Summary: Collection of spelling things, mostly in docs / tutorials.

Reviewed By: gkioxari

Differential Revision: D26101323

fbshipit-source-id: 652f62bc9d71a4ff872efa21141225e43191353a
This commit is contained in:
Jeremy Reizenstein
2021-04-09 09:57:55 -07:00
committed by Facebook GitHub Bot
parent c2e62a5087
commit 124bb5e391
75 changed files with 220 additions and 217 deletions

View File

@@ -277,7 +277,7 @@
"\n",
"**Meshes** is a unique datastructure provided in PyTorch3D for working with batches of meshes of different sizes.\n",
"\n",
"**TexturesUV** is an auxillary datastructure for storing vertex uv and texture maps for meshes."
"**TexturesUV** is an auxiliary datastructure for storing vertex uv and texture maps for meshes."
]
},
{
@@ -320,7 +320,7 @@
"# Place a point light in front of the person. \n",
"lights = PointLights(device=device, location=[[0.0, 0.0, 2.0]])\n",
"\n",
"# Create a phong renderer by composing a rasterizer and a shader. The textured phong shader will \n",
"# Create a Phong renderer by composing a rasterizer and a shader. The textured Phong shader will \n",
"# interpolate the texture uv coordinates for each vertex, sample from a texture image and \n",
"# apply the Phong lighting model\n",
"renderer = MeshRenderer(\n",