.renderer.cameras import CamerasBase
from pytorch3d.structures import Meshes, Pointclouds, join_meshes_as_scene from pytorch3d.structures import Meshes, Pointclouds, join_meshes_as_scene
def get_camera_wireframe(scale: float = 0.3): def get_camera_wireframe(scale: float = 0.3): # pragma: no cover
""" """
Returns a wireframe of a 3D line-plot of a camera symbol. Returns a wireframe of a 3D line-plot of a camera symbol.
""" """
@ -30,7 +30,7 @@ def get_camera_wireframe(scale: float = 0.3):
return lines return lines
class AxisArgs(NamedTuple): class AxisArgs(NamedTuple): # pragma: no cover
showgrid: bool = False showgrid: bool = False
zeroline: bool = False zeroline: bool = False
showline: bool = False showline: bool = False
@ -40,7 +40,7 @@ class AxisArgs(NamedTuple):
showaxeslabels: bool = False showaxeslabels: bool = False
class Lighting(NamedTuple): class Lighting(NamedTuple): # pragma: no cover
ambient: float = 0.8 ambient: float = 0.8
diffuse: float = 1.0 diffuse: float = 1.0
fresnel: float = 0.0 fresnel: float = 0.0
@ -59,7 +59,7 @@ def plot_scene(
pointcloud_max_points: int = 20000, pointcloud_max_points: int = 20000,
pointcloud_marker_size: int = 1, pointcloud_marker_size: int = 1,
**kwargs, **kwargs,
): ): # pragma: no cover
""" """
Main function to visualize Meshes, Cameras and Pointclouds. Main function to visualize Meshes, Cameras and Pointclouds.
Plots input Pointclouds, Meshes, and Cameras data into named subplots, Plots input Pointclouds, Meshes, and Cameras data into named subplots,
@ -333,7 +333,7 @@ def plot_batch_individually(
extend_struct: bool = True, extend_struct: bool = True,
subplot_titles: Optional[List[str]] = None, subplot_titles: Optional[List[str]] = None,
**kwargs, **kwargs,
): ): # pragma: no cover
""" """
This is a higher level plotting function than plot_scene, for plotting This is a higher level plotting function than plot_scene, for plotting
Cameras, Meshes and Pointclouds in simple cases. The simplest use is to plot a Cameras, Meshes and Pointclouds in simple cases. The simplest use is to plot a
@ -454,7 +454,7 @@ def _add_struct_from_batch(
subplot_title: str, subplot_title: str,
scene_dictionary: Dict[str, Dict[str, Union[CamerasBase, Meshes, Pointclouds]]], scene_dictionary: Dict[str, Dict[str, Union[CamerasBase, Meshes, Pointclouds]]],
trace_idx: int = 1, trace_idx: int = 1,
): ): # pragma: no cover
""" """
Adds the struct corresponding to the given scene_num index to Adds the struct corresponding to the given scene_num index to
a provided scene_dictionary to be passed in to plot_scene a provided scene_dictionary to be passed in to plot_scene
@ -502,7 +502,7 @@ def _add_mesh_trace(
subplot_idx: int, subplot_idx: int,
ncols: int, ncols: int,
lighting: Lighting, lighting: Lighting,
): ): # pragma: no cover
""" """
Adds a trace rendering a Meshes object to the passed in figure, with Adds a trace rendering a Meshes object to the passed in figure, with
a given name and in a specific subplot. a given name and in a specific subplot.
@ -569,7 +569,7 @@ def _add_pointcloud_trace(
ncols: int, ncols: int,
max_points_per_pointcloud: int, max_points_per_pointcloud: int,
marker_size: int, marker_size: int,
): ): # pragma: no cover
""" """
Adds a trace rendering a Pointclouds object to the passed in figure, with Adds a trace rendering a Pointclouds object to the passed in figure, with
a given name and in a specific subplot. a given name and in a specific subplot.
@ -650,7 +650,7 @@ def _add_camera_trace(
subplot_idx: int, subplot_idx: int,
ncols: int, ncols: int,
camera_scale: float, camera_scale: float,
): ): # pragma: no cover
""" """
Adds a trace rendering a Cameras object to the passed in figure, with Adds a trace rendering a Cameras object to the passed in figure, with
a given name and in a specific subplot. a given name and in a specific subplot.
@ -698,7 +698,9 @@ def _add_camera_trace(
_update_axes_bounds(verts_center, max_expand, current_layout) _update_axes_bounds(verts_center, max_expand, current_layout)
def _gen_fig_with_subplots(batch_size: int, ncols: int, subplot_titles: List[str]): def _gen_fig_with_subplots(
batch_size: int, ncols: int, subplot_titles: List[str]
): # pragma: no cover
""" """
Takes in the number of objects to be plotted and generate a plotly figure Takes in the number of objects to be plotted and generate a plotly figure
with the appropriate number and orientation of titled subplots. with the appropriate number and orientation of titled subplots.
@ -731,7 +733,7 @@ def _update_axes_bounds(
verts_center: torch.Tensor, verts_center: torch.Tensor,
max_expand: float, max_expand: float,
current_layout: go.Scene, # pyre-ignore[11] current_layout: go.Scene, # pyre-ignore[11]
): ): # pragma: no cover
""" """
Takes in the vertices' center point and max spread, and the current plotly figure Takes in the vertices' center point and max spread, and the current plotly figure
layout and updates the layout to have bounds that include all traces for that subplot. layout and updates the layout to have bounds that include all traces for that subplot.
@ -769,7 +771,7 @@ def _update_axes_bounds(
def _scale_camera_to_bounds( def _scale_camera_to_bounds(
coordinate: float, axis_bounds: Tuple[float, float], is_position: bool coordinate: float, axis_bounds: Tuple[float, float], is_position: bool
): ): # pragma: no cover
""" """
We set our plotly plot's axes' bounding box to [-1,1]x[-1,1]x[-1,1]. As such, We set our plotly plot's axes' bounding box to [-1,1]x[-1,1]x[-1,1]. As such,
the plotly camera location has to be scaled accordingly to have its world coordinates the plotly camera location has to be scaled accordingly to have its world coordinates

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@ -14,7 +14,7 @@ def texturesuv_image_matplotlib(
color=(1.0, 0.0, 0.0), color=(1.0, 0.0, 0.0),
subsample: Optional[int] = 10000, subsample: Optional[int] = 10000,
origin: str = "upper", origin: str = "upper",
): ): # pragma: no cover
""" """
Plot the texture image for one element of a TexturesUV with Plot the texture image for one element of a TexturesUV with
matplotlib together with verts_uvs positions circled. matplotlib together with verts_uvs positions circled.
@ -61,7 +61,7 @@ def texturesuv_image_PIL(
radius: float = 1, radius: float = 1,
color="red", color="red",
subsample: Optional[int] = 10000, subsample: Optional[int] = 10000,
): ): # pragma: no cover
""" """
Return a PIL image of the texture image of one element of the batch Return a PIL image of the texture image of one element of the batch
from a TexturesUV, together with the verts_uvs positions circled. from a TexturesUV, together with the verts_uvs positions circled.