mirror of
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Ball Query
Summary: Implementation of ball query from PointNet++. This function is similar to KNN (find the neighbors in p2 for all points in p1). These are the key differences: - It will return the **first** K neighbors within a specified radius as opposed to the **closest** K neighbors. - As all the points in p2 do not need to be considered to find the closest K, the algorithm is much faster than KNN when p2 has a large number of points. - The neighbors are not sorted - Due to the radius threshold it is not guaranteed that there will be K neighbors even if there are more than K points in p2. - The padding value for `idx` is -1 instead of 0. # Note: - Some of the code is very similar to KNN so it could be possible to modify the KNN forward kernels to support ball query. - Some users might want to use kNN with ball query - for this we could provide a wrapper function around the current `knn_points` which enables applying the radius threshold afterwards as an alternative. This could be called `ball_query_knn`. Reviewed By: jcjohnson Differential Revision: D30261362 fbshipit-source-id: 66b6a7e0114beff7164daf7eba21546ff41ec450
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130
pytorch3d/csrc/ball_query/ball_query.cu
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130
pytorch3d/csrc/ball_query/ball_query.cu
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/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#include <ATen/ATen.h>
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#include <ATen/cuda/CUDAContext.h>
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#include <c10/cuda/CUDAGuard.h>
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#include <math.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include "utils/pytorch3d_cutils.h"
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// A chunk of work is blocksize-many points of P1.
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// The number of potential chunks to do is N*(1+(P1-1)/blocksize)
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// call (1+(P1-1)/blocksize) chunks_per_cloud
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// These chunks are divided among the gridSize-many blocks.
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// In block b, we work on chunks b, b+gridSize, b+2*gridSize etc .
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// In chunk i, we work on cloud i/chunks_per_cloud on points starting from
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// blocksize*(i%chunks_per_cloud).
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template <typename scalar_t>
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__global__ void BallQueryKernel(
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const at::PackedTensorAccessor64<scalar_t, 3, at::RestrictPtrTraits> p1,
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const at::PackedTensorAccessor64<scalar_t, 3, at::RestrictPtrTraits> p2,
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const at::PackedTensorAccessor64<int64_t, 1, at::RestrictPtrTraits>
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lengths1,
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const at::PackedTensorAccessor64<int64_t, 1, at::RestrictPtrTraits>
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lengths2,
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at::PackedTensorAccessor64<int64_t, 3, at::RestrictPtrTraits> idxs,
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at::PackedTensorAccessor64<scalar_t, 3, at::RestrictPtrTraits> dists,
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const int64_t K,
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const float radius2) {
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const int64_t N = p1.size(0);
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const int64_t chunks_per_cloud = (1 + (p1.size(1) - 1) / blockDim.x);
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const int64_t chunks_to_do = N * chunks_per_cloud;
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const int D = p1.size(2);
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for (int64_t chunk = blockIdx.x; chunk < chunks_to_do; chunk += gridDim.x) {
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const int64_t n = chunk / chunks_per_cloud; // batch_index
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const int64_t start_point = blockDim.x * (chunk % chunks_per_cloud);
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int64_t i = start_point + threadIdx.x;
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// Check if point is valid in heterogeneous tensor
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if (i >= lengths1[n]) {
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continue;
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}
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// Iterate over points in p2 until desired count is reached or
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// all points have been considered
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for (int64_t j = 0, count = 0; j < lengths2[n] && count < K; ++j) {
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// Calculate the distance between the points
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scalar_t dist2 = 0.0;
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for (int d = 0; d < D; ++d) {
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scalar_t diff = p1[n][i][d] - p2[n][j][d];
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dist2 += (diff * diff);
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}
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if (dist2 < radius2) {
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// If the point is within the radius
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// Set the value of the index to the point index
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idxs[n][i][count] = j;
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dists[n][i][count] = dist2;
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// increment the number of selected samples for the point i
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++count;
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}
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}
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}
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}
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std::tuple<at::Tensor, at::Tensor> BallQueryCuda(
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const at::Tensor& p1, // (N, P1, 3)
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const at::Tensor& p2, // (N, P2, 3)
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const at::Tensor& lengths1, // (N,)
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const at::Tensor& lengths2, // (N,)
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int K,
