diff --git a/docs/notes/io.md b/docs/notes/io.md index 75238417..a7584271 100644 --- a/docs/notes/io.md +++ b/docs/notes/io.md @@ -7,20 +7,20 @@ sidebar_label: File IO There is a flexible interface for loading and saving point clouds and meshes from different formats. The main usage is via the `pytorch3d.io.IO` object, and its methods -`load_mesh`, `save_mesh`, `load_point_cloud` and `save_point_cloud`. +`load_mesh`, `save_mesh`, `load_pointcloud` and `save_pointcloud`. For example, to load a mesh you might do ``` from pytorch3d.io import IO device=torch.device("cuda:0") -mesh = IO().load_mesh("mymesh.ply", device=device) +mesh = IO().load_mesh("mymesh.obj", device=device) ``` and to save a pointcloud you might do ``` pcl = Pointclouds(...) -IO().save_point_cloud(pcl, "output_pointcloud.obj") +IO().save_pointcloud(pcl, "output_pointcloud.ply") ``` For meshes, this supports OBJ, PLY and OFF files. @@ -31,4 +31,4 @@ In addition, there is experimental support for loading meshes from [glTF 2 assets](https://github.com/KhronosGroup/glTF/tree/master/specification/2.0) stored either in a GLB container file or a glTF JSON file with embedded binary data. This must be enabled explicitly, as described in -`pytorch3d/io/experimental_gltf_io.ply`. +`pytorch3d/io/experimental_gltf_io.py`.