Summary: Collection of spelling things, mostly in docs / tutorials.

Reviewed By: gkioxari

Differential Revision: D26101323

fbshipit-source-id: 652f62bc9d71a4ff872efa21141225e43191353a
This commit is contained in:
Jeremy Reizenstein
2021-04-09 09:57:55 -07:00
committed by Facebook GitHub Bot
parent c2e62a5087
commit 124bb5e391
75 changed files with 220 additions and 217 deletions

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@@ -105,7 +105,7 @@ __device__ bool CheckPointOutsideBoundingBox(
// which contains Pixel structs with the indices of the faces which intersect
// with this pixel sorted by closest z distance. If the point pxy lies in the
// face, the list (q) is updated and re-orderered in place. In addition
// the auxillary variables q_size, q_max_z and q_max_idx are also modified.
// the auxiliary variables q_size, q_max_z and q_max_idx are also modified.
// This code is shared between RasterizeMeshesNaiveCudaKernel and
// RasterizeMeshesFineCudaKernel.
template <typename FaceQ>
@@ -275,7 +275,7 @@ __global__ void RasterizeMeshesNaiveCudaKernel(
const int yi = H - 1 - pix_idx / W;
const int xi = W - 1 - pix_idx % W;
// screen coordinates to ndc coordiantes of pixel.
// screen coordinates to ndc coordinates of pixel.
const float xf = PixToNonSquareNdc(xi, W, H);
const float yf = PixToNonSquareNdc(yi, H, W);
const float2 pxy = make_float2(xf, yf);

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@@ -27,7 +27,7 @@ __device__ inline bool operator<(const Pix& a, const Pix& b) {
// which contains Pixel structs with the indices of the points which intersect
// with this pixel sorted by closest z distance. If the pixel pxy lies in the
// point, the list (q) is updated and re-orderered in place. In addition
// the auxillary variables q_size, q_max_z and q_max_idx are also modified.
// the auxiliary variables q_size, q_max_z and q_max_idx are also modified.
// This code is shared between RasterizePointsNaiveCudaKernel and
// RasterizePointsFineCudaKernel.
template <typename PointQ>
@@ -104,7 +104,7 @@ __global__ void RasterizePointsNaiveCudaKernel(
const int yi = H - 1 - pix_idx / W;
const int xi = W - 1 - pix_idx % W;
// screen coordinates to ndc coordiantes of pixel.
// screen coordinates to ndc coordinates of pixel.
const float xf = PixToNonSquareNdc(xi, W, H);
const float yf = PixToNonSquareNdc(yi, H, W);

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@@ -224,7 +224,7 @@ BarycentricPerspectiveCorrectionBackward(
// Clip negative barycentric coordinates to 0.0 and renormalize so
// the barycentric coordinates for a point sum to 1. When the blur_radius
// is greater than 0, a face will still be recorded as overlapping a pixel
// if the pixel is outisde the face. In this case at least one of the
// if the pixel is outside the face. In this case at least one of the
// barycentric coordinates for the pixel relative to the face will be negative.
// Clipping will ensure that the texture and z buffer are interpolated
// correctly.

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@@ -245,7 +245,7 @@ inline std::tuple<vec3<T>, T, T, T> BarycentricPerspectiveCorrectionBackward(
// Clip negative barycentric coordinates to 0.0 and renormalize so
// the barycentric coordinates for a point sum to 1. When the blur_radius
// is greater than 0, a face will still be recorded as overlapping a pixel
// if the pixel is outisde the face. In this case at least one of the
// if the pixel is outside the face. In this case at least one of the
// barycentric coordinates for the pixel relative to the face will be negative.
// Clipping will ensure that the texture and z buffer are interpolated
// correctly.