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float radius) {
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// Check inputs are on the same device
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at::TensorArg p1_t{p1, "p1", 1}, p2_t{p2, "p2", 2},
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lengths1_t{lengths1, "lengths1", 3}, lengths2_t{lengths2, "lengths2", 4};
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at::CheckedFrom c = "BallQueryCuda";
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at::checkAllSameGPU(c, {p1_t, p2_t, lengths1_t, lengths2_t});
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at::checkAllSameType(c, {p1_t, p2_t});
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// Set the device for the kernel launch based on the device of p1
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at::cuda::CUDAGuard device_guard(p1.device());
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cudaStream_t stream = at::cuda::getCurrentCUDAStream();
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TORCH_CHECK(
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p2.size(2) == p1.size(2), "Point sets must have the same last dimension");
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const int N = p1.size(0);
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const int P1 = p1.size(1);
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const int64_t K_64 = K;
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const float radius2 = radius * radius;
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// Output tensor with indices of neighbors for each point in p1
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auto long_dtype = lengths1.options().dtype(at::kLong);
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auto idxs = at::full({N, P1, K}, -1, long_dtype);
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auto dists = at::zeros({N, P1, K}, p1.options());
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if (idxs.numel() == 0) {
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AT_CUDA_CHECK(cudaGetLastError());
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return std::make_tuple(idxs, dists);
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}
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const size_t blocks = 256;
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const size_t threads = 256;
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AT_DISPATCH_FLOATING_TYPES(
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p1.scalar_type(), "ball_query_kernel_cuda", ([&] {
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BallQueryKernel<<<blocks, threads, 0, stream>>>(
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p1.packed_accessor64<float, 3, at::RestrictPtrTraits>(),
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p2.packed_accessor64<float, 3, at::RestrictPtrTraits>(),
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lengths1.packed_accessor64<int64_t, 1, at::RestrictPtrTraits>(),
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lengths2.packed_accessor64<int64_t, 1, at::RestrictPtrTraits>(),
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idxs.packed_accessor64<int64_t, 3, at::RestrictPtrTraits>(),
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dists.packed_accessor64<float, 3, at::RestrictPtrTraits>(),
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K_64,
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radius2);
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}));
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AT_CUDA_CHECK(cudaGetLastError());
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return std::make_tuple(idxs, dists);
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}
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91
pytorch3d/csrc/ball_query/ball_query.h
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91
pytorch3d/csrc/ball_query/ball_query.h
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/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#pragma once
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#include <torch/extension.h>
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#include <tuple>
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#include "utils/pytorch3d_cutils.h"
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// Compute indices of K neighbors in pointcloud p2 to points
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// in pointcloud p1 which fall within a specified radius
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//
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// Args:
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// p1: FloatTensor of shape (N, P1, D) giving a batch of pointclouds each
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// containing P1 points of dimension D.
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// p2: FloatTensor of shape (N, P2, D) giving a batch of pointclouds each
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// containing P2 points of dimension D.
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// lengths1: LongTensor, shape (N,), giving actual length of each P1 cloud.
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// lengths2: LongTensor, shape (N,), giving actual length of each P2 cloud.
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// K: Integer giving the upper bound on the number of samples to take
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// within the radius
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// radius: the radius around each point within which the neighbors need to be
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// located
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//
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// Returns:
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// p1_neighbor_idx: LongTensor of shape (N, P1, K), where
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// p1_neighbor_idx[n, i, k] = j means that the kth
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// neighbor to p1[n, i] in the cloud p2[n] is p2[n, j].
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// This is padded with -1s both where a cloud in p2 has fewer than
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// S points and where a cloud in p1 has fewer than P1 points and
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// also if there are fewer than K points which satisfy the radius
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// threshold.
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//
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// p1_neighbor_dists: FloatTensor of shape (N, P1, K) containing the squared
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// distance from each point p1[n, p, :] to its K neighbors
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// p2[n, p1_neighbor_idx[n, p, k], :].
