SharedSchoolSpace/作业/数据结构-金健/C++/第三章作业/include/view.hpp

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2023-10-29 11:17:01 +08:00
// @Time : 2023-10-23 21:37:53
// @FileName: view.h
// @Author : 423A35C7
// @Software: VSCode
#ifndef _VIEW
#define _VIEW
#include "constants.h"
#include "model.hpp"
#include <bits/stdc++.h>
#define move_and_output(x, y, str) printf("\033[s\033[%d;%dH%s\033u", x, y, str)
#define moveto(x, y) printf("\033[s\033[%d;%dH", x, y)
// 下移光标
#define movedown(x) printf("\033[%dB", (x))
#define save_cursor() printf("\033[s")
#define restore_cursor() printf("\033[u")
#define clear_char(num) \
for (int i = 0; i < num; i++) \
printf(" ")
class View {
public:
virtual void refresh() = 0;
};
class BackgroundView : View {
private:
int gate_x;
int gate_y;
public:
void refresh() {
printf("\033[2J\033[?25l");
move_and_output(this->gate_x + 1, this->gate_y, "大门");
}
BackgroundView(int gate_x, int gate_y) : gate_x(gate_x), gate_y(gate_y) {
this->refresh();
}
~BackgroundView() {
printf("\033[2J\033[0m\033[?25h");
}
};
template <typename T, typename QueueModel>
class QueueView : View {
protected:
virtual void init() {}
QueueModel &queue_model;
public:
QueueView() {}
QueueView(QueueModel &_queue_model) : queue_model(_queue_model) {}
// 这里如果不使用引用会在调用时报错:
// 无法引用 函数 "SingleQueueModel<T>::SingleQueueModel(const SingleQueueModel<Customer> &) [其中 T=Customer]" (已隐式声明) -- 它是已删除的函数C/C++(1776)
virtual void refresh() {}
// 此方法不一定合理因为View直接更改了Model
void push_to_model(T &data) {
this->queue_model.push(data);
}
virtual std::pair<int, int> get_last_pos() {
return std::make_pair(-1, -1);
}
};
// MVC中的View不应该依赖Model这里的模板中只是使用了Model的名称实际上并不依赖model实现的代码只要这个模板类型有迭代器的实现就行
template <typename T, typename QueueModel>
class SimpleQueueView : public QueueView<T, QueueModel> {
friend View;
private:
int_ base_x; // x是向下增加
int_ base_y; // y是向右增加
int_ tail_y;
protected:
QueueModel &queue_model;
public:
SimpleQueueView(QueueModel &_queue_model) : queue_model(_queue_model), QueueView<T, QueueModel>(_queue_model) {
this->base_x = 0;
this->base_y = 0;
}
SimpleQueueView(QueueModel &_queue_model, int_ base_x, int_ base_y) : queue_model(_queue_model), QueueView<T, QueueModel>(_queue_model) {
this->base_x = base_x;
this->base_y = base_y;
}
std::pair<int, int> get_last_pos() {
return std::make_pair(this->base_x + 1 + this->queue_model.get_length(), this->base_y);
}
void refresh() {
move_and_output(base_x, base_y, "柜台");
// this->base_x++;
moveto(base_x + 1, base_y);
for (auto node = this->queue_model.begin(); node != this->queue_model.end(); node++) {
save_cursor();
std::cout << *node;
restore_cursor();
movedown(1);
}
restore_cursor();
}
};
class MultiQueueView : View {
virtual Status init(int_ queue_num) = 0;
virtual Status move(int_ start, int_ destination) = 0;
};
// 还没法转成动态多态不然还是需要一个T的模板所以还不如直接用Model作为模板
// 这个类可能只能弄成有状态的也就是说每次刷新的行为不仅与当前时刻的model有关还与之前时刻的model有关
// 还是直接用T作为模板吧虽然增加了模块之间互相依赖即controller需要直接向view传节点但减少了代码量
template <typename T>
class DriftingView : View {
public:
struct Node {
T data;
// ../include/view.hpp:152:58: error: passing 'const QueueView<SingleQueueModel<Customer> >' as 'this' argument discards qualifiers [-fpermissive]
// 152 | coordinate target = node.target->get_last_pos();
// | ~~~~~~~~~~~~~~~~~~~~~~~~~^~
QueueView<T, SingleQueueModel<T>> & target;
int_ remained_time;
coordinate current;
};
private:
std::list<Node> state;
public:
void push(Node node) {
this->state.push_back(node);
}
Status main() {
// 如果用auto遍历node就应该不是迭代器类型
for (auto node = this->state.begin(); node != this->state.end();) {
coordinate target = node->target.get_last_pos();
node->current.first += (target.first - node->current.first) / node->remained_time;
node->current.second += (target.second - node->current.second) / node->remained_time;
node->remained_time--;
if (node->remained_time <= 0) {
node->target.push_to_model(node->data); // View应该直接调用Model吗
this->state.erase(node++); // 遍历时需要先自增再删除
} else {
node++;
}
}
return OK;
}
void refresh() {
for (auto &node : this->state) {
moveto(node.current.first, node.current.second);
std::cout << node.data;
restore_cursor();
}
}
};
#endif