Summary: Collection of spelling things, mostly in docs / tutorials.

Reviewed By: gkioxari

Differential Revision: D26101323

fbshipit-source-id: 652f62bc9d71a4ff872efa21141225e43191353a
This commit is contained in:
Jeremy Reizenstein
2021-04-09 09:57:55 -07:00
committed by Facebook GitHub Bot
parent c2e62a5087
commit 124bb5e391
75 changed files with 220 additions and 217 deletions

View File

@@ -113,15 +113,15 @@ def generate_cow_renders(
# purposes only we will set faces_per_pixel=1 and blur_radius=0.0. Refer to
# rasterize_meshes.py for explanations of these parameters. We also leave
# bin_size and max_faces_per_bin to their default values of None, which sets
# their values using huristics and ensures that the faster coarse-to-fine
# their values using heuristics and ensures that the faster coarse-to-fine
# rasterization method is used. Refer to docs/notes/renderer.md for an
# explanation of the difference between naive and coarse-to-fine rasterization.
raster_settings = RasterizationSettings(
image_size=128, blur_radius=0.0, faces_per_pixel=1
)
# Create a phong renderer by composing a rasterizer and a shader. The textured
# phong shader will interpolate the texture uv coordinates for each vertex,
# Create a Phong renderer by composing a rasterizer and a shader. The textured
# Phong shader will interpolate the texture uv coordinates for each vertex,
# sample from a texture image and apply the Phong lighting model
blend_params = BlendParams(sigma=1e-4, gamma=1e-4, background_color=(0.0, 0.0, 0.0))
renderer = MeshRenderer(