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// CPU implementation
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std::tuple<at::Tensor, at::Tensor> BallQueryCpu(
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const at::Tensor& p1,
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const at::Tensor& p2,
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const at::Tensor& lengths1,
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const at::Tensor& lengths2,
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const int K,
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const float radius);
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// CUDA implementation
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std::tuple<at::Tensor, at::Tensor> BallQueryCuda(
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const at::Tensor& p1,
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const at::Tensor& p2,
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const at::Tensor& lengths1,
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const at::Tensor& lengths2,
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const int K,
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const float radius);
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// Implementation which is exposed
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// Note: the backward pass reuses the KNearestNeighborBackward kernel
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inline std::tuple<at::Tensor, at::Tensor> BallQuery(
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const at::Tensor& p1,
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const at::Tensor& p2,
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const at::Tensor& lengths1,
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const at::Tensor& lengths2,
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int K,
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float radius) {
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if (p1.is_cuda() || p2.is_cuda()) {
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#ifdef WITH_CUDA
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CHECK_CUDA(p1);
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CHECK_CUDA(p2);
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return BallQueryCuda(
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p1.contiguous(),
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p2.contiguous(),
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lengths1.contiguous(),
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lengths2.contiguous(),
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K,
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radius);
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#else
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AT_ERROR("Not compiled with GPU support.");
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#endif
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}
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return BallQueryCpu(
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p1.contiguous(),
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p2.contiguous(),
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lengths1.contiguous(),
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lengths2.contiguous(),
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K,
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radius);
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}
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55
pytorch3d/csrc/ball_query/ball_query_cpu.cpp
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55
pytorch3d/csrc/ball_query/ball_query_cpu.cpp
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/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#include <torch/extension.h>
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#include <queue>
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#include <tuple>
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std::tuple<at::Tensor, at::Tensor> BallQueryCpu(
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const at::Tensor& p1,
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const at::Tensor& p2,
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const at::Tensor& lengths1,
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const at::Tensor& lengths2,
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int K,
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float radius) {
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const int N = p1.size(0);
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const int P1 = p1.size(1);
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const int D = p1.size(2);
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auto long_opts = lengths1.options().dtype(torch::kInt64);
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torch::Tensor idxs = torch::full({N, P1, K}, -1, long_opts);
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torch::Tensor dists = torch::full({N, P1, K}, 0, p1.options());
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const float radius2 = radius * radius;
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auto p1_a = p1.accessor<float, 3>();
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auto p2_a = p2.accessor<float, 3>();
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auto lengths1_a = lengths1.accessor<int64_t, 1>();
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auto lengths2_a = lengths2.accessor<int64_t, 1>();
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auto idxs_a = idxs.accessor<int64_t, 3>();
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auto dists_a = dists.accessor<float, 3>();
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for (int n = 0; n < N; ++n) {
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const int64_t length1 = lengths1_a[n];
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const int64_t length2 = lengths2_a[n];
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for (int64_t i = 0; i < length1; ++i) {
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for (int64_t j = 0, count = 0; j < length2 && count < K; ++j) {
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float dist2 = 0;
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for (int d = 0; d < D; ++d) {
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float diff = p1_a[n][i][d] - p2_a[n][j][d];
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dist2 += diff * diff;
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}
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if (dist2 < radius2) {
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dists_a[n][i][count] = dist2;
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idxs_a[n][i][count] = j;
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++count;
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}
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}
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}
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}
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return std::make_tuple(idxs, dists);
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}
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@@ -12,6 +12,7 @@
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// clang-format on
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#include "./pulsar/pytorch/renderer.h"
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#include "./pulsar/pytorch/tensor_util.h"
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#include "ball_query/ball_query.h"
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#include "blending/sigmoid_alpha_blend.h"
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#include "compositing/alpha_composite.h"
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#include "compositing/norm_weighted_sum.h"
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@@ -38,6 +39,9 @@ PYBIND11_MODULE(TORCH_EXTENSION_NAME, m) {
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#endif
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m.def("knn_points_idx", &KNearestNeighborIdx);
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m.def("knn_points_backward", &KNearestNeighborBackward);
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// Ball Query
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m.def("ball_query", &BallQuery);
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m.def(
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"mesh_normal_consistency_find_verts", &MeshNormalConsistencyFindVertices);
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m.def("gather_scatter", &GatherScatter);
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@@ -477,6 +477,10 @@ __global__ void KNearestNeighborBackwardKernel(
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const float grad_dist = grad_dists[n * P1 * K + p1_idx * K + k];
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// index of point in p2 corresponding to the k-th nearest neighbor
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const size_t p2_idx = idxs[n * P1 * K + p1_idx * K + k];
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// If the index is the pad value of -1 then ignore it
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if (p2_idx == -1) {
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continue;
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}
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const float diff = 2.0 * grad_dist *
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(p1[n * P1 * D + p1_idx * D + d] - p2[n * P2 * D + p2_idx * D + d]);
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atomicAdd(grad_p1 + n * P1 * D + p1_idx * D + d, diff);
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@@ -99,6 +99,10 @@ std::tuple<at::Tensor, at::Tensor> KNearestNeighborBackwardCpu(
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for (int64_t i1 = 0; i1 < length1; ++i1) {
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for (int64_t k = 0; k < length2; ++k) {
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const int64_t i2 = idxs_a[n][i1][k];
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// If the index is the pad value of -1 then ignore it
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if (i2 == -1) {
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continue;
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}
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for (int64_t d = 0; d < D; ++d) {
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const float diff =
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2.0f * grad_dists_a[n][i1][k] * (p1_a[n][i1][d] - p2_a[n][i2][d]);
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@@ -4,6 +4,7 @@
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# This source code is licensed under the BSD-style license found in the
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# LICENSE file in the root directory of this source tree.
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from .ball_query import ball_query
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from .cameras_alignment import corresponding_cameras_alignment
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from .cubify import cubify
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from .graph_conv import GraphConv
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@@ -34,5 +35,4 @@ from .utils import (
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)
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from .vert_align import vert_align
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__all__ = [k for k in globals().keys() if not k.startswith("_")]
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150
pytorch3d/ops/ball_query.py
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150
pytorch3d/ops/ball_query.py
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# Copyright (c) Facebook, Inc. and its affiliates.
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# All rights reserved.
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#
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# This source code is licensed under the BSD-style license found in the
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# LICENSE file in the root directory of this source tree.
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from typing import Union
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import torch
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from pytorch3d import _C
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from torch.autograd import Function
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from torch.autograd.function import once_differentiable
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from .knn import _KNN
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class _ball_query(Function):
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"""
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Torch autograd Function wrapper for Ball Query C++/CUDA implementations.
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"""
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@staticmethod
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def forward(ctx, p1, p2, lengths1, lengths2, K, radius):
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"""
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Arguments defintions the same as in the ball_query function
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"""
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idx, dists = _C.ball_query(p1, p2, lengths1, lengths2, K, radius)
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ctx.save_for_backward(p1, p2, lengths1, lengths2, idx)
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ctx.mark_non_differentiable(idx)
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return dists, idx
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@staticmethod
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@once_differentiable
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def backward(ctx, grad_dists, grad_idx):
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p1, p2, lengths1, lengths2, idx = ctx.saved_tensors
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# TODO(gkioxari) Change cast to floats once we add support for doubles.
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if not (grad_dists.dtype == torch.float32):
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grad_dists = grad_dists.float()
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if not (p1.dtype == torch.float32):
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p1 = p1.float()
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if not (p2.dtype == torch.float32):
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p2 = p2.float()
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# Reuse the KNN backward function
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grad_p1, grad_p2 = _C.knn_points_backward(
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p1, p2, lengths1, lengths2, idx, grad_dists
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)
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return grad_p1, grad_p2, None, None, None, None
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def ball_query(
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p1: torch.Tensor,
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p2: torch.Tensor,
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lengths1: Union[torch.Tensor, None] = None,
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lengths2: Union[torch.Tensor, None] = None,
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K: int = 500,
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radius: float = 0.2,
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return_nn: bool = True,
|
||||
):
|
||||
"""
|
||||
Ball Query is an alternative to KNN. It can be
|
||||
used to find all points in p2 that are within a specified radius
|
||||
to the query point in p1 (with an upper limit of K neighbors).
|
||||
|
||||
The neighbors returned are not necssarily the *nearest* to the
|
||||
point in p1, just the first K values in p2 which are within the
|
||||
specified radius.
|
||||
|
||||
This method is faster than kNN when there are large numbers of points
|
||||
in p2 and the ordering of neighbors is not important compared to the
|
||||
distance being within the radius threshold.
|
||||
|
||||
"Ball query’s local neighborhood guarantees a fixed region scale thus
|
||||
making local region features more generalizable across space, which is
|
||||
preferred for tasks requiring local pattern recognition
|
||||
(e.g. semantic point labeling)" [1].
|
||||
|
||||
[1] Charles R. Qi et al, "PointNet++: Deep Hierarchical Feature Learning
|
||||
on Point Sets in a Metric Space", NeurIPS 2017.
|
||||
|
||||
Args:
|
||||
p1: Tensor of shape (N, P1, D) giving a batch of N point clouds, each
|
||||
containing up to P1 points of dimension D. These represent the centers of
|
||||
the ball queries.
|
||||
p2: Tensor of shape (N, P2, D) giving a batch of N point clouds, each
|
||||
containing up to P2 points of dimension D.
|
||||
lengths1: LongTensor of shape (N,) of values in the range [0, P1], giving the
|
||||
length of each pointcloud in p1. Or None to indicate that every cloud has
|
||||
length P1.
|
||||
lengths2: LongTensor of shape (N,) of values in the range [0, P2], giving the
|
||||
length of each pointcloud in p2. Or None to indicate that every cloud has
|
||||
length P2.
|
||||
K: Integer giving the upper bound on the number of samples to take
|
||||
within the radius
|
||||
radius: the radius around each point within which the neighbors need to be located
|
||||
return_nn: If set to True returns the K neighbor points in p2 for each point in p1.
|
||||
|
||||
Returns:
|
||||
dists: Tensor of shape (N, P1, K) giving the squared distances to
|
||||
the neighbors. This is padded with zeros both where a cloud in p2
|
||||
has fewer than S points and where a cloud in p1 has fewer than P1 points
|
||||
and also if there are fewer than K points which satisfy the radius threshold.
|
||||
|
||||
idx: LongTensor of shape (N, P1, K) giving the indices of the
|
||||
S neighbors in p2 for points in p1.
|
||||
Concretely, if `p1_idx[n, i, k] = j` then `p2[n, j]` is the k-th
|
||||
neighbor to `p1[n, i]` in `p2[n]`. This is padded with -1 both where a cloud
|
||||
in p2 has fewer than S points and where a cloud in p1 has fewer than P1
|
||||
points and also if there are fewer than K points which satisfy the radius threshold.
|
||||
|
||||
nn: Tensor of shape (N, P1, K, D) giving the K neighbors in p2 for
|
||||
each point in p1. Concretely, `p2_nn[n, i, k]` gives the k-th neighbor
|
||||
for `p1[n, i]`. Returned if `return_nn` is True. The output is a tensor
|
||||
of shape (N, P1, K, U).
|
||||
|
||||
"""
|
||||
if p1.shape[0] != p2.shape[0]:
|
||||
raise ValueError("pts1 and pts2 must have the same batch dimension.")
|
||||
if p1.shape[2] != p2.shape[2]:
|
||||
raise ValueError("pts1 and pts2 must have the same point dimension.")
|
||||
|
||||
p1 = p1.contiguous()
|
||||
p2 = p2.contiguous()
|
||||
P1 = p1.shape[1]
|
||||
P2 = p2.shape[1]
|
||||
D = p2.shape[2]
|
||||
N = p1.shape[0]
|
||||
|
||||
if lengths1 is None:
|
||||
lengths1 = torch.full((N,), P1, dtype=torch.int64, device=p1.device)
|
||||
if lengths2 is None:
|
||||
lengths2 = torch.full((N,), P2, dtype=torch.int64, device=p1.device)
|
||||
|
||||
# pyre-fixme[16]: `_ball_query` has no attribute `apply`.
|
||||
dists, idx = _ball_query.apply(p1, p2, lengths1, lengths2, K, radius)
|
||||
|
||||
# Gather the neighbors if needed
|
||||
points_nn = None
|
||||
if return_nn:
|
||||
idx_expanded = idx[:, :, :, None].expand(-1, -1, -1, D)
|
||||
idx_mask = idx_expanded.eq(-1)
|
||||
idx_new = idx_expanded.clone()
|
||||
# Replace -1 values with 0 for gather
|
||||
idx_new[idx_mask] = 0
|
||||
# Gather points from p2
|
||||
points_nn = p2[:, :, None].expand(-1, -1, K, -1).gather(1, idx_new)
|
||||
# Replace padded values
|
||||
points_nn[idx_mask] = 0.0
|
||||
|
||||
return _KNN(dists=dists, idx=idx, knn=points_nn)
|
||||
Reference in New Issue
Block a user